Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Rampage on April 07, 2003, 04:56:39 pm

Title: Beam Hit Debris Option
Post by: Rampage on April 07, 2003, 04:56:39 pm
Judging from Homeworld 2 screenshots, Relic has implemented the ability to expel debris clusters from a ship once a beam has impacted the ship.

Debris in HW2 (http://www.well-of-souls.com/homeworld/hws/hw2/images/display.htm?HW2_03_Cruiser_Under_Fire_1.jpg)

It's a thought for the Terran, Vasudan, and Shivan debris that are currently used as asteroids.  (Plus, setting ships on autodestruct in the beginning of the mission creates more interesting debris.)  These asteroid debris can be expelled from a damaged vessel only when a beam cannon hits its hull.

A flag in the weapons.tbl can do the job: "debris"

A constant can be used in FRED2 mission specifications to limit the number of generated debris.

If this idea has already been brought up, then throw your tomatoes at me!
Title: Beam Hit Debris Option
Post by: SKYNET-011 on April 07, 2003, 05:58:23 pm
*Throws tomato* :D

Sounds interesting though.
Title: Re: Beam Hit Debris Option
Post by: diamondgeezer on April 07, 2003, 06:02:37 pm
Quote
Originally posted by Rampage
A flag in the weapons.tbl can do the job: "debris"

Yes, and a line of code saying "enable_beam_impact_debris = true" will let you use it. This is one of the things Inquisitor was bitc... talking about the other day - suggesting that this stuff is so easy is mightily annoying to the coders.

Not to say that this proposed feature wouldn't be cool :yes:

*waits for a coder to pass judgement on whether or not this feature might be possible*
Title: Beam Hit Debris Option
Post by: karajorma on April 07, 2003, 06:08:59 pm
The thing is you get that debris thrown about when you get caught in engine wash so the code may be partially there already.
Title: Beam Hit Debris Option
Post by: diamondgeezer on April 07, 2003, 06:11:18 pm
Hmm... anyone remember if the engine wash debris is actual chunks or just 2D polys?
Title: Beam Hit Debris Option
Post by: Bobboau on April 07, 2003, 07:01:56 pm
they were like particles, this might not be that hard to do, but then again it might be harder than you could think
Title: Beam Hit Debris Option
Post by: Stryke 9 on April 07, 2003, 07:13:50 pm
Polys or sprites wouldn't hog so much processor space, and the "chunks" that the game uses would look just wrong anyways. Ships spitting giant Cruiser McNuggets when they're hit, rather than little pieces of shrapnel like there's actually something inside that's getting torn to pieces? Bleargh.
Title: Beam Hit Debris Option
Post by: redmenace on April 07, 2003, 07:56:29 pm
Oh no I think i smell an geo mod question coming....
;)
Title: Beam Hit Debris Option
Post by: mikhael on April 07, 2003, 08:47:03 pm
Hey, we could use geomod for this, right? ;)
Title: Beam Hit Debris Option
Post by: redmenace on April 07, 2003, 10:31:58 pm
hahahahaha i knew it....;)