Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: beatspete on April 11, 2003, 10:13:42 am
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Following some of sandwich's (mostly) tips...
(http://www.angelfire.com/stars4/beatspete/battlescars.txt)
- any thoughts, comments, random abuse?
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(http://members.lycos.nl/axxxewielder/SealOAp.txt)
Though the big explosion is bit too transparant IMO
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less transparency, 162kb
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really good one... really really good one
allthough the flak looks like it's loosing power but still :D
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-KT's Fingering of Approval-
:yes: :yes: :yes: :yes: :yes:
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Bad lighting, good otherwise
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i dont like he red blob near flack
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Originally posted by Stunaep
Bad lighting, good otherwise
Yeah, the spikes are kinda strange, but still a very good pic :D
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Originally posted by Stunaep
Bad lighting, good otherwise
The shaddow should blur a bit, but i'm not sure how to do that.
Latest, now with different beam and impact.
Version 1.03, 162kb
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Don't you recognize the shadow of a Moloch? :p
Actually, I think the shadow is a bit out of place. If the sun's that bright...and even then, the beam would put out enough light to overpower the sun shining on the Deimos, and there wouldn't be such a noticeable shadow footprint.
That and the flak burst looks a little weak IMHO.
EDIT: err, some of us (i.e. myself) aren't registered at Warpstorm...
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that redish spiky things is a big odd
otherwise i wana see fs2 that way :D
[ KT's+Tiaras seal of aproval ]
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Rotate the turrets and blur the (shadow if you find out how) then it will be sweet :D :yes::yes:
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Turret rotate i can do - just tried it now - though it would be too much work to get it into the image again. I'll remember it in the future.
Flak flash has been updated.
I'm not sure how to blur the shaddow (in truespace) Does anyone know?
What do you think of the holes in the hull? The shivans shot out the weapons and engines. Clever things they are.
Update
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Originally posted by beatspete
The shaddow should blur a bit,
actually, no, it shouldn't, no atmosphere or anything, lightning in space is very sharp ( well, the sharpest you can get ).
anyway, as others said already: RTFT!!! yay!
nice otherwise :)
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It would get my Seal-O-Approval, but I'd get banned for posting it.
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Originally posted by beatspete
Update
The hull looks neat, I dig.
But the flak still looks like it has lost it's will to fight.
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(http://www.wpierce.com/wlp/misc/emblem.jpg)
But mostly because nobody's posting anything else these days, and I like the concept. The transparency bothers me a bit, and the existing damage should be emphasized more- there's that one pitted section, and other than the explosions that's about it.
Maybe a hole through the very bottom bit, like a stray beam punched through it, with rebar inside and ****. THAT would make it look cool.
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Make dead marines/crewmen float around the ship :D
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Originally posted by Tiara
Make dead marines/crewmen float around the ship :D
And shivans feeding off them? :lol:
Anyway Stryke, i could actaully model the damage. Only just occured to me - object subtraction. That way i can make a cylender for the beam, put it through the ship, subtract - and you have a huge hole through the ship. I need to work out how to texture the surface of the hole though.
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YES! RETITLE IT "LUNCH"!:D
Maybe something more jagged, though. A vert-edited cylinder, at least.
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Don't worry i will.
I can get one sorry looking diemos, but its textured with a baboon :rolleyes:
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Originally posted by beatspete
I need to work out how to texture the surface of the hole though.
Eh, how did you get the battledamage on the side of the ship if you don't know how to texture that kinda stuff?
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Originally posted by RKIF-DragonClaw
Eh, how did you get the battledamage on the side of the ship if you don't know how to texture that kinda stuff?
I drew it. Clever use of layers, delete, pasting textures, and a bit of work with the paint brush.
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Ah, very nice...
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I think you're thinking of skinning, which is a horse of a different color. I can't skin for ****, either (or indeed at all, though I think I have a limited capacity to software-wise). Just copy the lower part of the Deimos, remove a smallish chunk from the original model, boolean the copied part and tex that normally- simple to do that sort of texturing. Er, so long as you have a decent prog.
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very nice, i picked that moloch shadow pretty quickly nice work
(http://users.bigpond.com/turnsky/images/turnskyav.gif)
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Very good work there!!!
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Ok I think it looks real good....:) But if you get that close to a Capital ship you need to add BumpMapping and change the geo. to show some rounded curves.........Thats what I would do for a real good render....Keep working on it, LOOKING GOOD:D
PS maybe you should aim the gun turrets toward the your Target..........Keep it going.....:nod:
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I've got a new project at the moment, doing some star wars ships from Ep II, modeling them myself. I'm gonna do the scene from the start of the film where the Naboo Cruiser lands on Corusant. Mmmm, reflective...
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Originally posted by Knight Templar
-KT's Fingering of Approval-
:yes: :yes: :yes: :yes: :yes:
That stinks. Bring on the chick approval. ;7
Oh the render. Razor gives it two thumbs up, from both hands that is. ;) :yes: :yes:
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random abuse....
nope cant think of any.
Dude its great! :yes: :yes: melikes melikes
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By the way, how did you make those explosions? Are they from FS2?
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OK. I made one DEMO explosion my self, but I don't know how to add it to my image. This is messing with layers but I don't know how to work with those.
Here it is:
(http://www.fattonys.com/images/upload/expl1.jpg)
So, can someone please tell me how to add this using layers?Please?
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PSP or PS?
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Originally posted by kasperl
PSP or PS?
Photoshop 7.0
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Originally posted by Razor
By the way, how did you make those explosions? Are they from FS2?
yes they are.
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Originally posted by Razor
Photoshop 7.0
can'thelp you there, i use PSP.
if you know how to make layers and stuff, make a new layer with the explosion and the rest transparent, put your image on a layer behind the explosion,move everything in it's place, and then try to play with the transparency and blend modes.
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Originally posted by Razor
OK. I made one DEMO explosion my self, but I don't know how to add it to my image. This is messing with layers but I don't know how to work with those.
Here it is:
(http://www.fattonys.com/images/upload/expl1.jpg)
So, can someone please tell me how to add this using layers?Please?
Add that as a new layer to your image and play around with the layer blending options. IIRC, the one you're looking for will be screen or addition... been a while since I used PS, I stopped because it took my processor's resources and wouldn't let the other programs play :)
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Originally posted by J.F.K.
Add that as a new layer to your image and play around with the layer blending options. IIRC, the one you're looking for will be screen or addition... been a while since I used PS, I stopped because it took my processor's resources and wouldn't let the other programs play :)
Ok but look here. I have a black background thereon that expl image. How do I make it transprent instead? is that possible?
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Originally posted by Razor
Ok but look here. I have a black background thereon that expl image. How do I make it transprent instead? is that possible?
select a "magic wand" tool, a thing that seletcs everything of one color, selct th black, and press "delete", and hope PS gives you transperancy.
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Originally posted by Razor
Ok but look here. I have a black background thereon that expl image. How do I make it transprent instead? is that possible?
The layer merging options do just that. Addition, for example, adds the value of each pixel on that layer to the layers below it. Since black has an RGB value of (0,0,0), the black pixels have no effect on their background - that is to say, they are transparent. Try it.
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Or do it my way, place the explosion on top of what you want it to appear on and set its layer property from "normal" to "screen". Works every time :)
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Cool! :) :yes:
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Originally posted by Kalfireth
Or do it my way, place the explosion on top of what you want it to appear on and set its layer property from "normal" to "screen". Works every time :)
I thought you would never come and help me out. Thanks. I'll try that.
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OK, thanks to Thunder's help, I mannaged to put this custom made explosion on this render, and so here it is. I named the render Payback. ;) What do you think?
(http://www.fattonys.com/images/upload/dvsmjpg.jpg)
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Now THAT is cool. :yes: :yes:
One small thing - the Deimos is almost obscured by the beam glow. It grabs your eye and it's difficult to see past it to the ship itself. Put some lights on the hull itself, to brighten it up a bit and make it easier to see. Either that or spin it round the beam by 180 degrees, so it's facing the other way.
Looks smegging brilliant, though!!
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Originally posted by Kalfireth
Or do it my way, place the explosion on top of what you want it to appear on and set its layer property from "normal" to "screen". Works every time :)
Okay, no offence, but isn't that exactly what I said? :blah:
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Originally posted by beatspete
I've got a new project at the moment, doing some star wars ships from Ep II, modeling them myself. I'm gonna do the scene from the start of the film where the Naboo Cruiser lands on Corusant. Mmmm, reflective...
High or low poly?
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nice job with the glows on the moloch.. is that a red airbrush i detect?;)
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Originally posted by Turnsky
nice job with the glows on the moloch.. is that a red airbrush i detect?;)
Nope ;) :D
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Originally posted by J.F.K.
Okay, no offence, but isn't that exactly what I said? :blah:
Yeah, didn't see that... ah well, props to you - we both rock ;)
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Originally posted by Kalfireth
we both rock ;)
Right on. :nod: :yes
Well if it werent for you guys, I would still be smacking my head into the desk trying to figure this out.
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Originally posted by Razor
Right on. :nod: :yes
Well if it werent for you guys, I would still be smacking my head into the desk trying to figure this out.
yeah, this way they saved the desk, good job guys!
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Well I wasn't actually smacking my head into the desk, I was just upset because i couldn't get it to work.
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J.F.K. and Kalfireth, saving people from migranes the world over...
:lol:
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Originally posted by Kalfireth
J.F.K. and Kalfireth, saving people from migranes the world over...
:lol:
Right on brother! I mean, right on Time Lord! :D
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I very much like the first image, damage effects are always tough to do properly (i'd personally use a combination of displacement maps and volume shaders to get explosions/damage)