Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: diamondgeezer on April 05, 2003, 01:59:19 pm

Title: Er... fairly serious TS problem...
Post by: diamondgeezer on April 05, 2003, 01:59:19 pm
I was well chuffed having made meself a decent looking missile in Blender. But when I came to resize it in TS, I suddenly find it won't let me scale it down enough for FS - it just defaults to 0.5 meters :shaking:

I'm assuming there's a way around this given that other people have made missile POFs before...
Title: Er... fairly serious TS problem...
Post by: Anaz on April 05, 2003, 02:23:15 pm
dg, it is actually the size you want it to be, but TS says the smallest an entire object can be is 0.5 meters. If you mess with the size a bit you will see.
Title: Er... fairly serious TS problem...
Post by: Sesquipedalian on April 05, 2003, 02:24:10 pm
PCS has a scale factor.  Change the multiplier in it to an appropriate value when you convert.
Title: Er... fairly serious TS problem...
Post by: diamondgeezer on April 05, 2003, 02:34:42 pm
Really? Well I'll be damned... I'm doing all this using Max Sterling's ancient tutorial, you see :D

Cheers guys
Title: Er... fairly serious TS problem...
Post by: Petrarch of the VBB on April 06, 2003, 08:33:12 am
Quote
Originally posted by diamondgeezer
I'm doing all this using Max Sterling's ancient tutorial, you see :D


Christ! I thought that went out with knurr and spell!