Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 31, 2003, 03:59:20 pm
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https://sourceforge.net/project/showfiles.php?group_id=26889&release_id=150065
[b]changelog[/b]
v 1.3.3 [compiler 1.3.3]
# 30-40% Compiler speed increase (possibly an increase that scales exponentially with model size!]
# Since Pre 1.3 boundbox and sortnorm generation has become immensely more accurate - actually look like [V] models now
* AutoTurret SOBJ Properties now only operates in LOD0 (so Turret[NN]B, etc don't get props)
* New Algorithm for Centroid (polygon center)
* Remember to POF2OpenGL Translate Boundbox Coordinates
* Renderer now uses ACEN data
* Fixed a bug in the ACEN editor window
* ACEN will be imported in Global Data Import
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Kazan,
Can you make it so that PCS doesn't display the render window when the program starts? This seems to hog a lot of memory and Windows performance often suffers because of this. Also, can you change the name of the render window from SDL_app to something like "Render Window"? The icon on the render window's control menu should match the icon of PCS, rather than having Window's default icon.
But do have the window as an option in the "Misc" menu for people who want to use it whenever. When a render window is opened, the option to open a new render window on the Misc menu should be disabled or changed to "Close Render Window", for it will crash PCS when someone clicks on the option when there is a render window already in existence.
Language Structure Correction Request(s) [Law and Order: Grammar Cops]
Insignia Tab - Change from "Ok.. the insignia is basically a BSP poly entry - that's why i made it a modeller object.. here's the raw data if you want to play with it.. generally you should leave it alone." to something like "Insignia BSP Entry: Edit at your own discretion." so that it looks formal for a formal program.
Shields Tab - Change the introduction sentence to something more professional, like "This section only allows the import of shield BSP data from another POF. Shield mesh cannot be edited with PCS; please resort to trueSpace for any model editing."
Thanks!
Rampage
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...but as far i can can tell this version is rock solid - so far (bar the niglly errors you pointed out)
Let me get a sledgehammer of a model, now where did i leave babylon 5 ? :D That'll sort it out im sure :D
sort it out = crash it ;7