Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: phreak on November 23, 2001, 06:31:00 pm

Title: Request for FS2 ship modellers
Post by: phreak on November 23, 2001, 06:31:00 pm
I'm in the process of converting FS/FS2 *.pof files into *.PSO files (models for IW2), If you made a ship that in which you would want to be put into an FS2 campaign  for Independece War 2, email me with the following:

-Original model of the ship (COB, or 3ds)
-Textures
-Physics Info
-Mountpoint info (dockpoints, gunpoints, turrets, subsystems)

Due to the limits of the IW2 engine, you can't have more than (im not sure of this number) 1000 polys in a subobject. However, you can string many subobjects together to form a model.  If an object has more than this number, please spilt it up or it won't show up at all.

Also for turrets, give me coordinates and a separate COB of them at global (0,0,0).

If you can include your ship in LightWave 5.6 Format with full UV support, that would be appreciated (less screwing around for me)


[This message has been edited by PhReAk (edited 11-23-2001).]
Title: Request for FS2 ship modellers
Post by: Shrike on November 23, 2001, 06:42:00 pm
This should be FS modding.
Title: Request for FS2 ship modellers
Post by: phreak on November 23, 2001, 06:44:00 pm
phew.. don't scare me like that. i saw it and thought i did something wrong
Title: Request for FS2 ship modellers
Post by: Nico on November 23, 2001, 06:55:00 pm
 
Quote
Originally posted by Shrike:
This should be FS modding.

or Iwar2 no?
Title: Request for FS2 ship modellers
Post by: Shrike on November 23, 2001, 06:56:00 pm
*shrugs*

If he wants it there, he can move it there himself.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Request for FS2 ship modellers
Post by: phreak on November 24, 2001, 08:00:00 pm
bump..