Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: ZylonBane on April 15, 2003, 04:26:11 pm
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(http://www.concretedonkey.net/img/junk/crowbar.jpg)
(image from Edge, a UK gaming magazine)
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Looting?
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You got me, what do you think it means?
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[color=66ff00]Welcome back Mr. Freeman...[/color]
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Surely not...?!
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Freespace 7 :wtf:
No...
Resident evil something?
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Oh yeah, hi Thunfireth. ;)
So... umm?
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Well Maeg seems to think it's a reference to Half-Life 2...
Edit: And shutup ;)
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:confused:
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Don't forget, that same crowbar also made a cameo in Deus Ex :nod:
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Diamond Geezer enjoys flightsims
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Mmm, thwhacking...
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Perhaps Half-Life for Macintosh? ;)
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Crowbars kick ass! :yes:
HL 2. :nod:
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I hear it is indeed about Half Life, but noone confirmed anything.
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Many crowbars we call 'murder of crowbars'. Always carry one with you for kombat. Ha.
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Diamond Geezer is an Arsenal fan
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Bizarre :nervous:
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Half life 2 is coming in June for the PS2(pretty sure it's for the PS2 or the PC...can't remember)...
:nervous:
...I saw it in the "upcoming games" book at the local Electronics Boutique, along with Homeworld 2 in May!
...Anyone else need info on upcoming games? I'm probably gonna get to work at EB this summer.
Cor
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Originally posted by Corhellion
Half life 2 is coming in June for the PS2...
:nervous:
How the hell is that possible? There's no way a game of that fame can be kept so under wraps...
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Well that's what I saw in the book!
It's probably changed by now...although it does bring up the idea of where HL2 will take place...The New Black Mesa...or White Mesa? maybe?
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Am the only one who played Half-Life and couldn't see the point?
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Diamond Geezer is an accomplished X-Wing jockey
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The depth, the story, the fun it was to play?
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The part at the end when freeman is recruited?
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[color=66ff00]Halflife is the best FPS I've ever played. It broke the mold.
[/color]
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http://www.shacknews.com/onearticle.x/25936/
Half-Life didn't break the mold, it just refined it to an incredible degree. Games like the System Shock and Thief series are the mold-breakers.
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Hey, don't get me wrong, I played Deus Ex and loved it to bits. HL, though... I kept thinking 'why am I a particle physicist trained in the use of machine guns?', 'why has on-one explained the point of this facility?', and 'screw this, I'd rather be playing DX or UT' :nod:
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Diamond Geezer prefers to be paid under the table
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As you can see, Half-Life doesn't appeal well to gamers incapable of figuring things out on their own. They'd rather have everything spoon-fed to them via hundreds of pages of text.
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That gets a C+ for effort. You're feeling a little more on your game toady, ZB?
Anyway, what? OK, it's like this - when it all went to hell and suddenly you're looking at all those beasties, I though 'blimey, I like this already'. After that, my attention just dropped right off. The armies of identical security guards and scientists completely failed ot grab me... though myabe DX's huge cast had spoiled me a little in that aspect.
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Diamond Geezer owns 23 t-shirts
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[color=66ff00]Sorry I should have said 'it broke the mold for me' until the point where I got a copy of halflife I'd only played quake and Duke, neither of which were hugely story driven experiences.
Deus Ex is a very good game, lots of clever ideas but nothing approaches the sheer awe that I felt the first time I pressed 'new game' in halflife.
[/color]
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Speaking of which, that ride through the caverns on the sky train - great intro, but far too long. I got up and made a cup of tea half-way through.
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Diamond Geezer ocasionally attempts to write fanfic
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Originally posted by diamondgeezer
The armies of identical security guards and scientists completely failed ot grab me...
Then you must dislike about 99% of all computer and video games.
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Guess so. I own *checks shelf* about 20 games. I'm guessing that's actually less than 1% of the world's published titles. And I don't actually hate Half-Life... I just failed to see why you're so in love with it. Like I said, I'd rather have been playing Dues Ex :nod:
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Diamond Geezer used to study geology
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Actually, you are not alone there. I also thought that the game was good, but nothing all that special; it didn't drag me into the plot and make me really want to keep going through the game the way DX, SS2, Thief 2 and even some more traditional-style FPSs did.
Many crowbars we call 'murder of crowbars'. Always carry one with you for kombat. Ha.
Almost right; I think it is "always have one for kombat." :D
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Originally posted by diamondgeezer
That gets a C+ for effort. You're feeling a little more on your game toady, ZB?
Anyway, what? OK, it's like this - when it all went to hell and suddenly you're looking at all those beasties, I though 'blimey, I like this already'. After that, my attention just dropped right off. The armies of identical security guards and scientists completely failed ot grab me... though myabe DX's huge cast had spoiled me a little in that aspect.
I'm so with you, DG. I stopped playing Half Life within hours of starting. I've never even reinstalled it. Nothing in it grabbed me and made me say, "HOT DAMN!".
Now, Shock2, Thief, Deus Ex, Thief 2... oh yeah. Now that's hot syrupy gaming goodness. :)
(side note: everyone thing good thoughts for my friend, Crash. He's doing the interview rounds at Ion Storm Austin, trying to get a job with the inimitable Warren Spector. :D)
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Your friend's called Crash, is he? Well... er... fingers crossed for him and this job, then :)
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Diamond Geezer likes movies with spaceships in them
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well, um, i guess everybody stopped caring about valve after the immeasurable delay of team fortress 2 :D
well aint this a bolt out of the blue, next thing they'd be telling us is that DNF is being released next month :doubt:
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Half-Life? Never bought it. I've got a pretty low tolerance for the FPS genre. The shooters I do like, I'm absolutely ****ing fanatical about to the point of religion (namely, Blood and Deus Ex, which, between the two, must have consumed almost half a year total of my life in worshipping-hours), but most shooting games, after about five minutes I've had enough, and never want to see the thing again. They're so mindless, and dull to boot. Hard strat, at the very least, gives you the illusion of brain activity and actually getting something done...
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Well this is the thing about Deus Ex, isn't it? It's not a shooter, it's an RPG. Sure, you're carrying enough weaponry to level a medium-sized villge, but nine times out of ten you only use it when you've cocked something up and the guards are after you.
Two things that I really like about DX - every time you play, you can advance through areas a different way, using different tools. And, every single time I play the game through, I discover something new - a new line from a UNATCO trooper, a new hidden weapon mod, but always something that I'd never seen or heard before. I love it :)
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Diamond Geezer can't stand children
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Originally posted by diamondgeezer
Well this is the thing about Deus Ex, isn't it? It's not a shooter, it's an RPG. Sure, you're carrying enough weaponry to level a medium-sized villge, but nine times out of ten you only use it when you've cocked something up and the guards are after you.
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Diamond Geezer can't stand children
same in fallout 2 heh, except you intend to vapourize everybody with your gatling laser :devil:
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I thought gatling lasers were only FO1...
Anyway, Deus Ex was kinda halfway between. It had RPG elements, but the plot was fairly linear (most RPGs I've played, at least, you pretty much could do as you pleased from the start), and about 99% of the things you had to accomplish involved blowing someone's head off at some point. Granted, it was generally from a distance and they never knew what hit them (at least in my case), but in most RPGs you can do stuff that doesn't involve killing things if you so wish, at least in some parts of them...
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Two things that I really like about DX - every time you play, you can advance through areas a different way, using different tools. And, every single time I play the game through, I discover something new - a new line from a UNATCO trooper, a new hidden weapon mod, but always something that I'd never seen or heard before. I love it
Same here; my most recent find was the reload mod behind the trashcan in Manderley's bathroom. :D I think the key innovation with Deus Ex was the nonlinear gameplay, as all of the levels were designed to be completed in several different ways. The stat-building RPG elements were not as prominent as in System Shock 2 (although still far ahead of most FPS games), but this sort of multi-tier gameplay is what really made the game so great in my opinion. And of course, Deus Ex is in a sense two games in one, since I must have spent almost as much time fooling around with the various funny things that can be done due to engine quirks as actually playing the game, and I have completed the game 17 times now. :D :D
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and to think DX2's in development and looking sweet,
Q3, 2003...
