Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thorn on November 13, 2001, 03:11:00 pm

Title: Acolyte Heavy Fighter
Post by: Thorn on November 13, 2001, 03:11:00 pm
I've nearly completed my work on the Acolyte fighter for the Homeworld: Cataclysm Mod.
It is slightly larger than a Ulysses, It can mount either dual mass drivers (machine guns) or energy cannons mounted under the cockpit, and a missile launcher on each arm.
It carries only two missiles, but it is extremely fast and manuverable. Think of it as The Bat on steriods. I'll post pictures soon.
Title: Acolyte Heavy Fighter
Post by: Alikchi on November 13, 2001, 03:15:00 pm
Blah, I didn't like the Cataclysm ships.
You shoulda made the Interceptor instead.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/evil.gif)
Title: Acolyte Heavy Fighter
Post by: Thorn on November 13, 2001, 03:19:00 pm
We will be...
Just havent done it yet   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

[This message has been edited by Thorn (edited 11-13-2001).]
Title: Acolyte Heavy Fighter
Post by: Nico on November 13, 2001, 04:40:00 pm
I want to see that scoutwiith the 2 big weapons pods like my raziel  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Acolyte Heavy Fighter
Post by: Thorn on November 13, 2001, 04:56:00 pm
You mean this?
 (http://homeworld.sierra.com/images/hw/ships/taiidan-scout.gif)
Its a small ship, so the weapons pods just look big..
Those guns are just for keeping the enemy busy while it gets ready to run away...
Title: Acolyte Heavy Fighter
Post by: Nico on November 13, 2001, 04:59:00 pm
yes, this one
I don't care, it just looks cool  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Acolyte Heavy Fighter
Post by: Thorn on November 13, 2001, 05:13:00 pm
It'll be along the same lines as the Pegasus, except without the stealth..
Title: Acolyte Heavy Fighter
Post by: LAW ENFORCER on November 13, 2001, 05:47:00 pm
can you fly inside the ships?
Title: Acolyte Heavy Fighter
Post by: Alikchi on November 13, 2001, 06:02:00 pm
No, Law Enforcer...you fly outside the ships!
Title: Acolyte Heavy Fighter
Post by: Thorn on November 13, 2001, 06:03:00 pm
If you mean fly through, like the Arcadia, yes, some.
If you mean player flyable, most strike craft will be flyable, excluding the Beast ships..
Title: Acolyte Heavy Fighter
Post by: LAW ENFORCER on November 13, 2001, 06:08:00 pm
I meant fly through them
(i have holes in my ships you can fly through)
Title: Acolyte Heavy Fighter
Post by: aldo_14 on November 14, 2001, 11:51:00 am
 
Quote
Originally posted by LAW ENFORCER:
I meant fly through them
(i have holes in my ships you can fly through)

That'll be a curved poly, juast triangulate the model, of draw a line to cut the polys into  triangles.
Title: Acolyte Heavy Fighter
Post by: WraithHost on November 14, 2001, 12:20:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) I think he ment Intentional Holes. Put there to be flown through.

------------------
Phil.
  Trust In Me &
  Fall As-well
Title: Acolyte Heavy Fighter
Post by: LAW ENFORCER on November 14, 2001, 02:18:00 pm
Yep

Several of my ships have large hangers some have massive ones - the Angle and the TSC's carrier are examples you can fly right through, it even has launch decks (low poly ones though).
Title: Acolyte Heavy Fighter
Post by: Thorn on November 14, 2001, 04:07:00 pm
You'll be able to fly in most of the hangars for all of the carriers...
The Somtaaw Dreadnought is horseshoe shaped, so you can fly through that part, but its half the size of the Colossus, a Deimos could fly through it....
Title: Acolyte Heavy Fighter
Post by: Nico on November 14, 2001, 04:19:00 pm
you have a pic of that acolyte heavy figher, btw?
Title: Acolyte Heavy Fighter
Post by: Thorn on November 14, 2001, 04:22:00 pm
The one in my sig...

------------------
Staffer at The Beast Project ("http://www.geocities.com/iverach187/tbp/")
 (http://homeworld.sierra.com/images/cataclysm/ships/ship_acolyte.jpg)  
ICQ: 61984561
e-mail: [email protected]
Title: Acolyte Heavy Fighter
Post by: Thorn on November 16, 2001, 04:26:00 pm
I dont like the bullet effects too much, bit its good enough, consireing it took me 5 minutes to make...

