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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: IPAndrews on November 06, 2001, 09:22:00 am

Title: A challenge for Aldo
Post by: IPAndrews on November 06, 2001, 09:22:00 am
Alright Aldo. You seem to be pretty very very good at making fighters and bombers these days. How about coming up with a design for a beam bomber? A bomber which instead of carrying missiles and bombs, carries a fairly potent anti-capital ship beam weapon.
Title: A challenge for Aldo
Post by: WraithHost on November 06, 2001, 11:14:00 am
Wouldn't that make it a gunship?

Still it is a good idea. I Like Gunships lotz
Title: A challenge for Aldo
Post by: aldo_14 on November 06, 2001, 01:51:00 pm
I think i have an untextured dxf if one of those lying around somewhere.... maybe i'll do it foir a Vasudan ship sometime.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: A challenge for Aldo
Post by: Mad Bomber on November 06, 2001, 06:03:00 pm
 
Quote
Originally posted by WraithHost:
Wouldn't that make it a gunship?

No. Gunships are freighter-sized things designed to be mini-cruisers, freeing up the real cruisers from such things as escort duty, etc etc. A frequent variant of the Satis is a gunship in fact.

A beam bomber would just be GTB, like any other bomber. It's just it would be beam-oriented.
Title: A challenge for Aldo
Post by: LAW ENFORCER on November 06, 2001, 06:45:00 pm
I was thinking in my MOD when you said crusier - on esscort duty?? I thought WOOHAA! that has GOT be SOME CARGO!!!

Then I realised you mean the rubbish crusiers in FS2 or frigates as I call them (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: A challenge for Aldo
Post by: Mad Bomber on November 06, 2001, 07:45:00 pm
No, i mean the old cruisers that used to escort convoys around (Fenris, Aten), are now too valuable (what with the loss of half to 2/3 of the fleet at Capella) to waste their time guarding convoys. So, some freighters got converted into small, fast warships designed to free cruisers from such menial tasks.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

And, if i were you, I wouldn't call the Aten a "rubbish" cruiser much longer...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: A challenge for Aldo
Post by: Kitsune on November 08, 2001, 01:41:00 am
Beam-bomber

Good shields, decent hull for a bomber, A missle payload comparable to a Ulyssus and four primary firing points.

And One big turret.  The turret only has a 10 degree angle of fire.  Why?  Because bombers are always flying towards their targets.  So this way they won't accidentally fire on a friendly ship if they're flying around them.

I'm only showing one piccie of it so as not to spam out anyone.  But you can still click the links for other angles of the ships.

 (http://www.furnation.com/corwyn/mecha/beam-bomber1.jpg)
 http://www.furnation.com/corwyn/mecha/beam-bomber2.jpg ("http://www.furnation.com/corwyn/mecha/beam-bomber2.jpg")
 http://www.furnation.com/corwyn/mecha/beam-bomber3.jpg ("http://www.furnation.com/corwyn/mecha/beam-bomber3.jpg")
 http://www.furnation.com/corwyn/mecha/beam-bomber4.jpg ("http://www.furnation.com/corwyn/mecha/beam-bomber4.jpg")

It's just a concept.

------------------
~Space Kitsuné
6-tailed modder.
Title: A challenge for Aldo
Post by: LAW ENFORCER on November 08, 2001, 01:53:00 am
I put a AAA beam on the back of my bandit bomber (your only safe underneath at the front)
Title: A challenge for Aldo
Post by: IPAndrews on November 08, 2001, 02:51:00 am
What I was thinking of was more a bomber who's main weapon is a big anti capital ship beam. Similar to the one on the Leviathan only perhaps a little weaker because it's being carried on a lighter platform. Rather than the standard bomber with a small anti-fighter beam as an aside.

The beam would probably work and look best slung under the spine of the ship. It should take up much of the ship's space leaving little room for other weapons. 4 primary points is a miminum really for self defence. But maybe it should only have 2 small secondary fire points with a very limited supply of ordanance.
Title: A challenge for Aldo
Post by: Kitsune on November 08, 2001, 03:01:00 am
Umm, Andrews?  The Uly carrise like, 10 standard sized missles and that's it.
This one would carry a slash or Sgreen.

Four primary firing points are pretty common really.
Title: A challenge for Aldo
Post by: aldo_14 on November 08, 2001, 04:09:00 am
 
Quote
Originally posted by IPAndrews:
What I was thinking of was more a bomber who's main weapon is a big anti capital ship beam. Similar to the one on the Leviathan only perhaps a little weaker because it's being carried on a lighter platform. Rather than the standard bomber with a small anti-fighter beam as an aside.

