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Off-Topic Discussion => Arts & Talents => Topic started by: Stryke 9 on April 03, 2003, 07:23:44 pm

Title: Acid Nightmare #017
Post by: Stryke 9 on April 03, 2003, 07:23:44 pm
I have not a clue what inspired this, only that it wasn't the obvious. Freaky, though, and kinda fun to light.

(http://www.wpierce.com/wlp/blacktop.jpg)


Jokes about not being able to find your car in a crowded lot optional. As are any involving the word "Stellaaaaa!"
Title: Acid Nightmare #017
Post by: Galemp on April 03, 2003, 08:23:10 pm
That's a big parking lot.
Title: Acid Nightmare #017
Post by: Knight Templar on April 03, 2003, 11:05:09 pm
needs stars :D
Title: Acid Nightmare #017
Post by: Stryke 9 on April 03, 2003, 11:08:15 pm
Has clouds.
Title: Acid Nightmare #017
Post by: Knight Templar on April 03, 2003, 11:10:20 pm
couldn't tell.
Title: Acid Nightmare #017
Post by: HeX on April 04, 2003, 12:05:23 am
Saw a parking lot kinda about that size once Was for the Dow Chemical Plant. When night-shift ends they have cars stretching all the way from the plant to the highway, and it's a LONG stretch to the plant.
Title: Acid Nightmare #017
Post by: Fetty on April 04, 2003, 12:59:39 am
you in any pain stryke ?
Title: Acid Nightmare #017
Post by: Nico on April 04, 2003, 01:18:05 am
Quote
Originally posted by HeX
Saw a parking lot kinda about that size once Was for the Dow Chemical Plant. When night-shift ends they have cars stretching all the way from the plant to the highway, and it's a LONG stretch to the plant.


I've seen MUCH bigger to be honest.
Title: Acid Nightmare #017
Post by: karajorma on April 04, 2003, 02:36:48 am
Actually the nightmare would be trying to park in this lot. The rows are too close together, you`d have a nightmare trying to turn into a space if there were cars on either side and behind you.

Also you couldn`t get past if another car came in the other direction.

All in all this is a very subtle view of hell :D
Title: Re: Acid Nightmare #017
Post by: J.F.K. on April 04, 2003, 04:27:10 am
Quote
Originally posted by Stryke 9
Jokes about not being able to find your car in a crowded lot optional. As are any involving the word "Stellaaaaa!"


Stellaaaaa!

I love that play :)
Title: Acid Nightmare #017
Post by: Stunaep on April 04, 2003, 10:13:10 am
Actually that's a kind of a sad render. Think of being alone in there, in the middle of the night. Sad, isn't it.

Then of course, I am tired, stressed, and melanholic as hell atm.
Title: Acid Nightmare #017
Post by: an0n on April 04, 2003, 10:41:35 am
Make 3 of the spaces Disabled and park a car diagonally across them. Then it'll be ironic and funny as well as spooky.

Or maybe a single man cycling through the lot.
Title: Acid Nightmare #017
Post by: Petrarch of the VBB on April 04, 2003, 01:30:12 pm
Quote
Originally posted by karajorma
Actually the nightmare would be trying to park in this lot. The rows are too close together, you`d have a nightmare trying to turn into a space if there were cars on either side and behind you.

Also you couldn`t get past if another car came in the other direction.


And the lights are in the middle of spaces.
Title: Acid Nightmare #017
Post by: Stryke 9 on April 04, 2003, 03:13:56 pm
Seeing as the parking lot is effectively infinite (computer got crashy at around 7000 streetlights, granted, but the tex is on an infinite-scaled plane), I'd be impressed to see a bigger one.

And blah. That's what parking lots look like around here. Maybe your area is more adapted for the SUV Age, or maybe parking lot design is as crappy as city planning around here. You people are too literal.


JFK: "Optional" meaning I hit you if you do it.;)
Title: Acid Nightmare #017
Post by: karajorma on April 04, 2003, 04:43:14 pm
Quote
Originally posted by Stryke 9
That's what parking lots look like around here. Maybe your area is more adapted for the SUV Age, or maybe parking lot design is as crappy as city planning around here. You people are too literal.


