Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on April 08, 2003, 02:35:10 pm

Title: no new code, please
Post by: Inquisitor on April 08, 2003, 02:35:10 pm
feel free to talk about feature enhanceents, but if the developers could refrain from committing new code till we sort out some of these issues, that would be good.

Also, are people available on Saturday for a meeting to work thru some things?
Title: no new code, please
Post by: Darkage on April 09, 2003, 07:23:32 am
Can i drop by?:D
Title: no new code, please
Post by: Bobboau on April 09, 2003, 08:13:31 am
are we alowed to reimplement code that has disapeared?
Title: no new code, please
Post by: Inquisitor on April 09, 2003, 11:24:43 am
Yes.

Do you have it all identified? And do you have backups of it? If not, doi you know how to get earlier versions from CVS?

There should be a tag of 3_5_1 in there, I need to check what the tag is, but that is pre DX8...
Title: no new code, please
Post by: redmenace on April 10, 2003, 09:55:35 pm
Um boboboua do you have plans to fix the beam bug that makes the beam render behing objects, instead of infront of them? Also What about turning off glowpoints after you destroy the turret or object that they are attached to?