Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Charmande on April 09, 2003, 09:19:14 am

Title: beams changed to turret lasers?
Post by: Charmande on April 09, 2003, 09:19:14 am
okay, first thing's first

*Fire Control, target myself.  Warm up the beam.  And... FIRE!*
(http://members.cox.net/~wmcoolmon/images/welcome.gif)
My exits are to the sides and rear.  Personal flamethrowers are located beneath my seat in case of emergency or naughty disposition.  If I run into any Shivans while crawling through the ductwork, it's probably just Carl.  I'll give him my lunch, back away slowly, and i'll be fine.


there, now that i'm welcomed i can get to the point...

okay, i had this mission I was playing with FS2 Open V3.5.1, in this mission i used the new "Beams freed by default" flag and it worked fine.  I had 2 Aeolus class cruisers in the level, and I had changed both of the forward SGreens on both ships to be Ultra AAAs.  That also worked fine... but at some point in the mission, i noticed the Aeoluses were no longer firing those Ultra AAAs, i thought maybe the turrets had been destroyed, so i checked and... they were firing boring ol Terran Turret lasers now!  So, at the start of the mission they fire Ultra AAAs, then somewhere somehow they just switch to Turret Lasers.  Anyone have any ideas on why this happened?  i've never seen anything like this before.  kinda weird
Title: Re: beams changed to turret lasers?
Post by: Sandwich on April 09, 2003, 09:26:45 am
Quote
Originally posted by Charmande
okay, first thing's first

*Fire Control, target myself.  Warm up the beam.  And... FIRE!*
(http://members.cox.net/~wmcoolmon/images/welcome.gif)
My exits are to the sides and rear.  Personal flamethrowers are located beneath my seat in case of emergency or naughty disposition.  If I run into any Shivans while crawling through the ductwork, it's probably just Carl.  I'll give him my lunch, back away slowly, and i'll be fine.



:wtf: Lurkers these days. :rolleyes: :D

As for yer problem, perhaps one of the SEXPs you came up with is doing it? Post em all here somehow.
Title: beams changed to turret lasers?
Post by: Charmande on April 09, 2003, 10:18:52 am
actually... the mission has no SEXPs.  it's really just a simple mission i use to test out any mods I make or download.  Just a big skirmish mission, no objectives, no events, no breifing, just fly around and shoot everything until all hostiles are dead, then jump out.  It's not the mission i'm concerned about, just the fact that the ships suddenly decided to switch weapons.  i mean... what were the crews thinking?!  "We have 2 of the best anti-fighter beams known to date installed in this ship, captain!"  Hillbilly captain responds, "I dun like them darn fangled new contraptions, get as some good-ol fashioned turret lasers in place instead"  ...
Title: beams changed to turret lasers?
Post by: Sandwich on April 09, 2003, 10:44:26 am
Quote
Originally posted by Charmande
actually... the mission has no SEXPs.  it's really just a simple mission i use to test out any mods I make or download.  Just a big skirmish mission, no objectives, no events, no breifing, just fly around and shoot everything until all hostiles are dead, then jump out.  It's not the mission i'm concerned about, just the fact that the ships suddenly decided to switch weapons.  i mean... what were the crews thinking?!  "We have 2 of the best anti-fighter beams known to date installed in this ship, captain!"  Hillbilly captain responds, "I dun like them darn fangled new contraptions, get as some good-ol fashioned turret lasers in place instead"  ...


:lol:

Hummmm..... Got me there.