How does anyone park? Seriously the row is actually narrower than the width of the parking space. You wouldn`t actually be able to park a car if all the surrounding spaces were full.

Like I said, great if you`re trying to subtly show an image of hell (can you imagine all the arguements when people try to park in this place?) but not so good if you`re trying to model a real parking lot.
Title: Acid Nightmare #017
Post by: Nico on April 04, 2003, 06:32:08 pm
Quote
Originally posted by Stryke 9
Seeing as the parking lot is effectively infinite (computer got crashy at around 7000 streetlights, granted, but the tex is on an infinite-scaled plane), I'd be impressed to see a bigger one.


no matter how I look at the pic, I see a very definite limit to it. I stop at streetlights, and you don't see the ground further away, so :ick
Title: Acid Nightmare #017
Post by: Galemp on April 04, 2003, 06:41:36 pm
Venom's right. Add a hazy glow on the horizon.
Title: Acid Nightmare #017
Post by: Eishtmo on April 04, 2003, 06:44:36 pm
Pave paradise and put up a parking lot.
Title: Acid Nightmare #017
Post by: Stryke 9 on April 04, 2003, 07:55:03 pm
Kara: The mechanics of parking lots honestly couldn't interest me less. It's a parking lot. A big, nasty, depressing one. If you want to get out the measuring tape, that's fine, but don't bother me with it.


Venom: You don't see the ground because there's no light because there's no streetlights, duh. It's there, you just have to squint to see it and I burned a lot of it out to let the lit part and the unlit part blend better. Though I might add a haze to cover it up, if I ever bother with this any more, 's a good idea. I'd actually thought of that, but decided for some reason that if I was going to do that, I had to have volumetric lighting for the fog, too, and this image sucks with volumetrics. And I had to composite the pic as it is, so it was REALLY bad.
Title: Acid Nightmare #017
Post by: Sandwich on April 05, 2003, 01:52:23 am
'Tis the All-New Americanized Afghanistan! :lol:

Seriously, it has really cool potential. I'd add a single parked car somewhere off-center - just a standard worker-bee car, nothing fancy. And perhaps Mr. Worker-Bee himself on the other side of the pic, walking towards it.

Title it something like "I Hate Overtime". :D

Reality nitpicks would be to lessen the number of streetlights to perhaps 2/3rds or even half. Make them about 1.5 times as tall, and increase the glow radius so that there is a definite dark spot in between lights.

As others said, widen the spaces in between rows a bit, but also seperate the facing parking spots into two, with a pedestrian-sized gap in between them. That's where the light poles can go.

{/nitpicking}
Title: Acid Nightmare #017
Post by: Stryke 9 on April 05, 2003, 02:17:32 am
You Israelis get pedestrian-sized gaps? No fair!

This was made more to show up on printout than look good on the computer screen anyway. Taller, thinner lights just don't, at least unless I wanna upgrade my rather nice printer for some $5000.

But yeah, maybe someday. For now, I've got a new toy I'll be putting up in a minute or two...
Title: Acid Nightmare #017
Post by: Sandwich on April 05, 2003, 02:34:39 am
Quote
Originally posted by Stryke 9
You Israelis get pedestrian-sized gaps? No fair!


No, we don't - which is the problem. :p

And I have lived in the US for years and years, you know. :D
Title: Acid Nightmare #017
Post by: Stryke 9 on April 05, 2003, 02:37:41 am
I've never seen that, and I've been all over this country, so I assumed it was an Israeli thing.

Where I live, we just kinda climb over the low bumpers, or take our chances with the supersonic SUVs of doom piloted by schizophrenic radioactive monkeys.

Or soccer moms, which can be even worse.
Title: Acid Nightmare #017
Post by: Sandwich on April 05, 2003, 02:38:45 am
Quote
Originally posted by Stryke 9
Or soccer moms, which can be even worse.


Ugh.

