Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on April 15, 2003, 07:56:15 am
-
(http://www.westnet.com.au/gweber/images/Dock.jpg)
Direct link in case you get a red X above (http://www.westnet.com.au/gweber/images/Dock.jpg)
This is the first decent model I've done, (third texture job) and it's turned out better than expected. It's a fighter docking ring, like a miniature Ganymede, occasionally for fighter construction and repair but primarily as sort of storage rings if you don't have a ship or installation big enough to hold a fighterbay, but you want fighters nearby.
So yeah - be honest, if you don't like it, say so. :)
BTW - it's not finished as yet - currently it's a single LOD pof with no debris or data. Unsurprisingly, I'm incapable of doing these things, so I'm kind of wandering along picking various people's brains for modding help. :)
Modelled in GMax, textured using Lith and PSP7.
-
it's nice, the only problem is the alignment of the plating:it would be far better if it follow the geometry of the shape, radial instead on 90° horizontal/vertical, with actual angle it look a little odd
-
what he said :D
-
Originally posted by Sheepy
what he said :D
:yes: pretty good, but what they said. That and, not that its and issue with just this, but how would they get in?
-
Try creating a dock point into the center of the rings, to make it work.
Textures are not familiar, are they yours?
-
First model? Good effort :nod:
--------------------------
Diamond Geezer is a memeber of the Reciprocity team
-
Neat.
(http://www.3dap.com/hlp/hosted/reciprocity/seal.gif)
-
I like it a lot but I`d be tempted to rotate the middle ring by 60 degrees so that it wasn`t in a line with the other two.
-
But why? Why does the middle one have to be out of line?
You can create a honeycomb of fighter docks then!
-
You still can if the middle one is out of line :) Plus now they'll interlock which would make them look even more like they were designed for that purpose :)
-
he has a point :D, no harm in trying is there?
-
Originally posted by aldo_14
Neat.
(http://www.3dap.com/hlp/hosted/reciprocity/seal.gif)
hey you got aldo's seal of approval too!:)
-
emmm... hehe..... where do the fighters go????
-
you see the 'ladders' on the rings?
-
Looks good. :nod:
Ya know, If that was a bit longer, it would be a good subspace generator too(Just a thought).
-
When I designed it, it was supposed to be a one fighter ring - the fighter going in the middle - It could be changed I guess, but I'm not sure if it'd work out the way I need it to. And the textures aligning to the models angles may be being fixed with a modified UV Map - irritatingly enough, I lost the layered version of this one, so I can't really fix it with the current map.
-
What does it actually do?
-
Primarily, it serves to emphasize a particular plot point of the TI prequel Operation : Ragnarok wihout being glaringly obvious about it. I was fairly proud of the way it had turned out, so I decided to show it off. As far as what it does outside of the basic realm of its target purpose, it could be used for fighter storage or repair where you have no fighterbays (like Light installations - I'm sure you could put basic drone intelligence into these things that would have them capable of docking alone when you needed to use them).
So essentially, it kind of sits there, like the Ganymede does.
-
Not bad.
Could use some more texture variation though.
You might think about breaking it down to one ring only.
With the existing config you can only have one ship docked to it a time (FS code limitation).
With a single ring design you could place several of them close to each other in FRED. It would look the same, but could house several fighters at once. :rolleyes:
-
It would get my seal of approval, if i'd finished it.
-
I hate to nitpick (especially since I can't model) but if to quote: 'It's a fighter docking ring... occasionally for fighter construction and repair but primarily as sort of storage rings if you don't have a ship or installation big enough to hold a fighterbay, but you want fighters near' where will all the pilots go after they've docked to the ring? Wouldn't contructing fighters in it be more hassel than its worth, sort of like building an attack fighter on the runway rather than in a factory.
-
Thats hardly a run way, I thnk half of you point is valid however, but I think thats the Occasional word is for - when you NEED to?????
I still dont see where the fighters go? Its the scale how big is it? Those lader things look to close togther!:confused: (for me anyway)
-
ares sized fighters fit inside the ring quite nicely. :p
no ones seen a ship in a Ganymede before? i find that kinda hard to believe :D
-
Originally posted by Tar-Palantir
I hate to nitpick (especially since I can't model) but if to quote: 'It's a fighter docking ring... occasionally for fighter construction and repair but primarily as sort of storage rings if you don't have a ship or installation big enough to hold a fighterbay, but you want fighters near' where will all the pilots go after they've docked to the ring? Wouldn't contructing fighters in it be more hassel than its worth, sort of like building an attack fighter on the runway rather than in a factory.
Well, I'd say, think of it more as a storage depot and less a parking lot. A ship would tow them naturally.
But a good point has been brought up- You can only have one ship docked to it at a time I think (then again, can't the ganymede hold two? Or does it just have two docks? ) Eitherway, the one ring-row would work better.
-
I agree with Tar. It is far more likely that fighters would be constructed within the belly of a large station, like an Arcadia. as today, aircraft are built indoors, in factories, ships are built in docks, and on slipways, outside.
It would be daft for fighters to be built singly, and out in the open, it would be more likely to be done on a construction line in, as I said, the belly of an Arcadia.