Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Killfrenzy on April 01, 2003, 08:09:41 am
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This has probably been moaned about before, but would it be possible to change the code so that we could have LOADS of turrets?
Currently we have TurretXX, so we get from 01 to 98 (subobj limit is 99, and we need one of those for the hull!).
Could we get it so that we have TurretXXX, so we get from 001 to 998? Not only would that make my life nicer, it will also remove one of the biggest headaches that the Star Wars Mod will potentially suffer - the number of turrets on the SSD!
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Our problem, to date, when we increase limits like that, we break things like multiplayer.
We can try, no promises ;)
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999 turrets???...
what could possibly carry that many? even a huge orbital fortress (ala David Weber) would probably max out at 200 or 300 or something. and if they were all beam cannons, the power required would be phenomenal...
that's like using an M60 to go squirrel hunting.
sorry to sound like a cynic or something, personally, 900 beam cannons would kick ass, but still... :D
Bob
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Originally posted by NecroBob
999 turrets???...
what could possibly carry that many? even a huge orbital fortress (ala David Weber) would probably max out at 200 or 300 or something. and if they were all beam cannons, the power required would be phenomenal...
that's like using an M60 to go squirrel hunting.
sorry to sound like a cynic or something, personally, 900 beam cannons would kick ass, but still... :D
Bob
M60? More like a 30mm gatling the A-10 uses!
But I do agree - more turrets!
Or even better - more ROTATING(multi-part) TURRETS!
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This isn't for the benefit of FS2 - this is for the Swarm War.
When you've got an 11km long super-battleship of a race whose primary warship armament is laser turrets........
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Killfrenzy: This may not make it into the generic "open" release.
Do you have a programmer handy? I bet we could make the change, but we wouldn't update a custom exe, so you might need someone to merge changes and compile for you when we release new code. Now that (I think) we have a working makefile again, anyone with GCC should be able to compile this, so it wouldn't matter if it broke multi, becuase it would be custom to you?
Just thinking out loud and preparing for the worst, I haven't actually even looked at it yet, but just in case and all :)
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silly question:
why would it break multi? (just curious)
Bob
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umm it would make packet sizes too large to send over the modem or somethin like that.
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Originally posted by NecroBob
that's like using an M60 to go squirrel hunting.
Yeah, I hate those little buggers too
*fires .50 cal out of window*
DIE!
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frik'n squirrels...
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I don't have a programmer handy, but I have been told that I can name turrets like this:
Turret142
and it still works. Is this correct?