Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: beatspete on April 05, 2003, 01:53:04 pm

Title: Hecate hunting
Post by: beatspete on April 05, 2003, 01:53:04 pm
I'd had the idea for this scene for a while but only now have i really been able to put it together, thanks to Truespace.

*beaming*


Future plans - downloaded Gliterato, Lunarcell and Solarcell for PSP, so expect some more detailed backgrounds.
Title: Hecate hunting
Post by: Nico on April 05, 2003, 02:19:49 pm
The hecate itself looks quite good actually, nice lightning.
the beams and explosions needs a lot more work, tho.
Title: Hecate hunting
Post by: Ashrak on April 05, 2003, 02:59:01 pm
venom its TRUESPACE for that proggie i gove a WWWWWWWWWWOOOOOOOOOWWWWWWWWWWWW!!!!!!!


if it was lightwave then id say cool:cool:
Title: Hecate hunting
Post by: Galemp on April 05, 2003, 03:32:04 pm
That's really cool! :nod::yes: You just need better impact explosions... and badly. Maybe you could extract some frames from the FS2 explosion ANIs and layer them on.
Title: Hecate hunting
Post by: silverwolf on April 05, 2003, 04:30:28 pm
i think its a little too dark but thats just me
Title: Hecate hunting
Post by: KillMeNow on April 05, 2003, 06:59:24 pm
ok dont take this wrong but  the stars in your flares are tacky if you going to have an effects of starting go for something subtle and withouth hard edges

imapct explosions yeah need work too but simply extract an image of an explosion map it toa  plane and dump it in your scene - obviously make sure the black areaof the palne is transparent  for best effect might need to make an alpha image of the explosion

that said the lighting is nice infact i relaly like the lighting good start dont give up on teh image now though with a little extra effort it will be great
Title: Hecate hunting
Post by: Bobboau on April 05, 2003, 07:28:55 pm
you can make some fairly cool beams in TS,
go here (http://www.lunadude.com/rsrc_trueSpace.htm) and get some custom shaders, spesificly 'edge alpha'
then make a few cylenders with some fractal colors on them and then you have a beam, do the same with spheres and you have glows, something like a plane with a frame from one of the in game explosions on it for were it hits.
though you will need one of the more recent versions of TS (I think the TS3 that has been made free will do, but there are ways to get more recent versions)
Title: Hecate hunting
Post by: beatspete on April 06, 2003, 03:54:24 am
Well i forgot to save the file as a PSP file, so it no longer has layers and there is no easy way to delete the explosions. :(
Anyway, there's some useful advice here, i'll try to get some FS2 explosions in, though i'm still working out how to get rid of the black outline.
I'm away for a few days (sailing) but when i get back i'll have another go at it. In the mean time, guess who has some new plug ins to play with. (217kb) ;)
Title: Hecate hunting
Post by: Black Wolf on April 06, 2003, 04:22:17 am
Quote
Originally posted by beatspete
i'll try to get some FS2 explosions in, though i'm still working out how to get rid of the black outline.


In PSP, put them on a Black filled Raster Layer with whatever Opacity setting looks good, and set it to Screen - this will eliminate all he blackness and mould it nicely with the image.
Title: Hecate hunting
Post by: kasperl on April 06, 2003, 04:37:21 am
Quote
Originally posted by beatspete
Well i forgot to save the file as a PSP file, so it no longer has layers and there is no easy way to delete the explosions. :(
Anyway, there's some useful advice here, i'll try to get some FS2 explosions in, though i'm still working out how to get rid of the black outline.
I'm away for a few days (sailing) but when i get back i'll have another go at it. In the mean time, guess who has some new plug ins to play with. (217kb) ;)


nice, really cool.
Title: Hecate hunting
Post by: Unknown Target on April 06, 2003, 08:47:34 am
beat, how do you do beams and explosions in Truspace?
Title: Hecate hunting
Post by: beatspete on April 09, 2003, 10:40:12 am
Quote
Originally posted by Unknown Target
beat, how do you do beams and explosions in Truspace?


I don't - PSP.
Title: Hecate hunting
Post by: Sandwich on April 09, 2003, 10:50:54 am
Quote
Originally posted by Ashrak
venom its TRUESPACE for that proggie i gove a WWWWWWWWWWOOOOOOOOOWWWWWWWWWWWW!!!!!!!


Have you not seen my renders? They're all in trueSpace (the 3D element of them, that is).

That aside, I like the Hecate as well. The angle and lighting rocks.
Title: Hecate hunting
Post by: pyro-manic on April 09, 2003, 07:05:52 pm
Angles, lighting, and composition kick ass!:yes: :yes:

However, beams and explosions = :no: :no: :no: :ick

They need work, but as a whole it's feckin' awesome!
Title: Hecate hunting
Post by: Sandwich on April 10, 2003, 03:21:14 am
Ok, two tips that will help immensly:

1 - On the layer in PSP that has the beams, set the blending mode to "screen" (see title). That will make them glow.

2 - For the explosions, what most people do is just rip a frame from one of the FS2 explosion ANI's and paste that - also on a layer in screen mode - in their render.

Hope it helps!
Title: Hecate hunting
Post by: beatspete on April 10, 2003, 04:05:37 am
Quote
Originally posted by Sandwich

1 - On the layer in PSP that has the beams, set the blending mode to "screen" (see title). That will make them glow.
 


Thanks, i'd never thought to do that. Actually i'd never really investigated blend modes much at all, maybe i will. :drevil:
Title: Hecate hunting
Post by: J.F.K. on April 10, 2003, 05:35:09 am
I love the perspective on it. :):yes: