Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: diamondgeezer on March 31, 2003, 10:48:19 am

Title: Turrets and their axes - what you need to know
Post by: diamondgeezer on March 31, 2003, 10:48:19 am
Here's a puzzler for you all - I've been looking to V's multi-part turrets in an affort to decipher their mysteries. It seems to me that there is little consistency as to which axes are uses to roate the turret submodels. The Hecate, for example, appears to have both bases and barrels rotating around Z. The Orion has bases on Z and the barrels on Y. Also, I was just looking at one of Aldo's models - the turret bases rotate around Z whilst the barrels use X.

And this is all despite Karajorma's tutorial stating that turret bases rotate around X and barrels around Z.

What's getting at me is that all these turrets work. Can someone please explain this stuff to me in idiot-proof terms?
Title: Turrets and their axes - what you need to know
Post by: karajorma on March 31, 2003, 11:38:50 am
The really weird thing is on an old version of PCS I had to tell the turrets to revolve around Y. :D

It's beyond me too, that's why I said in the tutorial that it just makes ships that work :)
Title: Turrets and their axes - what you need to know
Post by: Tiara on March 31, 2003, 12:24:43 pm
Did anyone say Axe? (http://www.mgb-home.de/axe.gif)

:drevil:
Title: Turrets and their axes - what you need to know
Post by: Grunt on April 01, 2003, 05:12:45 am
Setting the same axis for base and barrel never works for me.
Which sounds logical.

But there are several things on Earth ...
Title: Turrets and their axes - what you need to know
Post by: miniDwarf on April 01, 2003, 07:31:07 am
can i just add to diamondgeezers list of rotating turrets, in mine i dont even have to say which axis to rotate under, and if i do it makes the pof unstable :confused:
Title: Turrets and their axes - what you need to know
Post by: diamondgeezer on April 01, 2003, 09:28:35 am
:wtf: :lol:

And that's offically bizare. Good work Dawrf, you've outdone me for wird FS2 errors :D
Title: Turrets and their axes - what you need to know
Post by: TrashMan on April 02, 2003, 02:18:43 am
I set BOTH the turret base and the barrels to rotate around y!
And the turrets work fine!:wtf:
Title: Turrets and their axes - what you need to know
Post by: Petrarch of the VBB on April 02, 2003, 05:36:10 am
How Rare!
Title: Turrets and their axes - what you need to know
Post by: diamondgeezer on April 03, 2003, 12:04:54 am
What an odd thing to say...
Title: Turrets and their axes - what you need to know
Post by: Petrarch of the VBB on April 03, 2003, 01:35:23 pm
Well!

In StratComm's GTDn Archangel, many of the turrets don't rotate at all in ModelView, and yet work fine in FS2!