 (http://www.thebeastproject.barrysworld.net/renders/acolyte.jpg)
Title: Acolyte Heavy Fighter
Post by: Thorn on November 16, 2001, 07:19:00 pm
a couple of the guys over at the Relic BB modified my render slightly...
whadya think?

 
Quote
Originally posted by OneRedPanther on the Relic BB
(http://www.battlenet.co.uk/projectred/acolyte.jpg)

 
Quote
Originally posted by deadguy
(http://www.deadguydesign.com/files_misc/thornacolyte.jpg)  
Title: Acolyte Heavy Fighter
Post by: Setekh on November 17, 2001, 02:33:00 am
Whoa, the weapons fire on that last one look nice...

Good work, Thorn  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Acolyte Heavy Fighter
Post by: Nico on November 17, 2001, 06:04:00 am
yup, the last one looks best   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

[This message has been edited by venom2506 (edited 11-17-2001).]
Title: Acolyte Heavy Fighter
Post by: WraithHost on November 17, 2001, 07:42:00 am
Yup The last one is best.

That ship reminds me of a myrmidon.
Not that that's a bad thing you understand.
Title: Acolyte Heavy Fighter
Post by: Alikchi on November 17, 2001, 08:44:00 am
You're right..it has a vague resemblance to it, the way the wings stick out an stuff.
Title: Acolyte Heavy Fighter
Post by: Thorn on November 19, 2001, 07:18:00 am
Alright, I need a little help, I need someone to show me how to add engine glows with PCS...
Title: Acolyte Heavy Fighter
Post by: Thorn on November 20, 2001, 06:57:00 pm
*kicks thread in the pnats, sending it screaming to the top of the list*
Title: Acolyte Heavy Fighter
Post by: WraithHost on November 21, 2001, 02:50:00 pm
engine glows are easy.

I normaly go into modelview 32 and create a fake subsytem(don't save it)
Then I move it and size it to where I'd like the engine glow to be.
then go into PCS. select engines.
Add 1 thruster. in this thruster add 1 glowpoint per engine your ship has.
copy the co-ordinates & size from your fake subsystem  in modelview32.

Engine glows tend to look best if they are slightly larger than the flames they are inside.
The glow's normal is the way it is facing.
I normally have them as 0,0,-1 so they face backwards.

Any questions?
Title: Acolyte Heavy Fighter
Post by: Thorn on November 22, 2001, 02:27:00 pm
I cant seem to get it to add a glow point.. I put in the coordinates, normal, the thruster properties, wont work. anything special you have to do before you can?
Title: Acolyte Heavy Fighter
Post by: Eth on November 22, 2001, 02:52:00 pm
Well, I don't use PCS for engine glows, I still use FSMM2.  If you do it with FSMM2, be aware you need to use the proper sequence to prevent crashes.


Oh, and one silly question for you... do you have thruster subobjects on your model?? (must have them to be able to add engine glows)

Title: Acolyte Heavy Fighter
Post by: WraithHost on November 22, 2001, 03:56:00 pm
ummm. you don't have to have thruster objects to add glow points you know.
For instance the Pulsar model I did for a weapon was just the star shaped model and a light in Truespace.

I converted it in PCS and added 6 engine glows
to give it a cool lighting effect. No thruster  sub-object there.

PCS
1) click engines tab
2) click 'add thruste' once.
3) click 'add glow' 5 times

you now have a thruster with 5 glow points.
thruster properties should automaticaly read
'$engine_subsystem=$engine01'

remember to save when your done.


this is with PCS version 0.98.4r

------------------
Phil.
  Trust In Me &
  Fall As-well
Title: Acolyte Heavy Fighter
Post by: Eth on November 22, 2001, 04:03:00 pm
 
Quote
Originally posted by WraithHost:
ummm. you don't have to have thruster objects to add glow points you know.

:O Nope, didn't know that...

* learns something new and starts thinking of possible applications *
Title: Acolyte Heavy Fighter
Post by: Thorn on November 22, 2001, 04:15:00 pm
Thankyou, both of you  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Now I can finish this damn Acolyte
Title: Acolyte Heavy Fighter
Post by: Nephilim on November 23, 2001, 02:56:00 am
Sweet, too bad u can't make the wing retract like in the game  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Look forward to blasting shivans with it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Acolyte Heavy Fighter
Post by: Tar-Palantir on November 23, 2001, 03:24:00 am
I like it!