Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on April 08, 2003, 10:38:04 am
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Well, it seems that we will be hosted soon. Shrike said we needed more info on the page, and by the end of this week we'll probably double it....:D
Just one more info - ALL ships in this mod will be faster than "normal". (I'm fed up with an interceptor flying at 100m/s [ or 360km/h, or 200mp/h])
The fastest fighter will go at least 200m/s
Missiles will allso be faster acordingly....
So better prepare....THE DAWN OF THE APOCALYPSE IS COMING!
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Yap guys look at our site for new informations :D [glow=red]THE DAWN OF THE APOCALYPSE[/glow] (http://www.geocities.com/dawnoftheapocalypse/)
And the Apocalypse is coming at this weekend. ;7
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If you're going for super speed, then you're going to run into MAJOR problems.
For example, a ship won't warp out properly. The node will open too far ahead of it.
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No super speed, just faster than the current look-at-me-I'm-a-big-fat-snail-in-hibernation ships!:mad:
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Oh my god. Those are amongst the worst ship mods I've ever seen. Why did you bother? They're almost as bad as the drill in the other thread.
Actually no. I can't back that up. They're not that bad.
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You seriously wanna get hurt, dont you?
DON'T YOU?!:wtf:
*plays with a baseball bat*
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AFAIK, AI is gone above 140ms, so good luck. perhaps it's better to just use these speeds, and think they should just be multiplied by 10.
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Originally posted by IPAndrews
Oh my god. Those are amongst the worst ship mods I've ever seen. Why did you bother? They're almost as bad as the drill in the other thread.
Actually no. I can't back that up. They're not that bad.
Erm... noo... :confused:
Those are actually pretty good looking ships IMO.
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Thery're not even textured (at least not properly...)
But NOT GOOD?!?!
:mad: *looks wildly around, searching for IPAndrews, a bloody mace in his hand and the scalp of the last pour soul that said that*:mad:
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Dude, it's like this - the Ascart fighter is really quite tasty. You really ought to turn that Vasudan fighter into a cruiser, on the basis that it's basically a Mentu. The spacedock is indeed an uber-rip, though it's a cool design - shame it's not a Trashman original. The Iowa class - assuming we're looking at its arse, it's reminding me of the Colossus a lot.
The rest are so-so at best.
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the Vangaurd and Civy outpost are cool (can we download the civy post?) and the vasudan fighter is cool, but not too vasudan.
Carrier and Paladin : :ick
the construction dock is just the federation one from ST:A :doubt:
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Lets face it - such a construction dock is very functional!
Most ships are going to be polished up, or re-done.
I might turn the Vasudan fighter into a Heavy fighter/bomber....
The pic of the carrier is an older one...
Paladin needs better textures...
Civ outpost is s not finished...
Ascard Fighter now looks even better.....
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The ships are actually quite good.
They are kind of functional and I appreciate that style.
Just as detailed as most of the V models, and with proper texturing they'll look even better.
:yes:
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Paladin needs a lot more imho. It's more or less a small ship with a glorified 2km rectangle stuck on the end with big ass turrets.
Carrier is ok, but I don't really care for th ewang shape myself, as most, if not all of the Terran's ships are hard shapes, not smooth like a dork.
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Carreir is in the testing phase.....
I'll update all pics as soon as I can...
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not that freespacy thou
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Originally posted by TrashMan
Well, it seems that we will be hosted soon. Shrike said we needed more info on the page, and by the end of this week we'll probably double it....:D
Please don't put words into my mouth. The last person who did that didn't like it. I have never said you guys will get hosting soon. I haven't said you won't either. I have merely said what you need to do for us to consider hosting you.
You need more information on your site as well as some converted models before we would realistically consider hosting you. I've told you what you need before we'll actually take the look at your site that will have us decide on hosting you or not. Plus, Gamespy is the final arbiter.
Keep that in mind.
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OK guys i have updated the site and added many things at the tech data site.
SITE (http://www.geocities.com/dawnoftheapocalypse/)
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Probably a bad idea to use coloquial language for tech descriptions. It just doesn't look professional.