The beam would probably work and look best slung under the spine of the ship. It should take up much of the ship's space leaving little room for other weapons. 4 primary points is a miminum really for self defence. But maybe it should only have 2 small secondary fire points with a very limited supply of ordanance.

I have an idea for a Nightmare beam bomber now, but it is a bit battlecrab-ish - modelled on a tarantulas legs (beam inbetween)......

A Terran / Vasudan version would have to be about 60-70 meters min, I think, and focused around a massive heavy reactor to power the generators for the beam.
Title: A challenge for Aldo
Post by: Red5 on November 08, 2001, 01:41:00 pm
That idea would rock aldo.  Make it have a slow fire rate, preferably 15-30 seconds apart.  Maybe a set of Subach cannon primaries serve as defense for it. but thats its.  It should be real slow and manueverable as hell too
Title: A challenge for Aldo
Post by: Warlock on November 08, 2001, 10:56:00 pm
basically it should be ,...in FS2 engineering theory at least...build beam cannon with power core,...then build bomber hull around it to carry it.

Think of the A-10 Warhog...massive anti-tank Gatling ...from nose to nearly the tail...the rest of the jet was build around that.

And being you're after a beam to be anti cap...it'd need a fair size power core..tus..for a bomber size vessel..slow and unweldy,..brick with a big gun. So it'll need to rely heavily on other fighters for defense. Otherwise it's an interceptor pilot's wetdream  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
Warlock
      (http://www.gotp.f2s.com/DAUSA2.JPG)      
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Title: A challenge for Aldo
Post by: Red5 on November 09, 2001, 12:13:00 am
 I think its cheating to say its designed take out pure capships though.  Thats belittling caps and other bombers.  Maybe it should take several for even corvettes.  This way there isnt a "super" edge over other bombers.  Its drawbacks can be a weak hull.  Say the reactor is real panicky  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif), same hull as a Medusa or a Zeus.  And also say the low fire rate and sucky other primaries and no secondaries, ok maybe one bank, ok yea maybe i should shut up and build my own now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: A challenge for Aldo
Post by: jonskowitz on November 09, 2001, 12:22:00 am
Actually Red, I think it's disadvantages were already stated (slow and no maneuverability makes it fighterbait if not escorted).

That, plus the enormus cost of such units would surely limit the speed that they could be deployed.
Title: A challenge for Aldo
Post by: Setekh on November 09, 2001, 01:59:00 am
 
Quote
Originally posted by Warlock:
Think of the A-10 Warhog...massive anti-tank Gatling ...from nose to nearly the tail...the rest of the jet was build around that.

Mmmm, plane built around a gun. I always liked that idea. But, funnily enough, despite the increases in technology and destructive power, I've never seen a ship built around a Maxim cannon (think what one of those could do to a navy cruiser, rip holes in its hull something fierce)...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: A challenge for Aldo
Post by: Sandwich on November 09, 2001, 02:45:00 am
Flyable Mjolnir!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

------------------
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"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
Title: A challenge for Aldo
Post by: IPAndrews on November 09, 2001, 05:53:00 am
 
Quote
Originally posted by Red5:
I think its cheating to say its designed take out pure capships though.  Thats belittling caps and other bombers.  Maybe it should take several for even corvettes.  

I agree. The main beam on these bombers should not be up to cap ship standard. Perhaps it should take 2 or 3 of them to take out even a Fenris. I like the idea of making them reasonably slow but I think they should have good armour like other bombers.
Title: A challenge for Aldo
Post by: Kitsune on November 09, 2001, 06:06:00 am
Well, if they have a max of 10 standard missles they wouldn't be able to do much to a fenris.

At least if the AI was piloting them.

Alpha one can perform miracles with leftover spare parts.

A max speed of 40, 60 with afterburners.  350 hitpoints, 400 shields.
Beam has a 5 second warmup and cooldown with a 2 second life.
20 seconds between firing.

Give them a 'guard' command for a wing of freighters and they should be able to provide enough cover to stop cruisers. :nods:

But the question is:  Are these guys more efficient than say, a wing of zeus bombers?

A horrendously slow firing period with little damage output would make these guys overpriced and generally worthless.

I'd go back to the turreted cargo containers and missle-launching sentry guns.

