Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WraithHost on November 15, 2001, 01:56:00 pm
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Hi All,
I'm having problems texturing the Iccarus (formerly the Mercury). The Textures work fine in 3dsMAX and Truespace. After conversion to a pof they look fine when viewed in Modelview32. The problem occurs in FS2.
The textures seem to have shifted or shrunk and now leave edges , black patches and are generally not quite lined up with the model.
any Ideas on what I did wrong?
The textures are 256 x 256 8bit palleted .pcx files.
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Phil.
Trust In Me &
Fall As-well
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Originally posted by WraithHost:
Hi All,
I'm having problems texturing the Iccarus (formerly the Mercury). The Textures work fine in 3dsMAX and Truespace. After conversion to a pof they look fine when viewed in Modelview32. The problem occurs in FS2.
The textures seem to have shifted or shrunk and now leave edges , black patches and are generally not quite lined up with the model.
any Ideas on what I did wrong?
The textures are 256 x 256 8bit palleted .pcx files.
Not really, but I get tiny errors in using UVWrapper which are similar to your description - although not as bad.
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but does that just effect FS2 engine?
my textures look fine in Modelview32.
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Phil.
Trust In Me &
Fall As-well
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could be the direct x texture shift, this only occurs in fs2, there is a solution as it doesnt occur anymore in tbp models
for now make sure your offsets in truespace are always positive and you use pcs to convert your models
i will ask et1 what the solution was, if we ever found it
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Do you mean white lines (or something like that) along the edges of models??
I had that - I solved it by filling the background colour with the average color of the map...
but if its not forget I said anything (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I surround my textures with bright blue during testing so I can see things like this.
Then I replace the blue with the basic background texture I'm using once it's working.
The Mercury looks ok once this is done but some of the detail is out of position slightly.
CptWhite: I use 3dStudioMAX to create a texture UV mapping to do fighters in a single texture. I then use the flood fill texture tool in Truespace to apply the texture. I never change the Truespace offset so I assume it will be Zero. However I didn't check this. I'll have a look.
Please still post that fix if you find it as it could be useful for others if not myself.
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Phil.
Trust In Me &
Fall As-well