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First of all: random exclamation marks don't really help :rolleyes:
Second: the descriptions of the weapons are a bit lacking
Hermes:
A bad bad rocket...Imagine a heat seaking Tempest then launch it and it will spell a smile on your face....
Flamer:
The Flamer is a mini rocket that does small damage... but you can fire 40 of those rockets in 5 seconds .....
These might be alright for during a mission but really aren't tech room material
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NOTED...... I'm allready on it...
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At least make some distinction between stuff. :blah:
I know some of them say alliance in the tech descriptions, but something like the Excalibur (which I must assume is GTVA ) has nothing of refrence. Seperate them into sections (Terran, Shivan, SG-1 species, etc. ) Also, Screenshots of ships above them are A-1 Supar. (do this for weapons too :doubt:
and another thing; IIRC you had a big deal where somehow the entire Vasudan race got killed off, but not the terrans, yet you still have the GTVA in there... :wtf:
Edit: err anotherthing. Some of your tech descriptions make it sound like you are more curious or questionong of them than us.
Turret breaker:
This beam has been developed to destroy the subsystems of bigger ships.Its name should be a memory on those who died while taking out the main beams of the sathanas.
:wtf: uh.. maybe try giving it a better name then?
Dark Energy Beam:
The DEB has never been researched it has just been found. Nobody knows how this weapon could use the dark energy that does quiet high damage but ... nobody who has got that weapon wants to know it... It could be very dangerous to know how this weapon works..
:wtf: :wtf: :wtf:
At least make it sound like a classified piece of Alien technology and not give any info on it like what was up with the Sathanas in the main campaign. Right now, the only image that I get is the Ark of the Covenant from Indiana Jones...
Glory:
This is the fastest known beam! No other beam we ever saw had a faster recovery..it does not do big damage but it could be put on freighters or small cruisers!
Once again, tech description, not a little boy pointing up in the sky, shouting in awe. Tech Descriptions usually mean a paragraph of useless, but half-sensical technobabble that describes how 'it is so fast'.
To sum it all up.. What Shrike said.. :blah:
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Originally posted by Knight Templar
and another thing; IIRC you had a big deal where somehow the entire Vasudan race gt killed off, but not the terrans, yet you still have the GTVA in there... :wtf:
I`d get rid of that entirely if I were you as it makes no sense whatsoever. As I said before the vasudans are mixed in with Terrans on about half of the Terran worlds. I doubt there would be any simple way to kill them all off unless you invent a plague of some sort.
I mentioned this to Free Terran a few threads back but I only got increasingly more nonsensical answers.
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Actually, I didn't make those...they will be replaced. Terran is allready working on it..I sent him all the files he needs.
hmm. Vasudans killed?:wtf:
That's something that was left behind from his OLD page....
AGAIN......:mad:
I'm gonna kill him....
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Here is one concept art screen.
(http://freeterran.piranho.com/LastDawn.jpg)
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Uh...not good.
I'll have to add atmosphere to the planet.....clouds...
Bumpmap it a little and a lens flare or two....
But it turned out quite good...took me 15min in TS 5.1
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Some new interface screens: :D
(http://freeterran.piranho.com/2_ChoosePilot.jpg)
(http://freeterran.piranho.com/2_Campaign.jpg)
(http://freeterran.piranho.com/2_DebriefSingle.jpg)
(http://freeterran.piranho.com/2_OptionsMain.jpg)
INTERFACE by Free Terran
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Not at all shabby. Shame we've seen them all, though... no interface suprises left now :blah:
I take it you resolved your 256 colour issues?
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Yes all screens are in 256 COLORS 8 BIT.
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Originally posted by diamondgeezer
Not at all shabby. Shame we've seen them all, though... no interface suprises left now :blah:
I take it you resolved your 256 colour issues?
he could change them and besides we don't know if he went amazing lengths to do the ship/weapons selection
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there ok, quite simple renders though. I think u'll be impressed by the 158th interface (but then i am the one making it)
EDIT: oops, didnt see the render on the page b4, nice :yes: but the comment still applies to the interface renders
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Free Terran, a word (or several):
HOW DID YOU DO THAT?!?!?!?![/b]
I really want to know!
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The 2nd concept art
(http://freeterran.piranho.com/LastDawn1.jpg)
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its the big red x at the end of the universe!
no pic mate :no:
EDIT: works now! way too much bumpyness on the planet, needs atmosphere, and what the hell is the huge trench round the ocean?
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added more shivan ships...bumped the planet a little.
Still needs atmosphere...
EDIT: Yes, the last pic is mine...
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Originally posted by Killfrenzy
Free Terran, a word (or several):
HOW DID YOU DO THAT?!?!?!?!
I really want to know! [/B]
;7 I have it made with PSP, 3D max, Glitterato and lunarcell.
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I have PSP, PS and both plugins.
Tell me how to put those cool backgrounds onto the interface.:)
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The trench....there are trenches in the ocean...anyway, that's the best Earth texture I could find (4600x3400)
EDIT: these are only some of the interface pics.... will select he best of them all, so none of the ones shown here migt actually end up in the MOD..............
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extract the originals, convert to rgb, select the transparent areas using polgon select, delete the transparent areas and stick a bg behind it, convert back to index 256 and stick in interface folder.
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Originally posted by TrashMan
The trench....there are trenches in the ocean...anyway, that's the best Earth texture I could find (4600x3400)
dont think they afect the bump much though, only the colour!
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Originally posted by Riven
extract the originals, convert to rgb, select the transparent areas using polgon select, delete the transparent areas and stick a bg behind it, convert back to index 256 and stick in interface folder.
Which transparent areas? the ones in the 'boxes?'
And I presume you adjust the colour values to 'dull off' the BG?
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Originally posted by Killfrenzy
I have PSP, PS and both plugins.
Tell me how to put those cool backgrounds onto the interface.:)
First i have made a new pic with black background then i have make the nebula with glitterato then i have made the planet with lunarcell then i have added the interface (the button ans so on...)
and then i have make the interface darker in the box and at the end i have converted it to 256 colors.
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Okay.:)
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Make you now a interface for the starwars mod ?
If yes i can make it. :D
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Nah, it's for The Swarm War. :)
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What is that for a mod ?
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A total conversion, yes. :)
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Have you a website ?
If yes plz give me the link.
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No, no website yet. No time, no skills and not enough material! :D
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:( OH thats sad.
And good luck with the interface when you have question about the interface you can send me a PM or contact me with
ICQ# 225077850
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Thx! :)
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SORRY guys i can't update the website i have heavy problems with geocities.
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or course it geo****ties
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What abot freewebs? We registerd yesterday.
:confused:
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I think i must change the host and tommorow are the website online. :nod:
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OK new site location.
SITE (http://www.angelfire.com/space2/freeterran/)
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The first version of the new MainScreen. :wink:
(http://freeterran.piranho.com/2_MainScreen.jpg)
EDIT: TrashMan i need your answer.
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Render isn't bad, but you make it seem like the simple renders are the feature of everything. Give the actual options more attention.
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The screen are in 256 COLORS 8 BIT.
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They usually are.
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Not bad.....But we'll try to make the mainhall into a animated hangar....and see how it works...
Say, put my pic (LastDawn.jpg) as the entrance pic to the website.
Allso, the Fury MK IV and Supernova are capship weapons....move them in the correct section.
Update the staff section.....FragCollector and Stardragon....
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What does StarDragon ?
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Much better FreeTerran. Definately better to do things yourself than rip them from someone else, yes :)
I think the render is very effective at what it does. The Sathanas fleet in the glow of the star is very good....ominous and forboding. Keep it up.
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Is that a good mainhall for the DAWN OF THE APOCALYPSE ?
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Originally posted by Free Terran
Is that a good mainhall for the DAWN OF THE APOCALYPSE ?
That was what I was getting at....
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Free Terran
Put a few screenshots of the Galaxy carrier on the page....
Sent you those test screenshots...use them...
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Originally posted by Free Terran
The first version of the new MainScreen. :wink:
(http://freeterran.piranho.com/MainScreen.jpg)
looks good:yes: :yes: :thepimp:
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Looks like we'll be using FS2 Open....
Glows, cutscenes, tons of goos stuff:D
Just thougt you migth wanna know....:D
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Mainhall - version 2 (in progress)
(http://www.angelfire.com/space2/freeterran/Hangar.jpg)
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Please tell us what you think about the 2nd mainhall.
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Originally posted by Free Terran
Please tell us what you think about the 2nd mainhall.
Please give us more than 4 minutes to respond.
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OH sorry i haven't loke at the time that TrashMan have posted it.
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It's rather grey and boring at the moment. Some texture variation would be nice.
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It looks like it's going to be very good, but I'm really apprehensive about the fact you're going to have a main hall and no campaign for it.
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hey......
Its in a very early version !
Its the mainhall of the 2nd release.
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wtf, 2 relaeses when you haven't even got a single mission, mmm, interesting campaign. :rolleyes:
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The campaign of the mod is not yet under construction because we have yet not enoght new ships finished.
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Originally posted by Free Terran
The campaign of the mod is not yet under construction because we have yet not enoght new ships finished.
If you have enough ships ready to make the first few missions then you should make them. Why wait for the other ships while you already have 2/3 missions done?
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We can´t make some missions now there would be some.....hmm.... lets say problems...
the first one is that you cant make a mission with 5 or 6 ships it looks damn stupid look at the robotech mod they made a mission ...what do you see? fs2 ships and the new talking animations ........ i think a demo should show how the mod will be.....
the second problem is a little suprise for you guys well we can´t put the weapons and the ships in the gemae because there would be no balance....yet.....
and i dont think that you guys would have much fun to play a mission wich is just possible with cheats because there are "some things" wich are not done yet......
and ... dont ask we wont tell you all the "specials" because it would destroy all the fun to find them and well ...... we do not even know if they are possible to make!if not then a few demo missions wont show you much or?
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good point killavirus i do say i like the main hall
hehe it would probally elp if i could find some free time sometime soon and get the tests started
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You did notice the "in progress" text.
Yeah, it needs more textures and other stuff.
We'll see if we'll make it an animated one or not.
We have ships that are currently in the testing phase.
No missions have been made so far, we are in the middle of mission designing... and yes, we want to see first excatly what and how we'll implement things in the campaign before making any promeses....
As for release 2.... we're not sure about that...this mainhall will probably be used in the campaign....we'll see.
We started about two-three weeks ago and you expect what?
We have more stuff to show on our pages in this short time than most campaigns have in few months....
So keep your shirt on.....:mad2:
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Since your ships are going to be "sped up" why dont you just use the velocity mod. Only problem is your speed has to be below 40 when you jump out otherwise you miss the subspace portal.
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not really!
it works but it would increase the time youll need to jump!
i had a fighter with over 3000 speed (just for fun) and i jumped with this one so 200 should not be a problem
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Well, can you then explain to me why whenever I try and do a ship with a speed of 180m/s, the jump node opens up far too far ahead of the ship?
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I didn't have no problems....
Strange..:confused:
Will have to look into this...:wtf:
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Strange..... i never had those problems even the bigger ones had no problems ......
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I haven't no problems too but at a speed over 1000 m/s became i the problem.
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Sorry people i can't never again update the website.
I change the lacation to www.geocities.com/dawnoftheapocalypse
But the site is at the moment down i rebuild it.
SORRY FLOKS
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Here is a new version of the MainScreen now its version 0.9
(http://freeterran.piranho.com/MainScreen.jpg)
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Pretty colors.. but your sathanas fleet looks like shizite now.
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older one was better
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Hmm.....****
The older one have i delete.
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The new MainScreen version 1.0
(http://freeterran.piranho.com/2_Main.jpg)
Please tell me what you think. :wink:
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Originally posted by Free Terran
The new MainScreen version 1.0
Please tell me what you think. :wink:
the same thing i think everytme i see interface art for a campagin without missions,
[SIZE=10]GET SOME CONTENT[/SIZE] [/U][/COLOR]
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Stay Calm .....stay calm ....... we are workin on it ............ dont expect too much from us were just humans and we dont have just a "cyber" life we have to do other things than just sitting there and make a demo for this mod ........Give us some time .... and if we ask about those renders we just want you to tell us how this renders look .... not how you like the campaign
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Kasperl has a point though. You can show us all the pretty pictures you like but it won`t impress us much until you have something a little more concrete to show for your efforts.
Get some missions done. Maybe a demo. If you`re waiting for mods try to get as much done as possible.
The fact is that a fancy interface is the icing on the cake. So far all we see is icing and no cake. We'd prefer that you spent your time on more tangible things like plotline and mission design rather than cranking out lots of interface shots. Once you`ve got that done by all means try to impress us but if things are moving as slowly as they appear to be with you guys don`t start pimping yet. It will only over-hype your campaign to the point where no one is interested any more.
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argh........:mad2:
I have often say that a demo is under construction.
It coming soon !!!
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We have started the campaign only three weeks ago!
You gotta admit, we've done good so far...
And a demo needs time...lots of time....
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My point is that if you`re so far away from releasing then constant pimping won`t help much. It will just make people feel jaded about your campaign.
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people pimp too much, you're not satisfied. people don't pimp enough, you're not satisfied either. I wonder why there's people to make mods and campaigns, since those who're supposed to be happy with it find nothing better than complaining.
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nobody wants to outright say it, but people are *****ing because of how it started in the first place, yet its old.
Let them do what they want. If they think interface first is more important than fredding, or modeling, or they just want to do it because they can, then let them. If you don't like the ****, then say so, or make suggestions, but stop *****ing about the same thing over and over. :rolleyes: :doubt:
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Yes, I agree with Knight Templar.
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O.k. - now you're really making me angry....
I work on my PC only on saturday and sunday (sometimes I add half the friday and monday). I have two heavy exams coming, and when I come home for the weekend I have duties I must attend to, and people are constantly trying to remove me from the PC, and then people like you who can only s*** around.
There's only 6 of us, and I'm currently the only modeler.... I allready have several working models and am working on about 30 others....
We have a bunch of weapons that are currently beeing tested...
As for the missions - we're still designing them..have the begining and the ending more or less done, doing the middle now.
So I say again:
GET OFF MY BACK!:mad2: , you f**, <*********************censored*********************************************************************>
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And the project is 3 weeks old !
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Free Terran mentioned that I should ask you about some models I have BUT I knew you were a busy guy and decided not to bother you (but didn't know just HOW busy until now!)... You do good work and I for one appreciate your efforts (remember the screen I posted of my yorktown carrier with your poenix fighters launching from it - Right when you first released the link) I was one of the first to say - Cool assed fighter...
Just remember the most important thing about modding, it's cause YOU want to do it. Not cause someone else wants you to. If they want it so bad least they can do is show some appreciation and a little restraint, aside from the normal and expected , "hey how's the mod going" :yes: , versus the unacceptable "IS it done YET? WHy not? Get it done..." :mad:
Just wanted you to know I'm feeling your pain, ok maybe not :wink:
and BTW: To whoever mentioned the RT mod...
Release 1 was more of a kit, YOU have to use the editor and make your own missions (or are you not that creative?) I made 8 missions so far (WITH FULL VOICES)... Just waiting for for the ground mod to someday get done so I can do things like Operation Star-Saver (khyron kidnapped minmei). Not bad so far with 18 missions planned... Considering I'm doing it on my own.
If release 2 is never made available or just folds it will REALLY SUCK! I was so looking forward to the enhancement and new mecha!!!!!!! PLS save this mod!!!!!
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sorry, but it's dead, well dead now. release2 will probably never happen.
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You mean the RT mod ?
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RT- you mean the Robotech MOD?
what ever happend with the SDF-1 model I made (as scn)?
Thanks StarDragon! If you need something - just ask...
If I found enough time for 4 campaigns... i just might find it for you...
AND TO ALL THOSE WHO WANT TO SEE THIS MOD SOON:
Wanna help? If not - don't spit on us.....OR ELSE!:mad2:
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Originally posted by TrashMan
RT- you mean the Robotech MOD?
what ever happend with the SDF-1 model I made (as scn)?
Thanks StarDragon! If you need something - just ask...
If I found enough time for 4 campaigns... i just might find it for you...
AND TO ALL THOSE WHO WANT TO SEE THIS MOD SOON:
Wanna help? If not - don't spit on us.....OR ELSE!:mad2:
calm down:)
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look, i only got mad because of the fact i think you are wasting you're time, and that's a waste.
basicly, i don't caremuch about what you do, but i wouldlike to help everyone a bit
DISCLAIMER: I AM NOT OFFERING HELP WITH YOUR CAMPAIGN
anyway, my advice is to first get some missions, but you don't have to follow it.
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I`m not having a go at you Trashman. My point is this. If you keep pimping your campaign like this until you do have something to show for it you might find that some people have gotten bored of it withoout even trying it.
You may have noticed that most campaigns don`t post anything much for weeks or months and then suddenly post a whole load of stuff.
It shows that the campaign is progressing just as much as a post every few days does and it tends to impress me more.
As for the interface art I like what I've seen but it would also have been nice to have seen it in game the first time I ever saw it. That gives the campaign a polished feel from the moment you play it that isn`t as impressive if you`ve given things away earlier.
Maybe it's just cause you`re at the other end of the scale from me. I tend to not pimp at all unless I have something to show for it. That's one reason why very few people will have heard of my own single-handed campaign and why MG only gets pimped when I actually have something new to show.
Anyway I`m not trying to tell you what to do. It's your campaign do things in whatever order you wish.
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You're absolutely right, kara. I mentioned about the interface art several times, but they ignored me. I say leave 'em to it :)
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1. Terran is doing the interface, and not me.... if he has time, than he can do several version as far as I care...He's allso doing the weapons, webpage and several other stuff....and he can FRED
2. I'm doing models, weapons, PCS editing, FREDINg, mission designing, FREDing and other stuff
3. SLOTH is allso doing mission design and FREDing...
We carry the whole project more or less ourselvs...
Terran will stop posting all those interface stuff (he's going on my nerves too). And we will start making missions as soon as we're done with the misssion design....
Patience people...patience....
We're going as fast as we can....
EDIT: We might put a few ships for download (Very early BETA)
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Originally posted by TrashMan
EDIT: We might put a few ships for download (Very early BETA)
Ok, contradicting myself a bit, This is exactly what people don't want you to do. Are you listening to them? Don't continueously give away **** from your campaign or else no one will want to play when it comes out because they will already have. Don't realease any models. Stop showing us everything you do. Let people want to see your work.
You don't try to get someone to like your new pie recipie by making them eat it every meal.
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I said MIGHT...
Anyway, I takled it trough with the rest of the team...
There will bew nothing to download... before the demo...
We might refresh the page with a pic or two (Dev Stuff.....I have LOTS of sketches)
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Well I'll tell you what is good for showing off:
Screenshots: (that show off a few key models or weapons, and good screenshots. But once again, you don't want to show everything)
Info: Lotsa good, comeplete tech descriptions and info on known species and planets, epople, etc. Try not to give away too much stuff on your new race unless they will be known completely from the start.
Render: Promotional renders are great, as long as they are different from each other.
Dev stuff is cool.
Fanfics: good, grammatically correct fanfics are also good. If you can get people to like a story leading up to the campaign, then they'll effectively want to play the campaign to hear the end of the story.
And as a rule of thumb, it's better to stream this kinda stuff, and then not show anything having to do directly with the campaign until it comes out. Exceptions would be the occasion model or two before release, but not a big pack or anything if you don't have a lot of models or if they are key story models (examples would be - V releasing the Aelous (good) vs. V releasing the Colossus (bad) )
Just remember there's a semi-fine medium between it all.
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OK i have updated the site and add many new dev stuff sketches.
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OK i have finished a new briefing screen version with new buttons.
Plz download the test interface and tell me what you think about it.
DOTA-BS -- 169 Kb (http://members.fortunecity.com/freeterran/DOTA-BS.zip)
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interface is not important:)
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Hmm........
Have you download it ?
If yes what do you think about it ?
And i have the website updated at 1.09 am GMT
site (http://members.fortunecity.com/freeterran/)
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Originally posted by Free Terran
OK i have finished a new briefing screen version with new buttons.
Plz download the test interface and tell me what you think about it.
DOTA-BS -- 169 Kb (http://members.fortunecity.com/freeterran/DOTA-BS.zip)
I like it! :yes:
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Cool :lol: