Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Baron MacDoblin on April 12, 2003, 12:29:54 am

Title: Next-Generation Privelitelancer-type Game
Post by: Baron MacDoblin on April 12, 2003, 12:29:54 am
I was just curious as to what features you might want to see in a next-generation Privateer/Elite/Freelancer type game (hence the title).

There is only one rule in this thread: Do not mention the 3d interface. The "3d interface" is the "walk around in a Quake style base between missions where you can beat up people and steall their ship", etc. It's the one thing that keeps coming up in these kind of threads. While we all want to play Morrowind in space (well, not everyone ...), it gets a little annoying hearing it over and over.

What I'm looking for is things like "truly dynamic fluctuating economy", "purchasable space stations", "spacecrack smuggling", etc. You know, normal crazy stuff.

Interested?
Title: Next-Generation Privelitelancer-type Game
Post by: Shrike on April 12, 2003, 12:33:52 am
Blackjack.  And hookers.

:drevil:

Ok, the thread may continue now.
Title: Next-Generation Privelitelancer-type Game
Post by: Mr. Vega on April 12, 2003, 12:43:28 am
How about an actual social system. Nations actually go to war with one another, poverty in a system causes the formation of new pirate gangs, etc.

And of course blackjack. And make it possible to cheat.:D
Title: Next-Generation Privelitelancer-type Game
Post by: phreak on April 12, 2003, 12:59:12 am
ability to own buisnesses on stations or planets and funnel the money to your private army.  capture stations for personal gain or to rid the system of pirates.. i can think of more but im tired
Title: Next-Generation Privelitelancer-type Game
Post by: RangerKarl on April 12, 2003, 01:04:07 am
Giant frickin beam cannons. And being able to pull off all sorts of outlandish space stunts (making black holes, disrupting warpgates to the point of catastrophic decay, that sort of thing)
Title: Next-Generation Privelitelancer-type Game
Post by: Turnsky on April 12, 2003, 01:23:44 am
seeing two massive space navy's duke it out would be fun :D
as a spectator or participant - your choice
Title: Next-Generation Privelitelancer-type Game
Post by: Spicious on April 12, 2003, 04:48:15 am
Quote
Originally posted by Turnsky
seeing two massive space navy's duke it out would be fun :D
as a spectator or participant - your choice

Or as a third party who watches the battle and then slaughters the survivors ;)
Title: Next-Generation Privelitelancer-type Game
Post by: Turnsky on April 12, 2003, 04:53:55 am
forgot that one, also makes for the good salvage run ;)
Title: Next-Generation Privelitelancer-type Game
Post by: Rictor on April 12, 2003, 05:40:35 am
I assume you're talking about that Privateer thing for Vega Strike?

-backgrounds like EVE. This may sound superficial, but I think its one on the things that make EVE look so good.

-I dont exactly know how to explain this but here: In Freelancer, I wanted to be able to buy a base and then run some pirating activities out of it, buy ships and recruit people to my cause..Greater involvement in the universe
Title: Next-Generation Privelitelancer-type Game
Post by: Turnsky on April 12, 2003, 06:25:07 am
ahh i see, sorta like X: beyond the frontier....

it woulda been a little better if the politics of the entire game encompassed more than who your friends were, and who've you've pissed off :p
Title: Next-Generation Privelitelancer-type Game
Post by: an0n on April 12, 2003, 07:28:47 am
BlackJack and Hookers, eh?

*fires up PS and goes to extract the Arcadia maps*
Title: Next-Generation Privelitelancer-type Game
Post by: NeoHunter on April 12, 2003, 02:54:42 pm
Can't think of anything right now. Too sleepy.
Title: Next-Generation Privelitelancer-type Game
Post by: DragonClaw on April 12, 2003, 03:05:53 pm
EVE is highly based off of Elite... almost a copy of it in full highquality 3D, except some of the stuff is left out (piloting ship with joystick, etc)
Title: Next-Generation Privelitelancer-type Game
Post by: Kamikaze on April 12, 2003, 07:50:02 pm
real physics with a system designed to enable cool maneuvers...

so instead of the classical joystick thing (like in Iwar 2 which is helluva hard) you use a joystick + special maneuver mode. (action mode, maneuver mode)

in Action mode you just use plain joystick controls, plain stuff.