------------------
~Space Kitsuné
6-tailed modder.
Title: A challenge for Aldo
Post by: Thorn on November 09, 2001, 07:16:00 am
 
Quote
Originally posted by Warlock:
Think of the A-10 Warhog...massive anti-tank Gatling ...from nose to nearly the tail...the rest of the jet was build around that.

Its ugly as hell  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) and the Russians called it the Devil's Cross...
Title: A challenge for Aldo
Post by: Nico on November 09, 2001, 11:59:00 am
there's that shivan bomber, with his magasupalong name, it has a big beam, it's even used in ibnferno if I don't say crap.
Title: A challenge for Aldo
Post by: aldo_14 on November 14, 2001, 11:09:00 am
Ta da!

 (http://homepage.ntlworld.com/g.white19/nbomber.jpg)

Venom told me this looked like a Drakh(?) fighter, whatever the hell that is, but screw it - I'm happy.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

350-400 polys, including the turret.  Actually about 70m long, basically a mini cruiser pretending to be a bomber.

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Searching for the very souls who've already been told

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Title: A challenge for Aldo
Post by: Ace on November 14, 2001, 05:32:00 pm
 (http://freespace.volitionwatch.com/babel_effect/yaaru.gif)

The above is a fightercraft with a light beam cannon assembly which forms the lower section of the ship. (as well as forms the main reactor drives)

------------------
Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
Title: A challenge for Aldo
Post by: Alikchi on November 14, 2001, 05:33:00 pm
Grabualsa!
Title: A challenge for Aldo
Post by: Nico on November 14, 2001, 06:12:00 pm
 
Quote
Originally posted by Ace:
 (http://freespace.volitionwatch.com/babel_effect/yaaru.gif)  

The above is a fightercraft with a light beam cannon assembly which forms the lower section of the ship. (as well as forms the main reactor drives)


made by me by the way
Title: A challenge for Aldo
Post by: Ace on November 14, 2001, 07:53:00 pm
Yups, its tha Venoms!!!

------------------
Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
Title: A challenge for Aldo
Post by: IPAndrews on November 15, 2001, 02:42:00 am
I like both of those. The Terran design does indeed look like a Vorlon Fighter. Then again. These days it's difficult to make a ship that doesn't look at least vaguely like something else. Actually Aldo's model is in my opinion a bit nicer than it's Babylon 5 counterpart. What do all those scary looking arms actually do? It's nice to be able to ask someone else that for a change  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif).

The Vasudan (?) design is seriously neat. A fighter that really does have a sting in it's tail. I'd love to see a few of those whizzing around slowly but surely dicing a Fenris.
Title: A challenge for Aldo
Post by: aldo_14 on November 15, 2001, 04:33:00 am
 
Quote
Originally posted by IPAndrews:
I like both of those. The Terran design does indeed look like a Vorlon Fighter. Then again. These days it's difficult to make a ship that doesn't look at least vaguely like something else. Actually Aldo's model is in my opinion a bit nicer than it's Babylon 5 counterpart. What do all those scary looking arms actually do? It's nice to be able to ask someone else that for a change    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif).

The Vasudan (?) design is seriously neat. A fighter that really does have a sting in it's tail. I'd love to see a few of those whizzing around slowly but surely dicing a Fenris.

Arms are laser / secondary points.  Left & right 'middle ones' are the lasers.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)  To be honest, it is absolutely nothing like my original idea, but what the hell   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif).  It's big though - 80m.

I really like the Vasudan thingymebob.... it's VERY wierd looking, but incredibly original and superbly mapped... a bit like an idea I wanted to do for an Ancients fighter when I first started modelling.-
 http://uk.geocities.com/aldo_futbol/ancient.html ("http://uk.geocities.com/aldo_futbol/ancient.html")

Very old, before I even learnt to model properly and use planar mapping.  It was s'possed to look a bit like a shrimp / ammonite.

------------------
Searching for the very souls who've already been told

RECIPROCITY ("http://uk.geocities.com/gunnery_control/")[/url]

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ICQ: 119819902


[This message has been edited by aldo_14 (edited 11-15-2001).]
Title: A challenge for Aldo
Post by: Nico on November 15, 2001, 05:14:00 am
The design is not mine. It's from Dark, a model he never released, I suppose (but I think some,people have it anyway).
Anyway, I had to make it from scratch, and the original was blue.
I'll post a pic of it, when I have some free time. otherwise, Acey can post it too if he has the oportunity before me  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: A challenge for Aldo
Post by: Setekh on November 15, 2001, 05:22:00 am
Hey Venom, that's a real nice ship...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: A challenge for Aldo
Post by: Nico on November 15, 2001, 05:32:00 am
 