HW2, July 2003
sourced from Pcpowerplay magazine ( http://www.pcpowerplay.com.au )
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Yeah, it loses points in my book because I had to patch it something like five times (ijncluding a couple that weren't so legal- CD-rips and the like) before it would actually work, but now that it does it's so great it's scary.
You think it's fun playing it five times in a row? Try playing five games of Deus Ex simultaneously. Stuck on a point? Figure something out for one bit? Go back and try it. It's a trip. And it's eaten my entire goddamn weekend. Twice.
[pants]
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Originally posted by Stryke 9
Try playing five games of Deus Ex simultaneously.
Er... no.
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Diamond Geezer is terrible at maths
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Half Life? :D
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What's half-life?
Some form of AEC statistical analysis program used to determine decay rates of radioactive substances?
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"Welcome to the Black Mesa Research Facility...."
If someone can quote the everything that woman says from memory, I'd be impressed.. and then I'd reccommend psychiatric help.. cause thats just sad...
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If I still had my comp right now I could :p
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pph, the new thing "in" right now is to bash HalfLife? Of course, what am I thinking about, the thing nowadays is to bash everything that has too much success.
HalfLife was fun, period. It was not meant for anything else, and it did well.
But not to follow the current trend, but because it's like that, I'll say I don't like Deus Ex. Demo was boring as hell and ugly, and I didn't feel like looking any more into that.
Give me thief any day instead :P
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Originally posted by venom2506
Give me thief any day instead :P
Goddamn right.. that game is intense....
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Originally posted by diamondgeezer
Am the only one who played Half-Life and couldn't see the point?
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Diamond Geezer is an accomplished X-Wing jockey
How dare you?
HOW DARE YOU??
;)
And you on;y have twenty games? That's just, dirty!
BTW, I agree with venom, why should people bash HL? It was (and still is, though will probably be displaced by DOOM 3) the best FPS in the world. You cannot compare it to DX or System Shock, as they were RPGs. Half-Life will always have a place on my HD, as when I am bored of every other game, I can go back to HL. And what's more, the mods that are constantly being churned out add weeks of extra playage. It will never cease to be a great game. (although PC gamer seem to think that MOH:AA is better, idiots)
And another thing. I really hate EDGE magazine. It just smack of pretntiousness. It is trying to be really arty with its matte-finish cover and it minimalist artwork. Is it trying to appeal to wealthy art students? It certainly doesn't appeal to me. I'd rather have PC gamer, although their opinions about MOH are rather suspect.
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Originally posted by Petrarch of the VBB
How dare you?
HOW DARE YOU??
;)
Fix...the link.....in your sig......
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NEVER! Never I say!
Ok, I will.:D
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If someone can quote the everything that woman says from memory, I'd be impressed.. and then I'd reccommend psychiatric help.. cause thats just sad...
Ok...but I don't need help!
Here I go!
*First part*
"Good morning, and welcome to the Back Mesa Research facility. The time is...8:47 am, current top-side temperature is...98' with an estimated high of 105. The Black Mesa Research facility is maintained at a pleasant 68' at all times."
...damn...I know some other parts...but...not the part that comes after that one...anyways...
"Regular radiation screenings are a requirement of continued employment in the Black Mesa Research facility. Miss-scheduling your radiation test is grounds for immediate termination from the Black Mesa Research facility."
That's all I know...OH! wait!
"Now arriving at...Sector C test labs, and control facilities. Please make sure to check your seating area for personal belongings. Please stay away from the automated door until the security guard has comfirmed your identity. Have a safe and productive day."
...or something like that...haven't played Half-life in...3 months I think...meh...oh well
Cor
(edit: Just for kicks, I decided to write down what the 3 scientist say to Mr. Freeman before he goes into "The Barrel"
"Ah, Freeman! You're here, good! We've just sent the sample down to the test chamber."
"We've boosted the "Anti-mass spectrometer" to 108%...bit of a gamble but we need the extra resolution."
"The Administrator is very concerned that we get a conclusive analysis of todays sample."
"They're waiting for you Gordan...in the Test Chamber."
And...the little conversation between the 2 scientists who let Freeman into the Test Chamber...
"I'm afraid we'll be deviating a bit from standard insertion procedures."
"Ya, but it's with good reason. This is the purest sample we've seen yet..."
"...and! Potentially the most un-stable!"
