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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Rampage on November 24, 2001, 04:24:00 pm

Title: Integrating Descent 1/2/3 Models
Post by: Rampage on November 24, 2001, 04:24:00 pm
Guys, expect me to release several retextured (to look "Freespacy") models of certain Descent 2 robots in the next few weeks.  I'll post some renders soon.

Meanwhile, do you guys happen to know is there is a OOF2COB program (OOF2POF would be better).  I'm looking forward to get some Descent 3 models into Freespace.  I've been waiting to do that for months now.

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Title: Integrating Descent 1/2/3 Models
Post by: Nico on November 24, 2001, 04:42:00 pm
I made many descent3 ships to FS2.
there's a prog to extract the oof files of descent3, to 3ds file only tho, and the UVmappings are lost  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
It won't work with descent1/2, so I had to made the pyro GX from scratch.
You have to know that converting descent models is a difficult task, since they're made of intersecting subobjects, a thing that FS2 won't like (it will look ugly, big clipping pbs since the FS2 engine Zbuffer is terrible).
Well, good luck  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)