Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Petrarch of the VBB on April 08, 2003, 01:27:44 pm
-
Here we are, half a glass of water, as made in, wait for it....POVRAY!
(http://www.3dap.com/hlp/hosted/14_year_war/PoVBB/halfglasswater2.jpg)
-
....it looks ..... odd, what would be cool is if you had half the water ... oh and a background :D
-
I did say that its a WIP, I can't get the water to work yet, as transparency buggers me around.
I'm working on a background.
-
Well i didnt know what you were planning on doing with it so i ws just throwing in my comments :D
-
It took me a few seconds to spot what was wrong with the image. Your shadow isn`t refracting properly through the glass! :)
Anyway I guess you already noticed that :)
-
It's because the inner surface of the glass has a different texture to the outer. The inner ne does not have all the glass properties, merely filter transparency.
-
povray? heh, thumbs up then :)
-
LOL :lol:
-
I am having severe problems with the water. I am building a full glass now, and make the water as a solid cylinder, with a glass texture. It's fine outside the glass, but when I put it inside it turns to a solid block of darkness. Could this be because POV cannot support more than three layers of transparancy?
I'll post images tonight to demonstrate this.
-
Looks kinda cool...
-
Thank you, sah!
Now then, here be the glass and the water separate. Note that they are fine.
(http://www.3dap.com/hlp/hosted/14_year_war/PoVBB/glass_and_water_sep.jpg)
And here is what happens when I try and put the water in the glass.
(http://www.3dap.com/hlp/hosted/14_year_war/PoVBB/water_in_glass.jpg)
-
Looks about right, its just your glass is too dark i think
-
Originally posted by Petrarch of the VBB
(http://www.3dap.com/hlp/hosted/14_year_war/PoVBB/glass_and_water_sep.jpg)
How'd you do that?!? The water - it's just... staying there! It's not splashing all over the table and running on the floor! :confused: :confused: :eek:
-
Originally posted by Sheepy
Looks about right, its just your glass is too dark i think
Ive tried it with a completely transparent glass, and it still gives that result!
-
Originally posted by Sandwich
How'd you do that?!? The water - it's just... staying there! It's not splashing all over the table and running on the floor! :confused: :confused: :eek:
idiot :lol:
-
Quite dense. :D
-
Originally posted by Sandwich
How'd you do that?!? The water - it's just... staying there! It's not splashing all over the table and running on the floor! :confused: :confused: :eek:
Must be magic ;)
-
I... I... IT'S BLACK MAGIC!!! Burn him! :shaking:
Heh, you did that in PovRay, that deserves a thumbs up :nod::yes:
-
Thank you!
If anyone's interested I'll post the code.
-
It's probably because POVray, like most progs, treats multimaterial refraction all wrong. Set it up so that the "water" is just the top cap of the cylinder, rather than the whole thing, and see how that looks.
That, or delete the inside of the cup where it connects to the water part- that's actually the much better way of going about it (scientifically more accurate, too), just might be harder to pull off in an alg modeler like POVray. I dunno.
-
The water doesn't actually touch the inside of the glass. The inner radius of the glass in 0.95 whatevers, and the water is 0.94999999.
Any other ideas on how I could make the glass, other than using CSG to subtract the inner cylinder from the outer?
-
Can I just say: Bloody hell! Thats good for Povray.
-
Originally posted by Petrarch of the VBB
The water doesn't actually touch the inside of the glass. The inner radius of the glass in 0.95 whatevers, and the water is 0.94999999.
Any other ideas on how I could make the glass, other than using CSG to subtract the inner cylinder from the outer?
that's not the pb. having two reflection/refraction materials overlaping ( even if they're not "touching" themselves as you point out -which means nothing for 3d anyway- ) usually leads to pbs. plus it makes render times awfully longer.
-
Well then how do I fix it?
-
For a start, make it half-empty.
-
Or half full?
-
Trust me, it's half-empty.
-
no, the cup is twice the size it's supposed to be. :doubt:
-
Agreed.
But does no-one know how to fix it? One of you must have the arcane skills of POVRAY!
-
I have no idea how you would fix this.
But on an interesting and marginally related note:
1/2empty=1/2full
---------| x2
---empty=full
:p
-
:wtf: :lol:
-
Interesting logic there, Odyssey.
-
Why thankyou. If we ignore the fact that one involves counting up from 0 and the other involves counting down from 1, it even makes sense :p
-
Well then it can't be good.
sense? We'll have none of that!
-
But without sense we would not be able to see the nature of water in 3D programs... And that would be a pity :(
-
Sense has no place in my world! it has been replaced by sence!
-
http://dictionary.reference.com/search?q=sence
ARGH!
-
Odyssey is correct...it's spelled seance (http://dictionary.reference.com/search?q=seance&r=2).
-
This is, like, dictionary word association, isn't it? Wow...
Friend of mine did that on an electronic thesaurus once. Managed to get from Agnostic to Fruit in 10 seconds flat...
-
HOW?
-
Don't ask me... Ask the thesaurus. There's a path somewhere... It just got slowly further and further from the original until it got to a string of things with more than one meaning, after which it got messy.
-
Some thesauruses are just that bad. Try the MS Word one for kicks some time.
-
It's not that the thesaurus is bad, it's that the english language is seriously messed up. With different meanings for the same word, you can go off on a tangent anywhere.
-
I just tried it. I coudn't find fruit from agnostic :( I got as far as "box somebody's ears" though. :)
-
Originally posted by Stryke 9
Some thesauruses are just that bad. Try the MS Word one for kicks some time.
I've been known to do that in boring Business GNVQ lessons before know...