in Maneuver mode you "program" in special maneuvers using many special stuffs. i.e. you could program the ship to launch a bomb out at low velocity immediately before you swerve downward and hit afterburners. Then have it rotate a turret and fire at the missle. Boom goes a missle in a pursuers face :D The maneuver mode would be a mouse + keyboard thing possible in 3rd person.
Title: Next-Generation Privelitelancer-type Game
Post by: mikhael on April 13, 2003, 11:56:05 am
I'm with Kamikaze to a point, so I'll edit it to make my point. ;)

Quote
Editted from Kamikaze
real physics with a system designed to enable cool maneuvers...

the classical joystick thing (like in Iwar 2 which is absolutely perfect) for "immediate" mode.

in Maneuver mode you "program" in special maneuvers using many special stuffs. i.e. you could program the ship to launch a bomb out at low velocity immediately before you swerve downward and hit afterburners. Then have it rotate a turret and fire at the missle. Boom goes a missle in a pursuers face :D  


Being able to program "attack patterns" a-la Trek, etc. would be absolutely groovy.


Now, if you want dreams: make the universe dynamic and updateable from a central server. The game does not have to be "online", but having political states updated, or new things added via a convenient add on system would be nice.


The most important thing, though, is that it not be "online only" or "offline only" or "mouse only" or "joystick only". Don't limit the audience artificially, thanks.
Title: Next-Generation Privelitelancer-type Game
Post by: Nico on April 13, 2003, 12:05:47 pm
Quote
Originally posted by Kamikaze
real physics with a system designed to enable cool maneuvers...

so instead of the classical joystick thing (like in Iwar 2 which is helluva hard) you use a joystick + special maneuver mode. (action mode, maneuver mode)

in Action mode you just use plain joystick controls, plain stuff.

in Maneuver mode you "program" in special maneuvers using many special stuffs. i.e. you could program the ship to launch a bomb out at low velocity immediately before you swerve downward and hit afterburners. Then have it rotate a turret and fire at the missle. Boom goes a missle in a pursuers face :D The maneuver mode would be a mouse + keyboard thing possible in 3rd person.


I wanna have descent style controls ( to me that's the best approach fopr realistic handlic of a ship, having that along with newtonian physics would rule ), but I guess I can keep on dreaming.
Title: Next-Generation Privelitelancer-type Game
Post by: JC Denton on April 13, 2003, 01:12:55 pm
Quote
Originally posted by venom2506


I wanna have descent style controls ( to me that's the best approach fopr realistic handlic of a ship, having that along with newtonian physics would rule ), but I guess I can keep on dreaming.

Precisely what I was gonna say.  The controls from Descent3 were IMHO perfect for 6-degree movement.  Getting used to Newtonian physics using the same control scheme would be the only real problem, but even then we can have an auto-compensation system like I-War2's to help newcomers, and have the ability to disengage it during flight if the player wants.

And I suppose some kinda AI for nations/pirate clans/other factions that would all but eliminate actual scripting for the game.  Massive processor overhead, yes, but the universe reacting with itself would be truly amazing.

And like mikhael said, let it be either online or offline.  Or better yet:  each player would be sort of a host for a certain sector or system of space, and the more players, the larger the universe becomes.  And therefore, a central server that does the dirty work of integrating all these miniverses into a single entity, and letting players cross over among the sectors.  And should a player go offline, let it be maintained on the central server, and when the player comes back online, their universe gets synchronized with the online version.
Title: Next-Generation Privelitelancer-type Game
Post by: Killfrenzy on April 13, 2003, 06:48:40 pm
*Cough*

X2: The Threat

*Cough*

:D
Title: Next-Generation Privelitelancer-type Game
Post by: wEvil on April 14, 2003, 08:20:28 am
a fully dynamic universe.

totally impossible with current AI, but its getting better.
Title: Next-Generation Privelitelancer-type Game
Post by: YodaSean on April 14, 2003, 07:21:12 pm
Quote
Originally posted by Killfrenzy
*Cough*

X2: The Threat

*Cough*

:D


*Cough*

When will it be released?

*Cough*
Title: Next-Generation Privelitelancer-type Game
Post by: SKYNET-011 on April 14, 2003, 07:47:03 pm
Quote
*Cough*


*Puts on breathing mask*

Purchasable stations. :nod:
Title: Next-Generation Privelitelancer-type Game
Post by: Nico on April 15, 2003, 02:02:58 am
Quote
Originally posted by Killfrenzy
*Cough*

X2: The Threat

*Cough*

:D


as boring as the first one? or more? :doubt: