Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: miniDwarf on April 04, 2003, 11:47:11 am

Title: glow points
Post by: miniDwarf on April 04, 2003, 11:47:11 am
does anyone know how to put in glow points using pof cs 1.3.1?

i'm still stuck on runway lights and don't know how to implement them properly so you get nice spherical lights that blink off in succession
Title: glow points
Post by: FreeTerran on April 04, 2003, 11:48:16 am
You can ask KAZAN.
Title: Re: glow points
Post by: miniDwarf on April 04, 2003, 03:47:37 pm
ok i will

kazan if u could help please

Quote
Originally posted by miniDwarf
does anyone know how to put in glow points using pof cs 1.3.1?

i'm still stuck on runway lights and don't know how to implement them properly so you get nice spherical lights that blink off in succession
Title: glow points
Post by: Kazan on April 04, 2003, 05:07:16 pm
talk to bobboau - the GLOW chunk is his baby (and only works with fs2 open builds - not the origional executeable)
Title: glow points
Post by: Bobboau on April 04, 2003, 06:34:35 pm
add a bank, add some points, give it a radius, properties $glow_texture=$[name of texture here]

to do the blinking
"on time" is the amount of time (in milliseconds) the light will be on,
"off time" is the amount of time (in milliseconds) the light will be off,
"displacement time" is the amount of time (in milliseconds) that the bank's on and off time will be moved

so if you wanted three lights that blinked in sequence, you would need to have three banks,
on time and off time would be the same for all three banks (lets say 500, and 2500), but the displacment time would be diferent (0,1000,2000)
Title: glow points
Post by: CP5670 on April 04, 2003, 10:22:31 pm
sounds good; what are the glow normals for?
Title: glow points
Post by: Bobboau on April 05, 2003, 01:18:42 am
that is the direction they are pointing, if you leave it 0,0,0 the thing will always render, otherwise it will fade as it points away from you
or for type 1 glow points (the beam lights) it is the end point of the beam
Title: glow points
Post by: miniDwarf on April 05, 2003, 08:53:50 am
:cool:  thx bob, nice work as always
Title: glow points
Post by: Petrarch of the VBB on April 05, 2003, 09:54:59 am
And is this adding the points to the model, or to the tbl?
Title: glow points
Post by: Kazan on April 05, 2003, 01:29:32 pm
now there are many reasons why that is a stupid question --- here's a dead give away : what does the P in PCS stand for...
Title: glow points
Post by: wojta on April 05, 2003, 03:33:06 pm
GTF Ulysses with lights and strobes:

http://fsworld.wz.cz/index.php?page=5&setlang=EN#ulysses

:devil:
Title: glow points
Post by: NecroBob on April 05, 2003, 04:52:32 pm
I don't know, what does the P in PCS stand for, or PCS overall?
(I really don't know, where can I find out)

Bob
Title: glow points
Post by: karajorma on April 05, 2003, 05:09:24 pm
Quote
Originally posted by wojta
GTF Ulysses with lights and strobes:

http://fsworld.wz.cz/index.php?page=5&setlang=EN#ulysses

:devil:


Screenshots! I know it's just a Ulysses with lights on it but let's see what you changed.

BTW I quite like the drone too :)
Title: glow points
Post by: Anaz on April 05, 2003, 09:13:22 pm
Quote
Originally posted by NecroBob
I don't know, what does the P in PCS stand for, or PCS overall?
(I really don't know, where can I find out)

Bob



:rolleyes:

It says on top of the proggy, in the readme, and on the website.

Pof Constructor Suite
Title: glow points
Post by: Petrarch of the VBB on April 06, 2003, 08:23:33 am
All right, all right. I'm stupid, OK. Just get off my case.:D

Anyway, what version of FSOpen is needed?