I've seen it mainly in Florida.
Title: Acid Nightmare #017
Post by: Stryke 9 on April 05, 2003, 02:49:42 am
That might explain it. Old-people-centric state, they probably can't navigate tight spaces so well.
Title: Acid Nightmare #017
Post by: Fetty on April 05, 2003, 03:51:50 am
ey dont say that
my grampa is a great driver hes erm 87 i think made his drivers license at age 12 :D
Title: Acid Nightmare #017
Post by: J.F.K. on April 05, 2003, 03:58:49 am
Quote
Originally posted by Stryke 9
JFK: "Optional" meaning I hit you if you do it.;)


And here in Australia, we study it in our Drama course as 'the greatest American play of all time'. Bah!

*runs*
Title: Acid Nightmare #017
Post by: wEvil on April 08, 2003, 09:17:06 am
it reminds me of Milton Keynes.
Title: Acid Nightmare #017
Post by: Bobboau on April 08, 2003, 09:29:15 am
Quote
Originally posted by Sandwich
I'd add a single parked car somewhere off-center - just a standard worker-bee car, nothing fancy. And perhaps Mr. Worker-Bee himself on the other side of the pic, walking towards it.

Title it something like "I Hate Overtime". :D

or "were the hell did I put my keys..."
Title: Acid Nightmare #017
Post by: Sheepy on April 08, 2003, 10:24:56 am
Quote
Originally posted by wEvil
it reminds me of Milton Keynes.


:lol: its funny 'cause its true :lol:
Title: Acid Nightmare #017
Post by: Petrarch of the VBB on April 08, 2003, 01:49:04 pm
MILTON KEYNES?!? Noooooooooo!

The only good thing about Milton Keynes is the Tripe Mines narrow gauge railway.
Title: Acid Nightmare #017
Post by: Sheepy on April 08, 2003, 01:58:56 pm
You mean there IS actuall something good about MK? :blah:
Title: Acid Nightmare #017
Post by: Petrarch of the VBB on April 08, 2003, 02:03:38 pm
Yes, but that's the only thing.
Title: Acid Nightmare #017
Post by: Sheepy on April 08, 2003, 02:05:04 pm
Dont let the people there know that .... they may get .... IDEAS!!!!!1111oneoneone[/b]
Title: Acid Nightmare #017
Post by: Petrarch of the VBB on April 08, 2003, 02:10:28 pm
This musy be nipped in the bud! soon they will be exporting tripe all over Britain in little trains!
Title: Acid Nightmare #017
Post by: Stryke 9 on April 08, 2003, 05:09:24 pm
One of these days, Alice... POW! Right in the kisser!
Title: Acid Nightmare #017
Post by: Sheepy on April 08, 2003, 05:38:08 pm
....who's alice?
Title: Acid Nightmare #017
Post by: Petrarch of the VBB on April 09, 2003, 06:34:44 am
Quite. Who is this alice of whom you speak?
Title: Acid Nightmare #017
Post by: Sandwich on April 09, 2003, 06:59:23 am
Quote
Originally posted by Petrarch of the VBB
Quite. Who is this alice of whom you speak?


Take yer pick. (http://images.google.com/images?q=alice&ie=UTF-8&oe=UTF-8&hl=en&btnG=Google+Search) :D
Title: Acid Nightmare #017
Post by: Sheepy on April 09, 2003, 10:14:38 am
My vote goes on this one .. (http://www.mpm.edu/collect/falcon/IMAGES/alice.jpg)

Or is this the alice we speak of? :wtf: (http://www.vision.net.au/~daly/stations/alice-sp.gif)
Title: Acid Nightmare #017
Post by: Petrarch of the VBB on April 09, 2003, 01:52:48 pm
Why does Alice Spring?
Title: Acid Nightmare #017
Post by: Sheepy on April 09, 2003, 02:08:39 pm
Cause she is happy ... or just lost a leg ... either or
Title: Acid Nightmare #017
Post by: Stryke 9 on April 09, 2003, 03:08:38 pm
It's called cultural literacy, kids.
Title: Acid Nightmare #017
Post by: Thorn on April 09, 2003, 03:11:41 pm
Thats before their time.... kids these days dont bother with the past...