Quote
Originally posted by Setekh:
Hey Venom, that's a real nice ship...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

thanx  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: A challenge for Aldo
Post by: Woomeister on November 15, 2001, 07:09:00 am
 (http://www.3dap.com/hlp/hosted/inferno/staff/Yaruu.jpg)
Darks original-Venoms new one

Personally I prefer Venoms, it looks more Vasudan.
Title: A challenge for Aldo
Post by: Ace on November 15, 2001, 05:24:00 pm
Actually when I asked Dark to originally design that ship and a few others, they weren't meant to be Terran, Vasudan, Shivan, or even Ancient.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

The designs did however seem good as Vasudan craft, and this fighter is the "little fighter that could" since it's faced so many redesigns due to problems with files, such as corruption or just plain losing it.

Now the originals were panned when I decided to revamp the plotline of my then secret campaign which has evolved into The Babel Effect which is still almost entirely secret  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

------------------
Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
Title: A challenge for Aldo
Post by: Anaz on November 15, 2001, 07:02:00 pm
Ok, just for kicks, I churned this one out based on a drawing I did at school. It follows the warthog design theory, and is un-textured (I suck at texturing):

 (http://www.tgfx.com/travis/beambomber.gif)

Tell me what you think!


_____________________
-Analazon
Creator of the mod that will not be coming for a while

[This message has been edited by Analazon (edited 11-15-2001).]

[This message has been edited by Analazon (edited 11-15-2001).]
Title: A challenge for Aldo
Post by: DragonClaw on November 15, 2001, 09:38:00 pm
that just put a thought into my head:

Why do the terrans have wings on their fighters??? Even vasudans have some ships with wings... They aren't needed in space, no air!

Ah well...

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   -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

     
Quote
The fear always controls our attitude, let us fear no more!
Title: A challenge for Aldo
Post by: Anaz on November 16, 2001, 08:15:00 am
Hmm, for one a ship with wings looks better than a ship without them. Two they form handy mounts with lots of surface area for guns/missiles. Third, what if you want to use it in the atmosphere? Also it is good for landing. Also, docking clamps have an easier time on winglike surface.

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: A challenge for Aldo
Post by: WraithHost on November 16, 2001, 08:41:00 am
fourthly
IF the thrusters are mounted far away from the center of Mass then they get better leverage.

So stick the engines out on the wing tips to get better maneuverability.

Not really a good ide with bombers though as the stress on the wing trying to accelerate the very large mass of a bomber could break the wings.
Title: A challenge for Aldo
Post by: Nico on November 16, 2001, 11:32:00 am
but... almost none of the winged ships have seapons on the wings, none have engines. plus I never heard the ships were able to fly in atmosphere anyway.
the only thing left is just for nice design, and it's probably the only reason.
Title: A challenge for Aldo
Post by: Anaz on November 16, 2001, 12:05:00 pm
Well, my wings have weapons on the ends.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) I still want to know what people think about my model, though.

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: A challenge for Aldo
Post by: LAW ENFORCER on November 16, 2001, 06:43:00 pm
I have some with weapons some with engines, but most can fly in air too! (at least if I get the Red Faction MOD done)
Title: A challenge for Aldo
Post by: jonskowitz on November 16, 2001, 06:59:00 pm
All of the fighters in my MOD that have wings (i.e. everything but the type-3x fighters) is intended to operate within the atmosphere as well as in space.

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I told you that It ("http://www.geocities.com/jskgames/home.html") would be done by November, well, mostly anyway...
Title: A challenge for Aldo
Post by: LAW ENFORCER on November 16, 2001, 07:02:00 pm
Yes well, we already knew about that... any more info?
Title: A challenge for Aldo
Post by: jonskowitz on November 16, 2001, 07:15:00 pm
You mean like the fact that there are at LEAST 3x missions within the main campaign that will take place on planetary surfaces?  PLUS an additional multi-player campaign that takes place in the eastern portion of the Valles Marianas that will feature player flyable MiG-172s?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: A challenge for Aldo
Post by: LAW ENFORCER on November 16, 2001, 07:24:00 pm
WOW! now thats info!!!

(im only half joking)
Title: A challenge for Aldo
Post by: Anaz on November 16, 2001, 08:40:00 pm
awww, whaddabout my model? Oh well, I will start a new thread for it.

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_____________________
-Analazon
Creator of the mod that will not be coming for a while