"...But if you follow standard insertion procedures everything will be fine..."
"..I don't see how you could say that, but I will say that the chances of a "Residance Cascade Scenario" is highly un-likely..."
"Gordan doesn't need to hear all this, he's a highly trained professional. We've assured the Administrator that nothing will go wrong!"
"...Ah, yes. You're right. Gordan we have complete faith in you."
"Well, go ahead. Let's let him in now."
There...that's all I know! /:edit)
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:nervous: you scare me dude, just stick with your dual lightsaber eh?
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...So I know a few parts off of a game...so what?
How many ppl know alot of the transmissions on FS1 and FS2?
Hmmm? How many ppl?
*ignites his lightssabre staff*
*his eyes glow bright red*
How many?
I rest my case!
Cor
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Point taken...:shaking:
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I added something to the other post...hehe...I guess I am crazy...but oh well!
Cor
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*backs up slowly*
that's not a real light saber is it
*moves finger closer to the blade*
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...Let's find out...
*starts to grin evily*
*slices off neo_hermes hand*
Is it a Real Light Sabre?
*starts to laugh evily*
Cor
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Originally posted by Petrarch of the VBB
And you on;y have twenty games? That's just, dirty!
Look again - I was counting the games on my shelf. I have plenty in more in, shall we say, zip files on my hard drive :nod:
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Diamond Geezer has never broken a bone
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*Screams holding smoking remains of arm*
I played Half-life not on the computer but on the Ps2. Great Game.
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Originally posted by Corhellion
...Let's find out...
*starts to grin evily*
*slices off neo_hermes hand*
Is it a Real Light Sabre?
*starts to laugh evily*
Cor
artist's rendition...
(http://users.bigpond.com/turnsky/images/corhellion.png)
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:shaking: :shaking: :shaking:
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aaah, Half-Life was really fun to play. I'm looking forward to see the HL2
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Originally posted by Mr. Vega
:shaking: :shaking: :shaking:
phear my l33t jedi-drawing skillz! ;)
hl2 will be a hard act to follow.... but i agree, it would be nice to see it all again....
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Hey, um, Venom.
Since when is saying that you don't like a game (and giving details as to why you didn't like it) bashing? I was under this crazy idea all this time that I was just having my own opinion. Thanks for clearing that up.
I don't know about anyone else, but any game I buy and install, play for about six hours, and NEVER PLAY AGAIN is probably just not a good game (in my opinion).
As for comparisons to Deus Ex and Shock2 not being valid, I disagree. They boil down to First Person Shooters with a story, just like Half Life. The difference is that the story in Shock2 and Deus Ex is compelling enough to keep me playing, whereas Half Life left me wondering "why am I playing this?"
Half Life isn't a bad game -- even people who hate FPS style games love it. That's a good sign for any game of any genre. It just doesn't do it for me, and I somehow doubt, without some serious direction changes at Valve, that Half Life 2 would appeal to me either. As with other things, I'll rent it or try a demo to be certain.
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Originally posted by mikhael
Hey, um, Venom.
Since when is saying that you don't like a game (and giving details as to why you didn't like it) bashing? I was under this crazy idea all this time that I was just having my own opinion. Thanks for clearing that up.
I wasn't talking about you specificaly, Mr Paranoid ;)
I just notice that untill last year or so about everybody was praysing HL. ok, no pb. Now the game is older, so people might go "ok, HL used to be great, etc etc, but now there's better, etc. ok, no pb with that either.
But what I see now on most forum, coming from people I know loved the game, etc:
bah, HL is crap, it's pointless, no fun in fighting the soldiers, etc.
Wow!
See my point? If not, never mind, I'm not gonna explain it further away, it's darn hot here and I can't think.
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I never said anything like that; my opinion about a game pretty much remains the same over time, which is why I play so many old games. :D
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Since we're all here, I don't think it's possible for us not to like old games... After all, we all love our freespace CDs, don't we? ^_^
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They'll take my Freespace CDs when they pry my cold dead fingers off 'em, no matter HOW scratched they are. Hell I still think FS1 was better but what the hell do I know?
First time I played HL I was getting bored with it until I ran into the soldiers. Yow!
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ANYONE WHO DISSES MOO1 DIES!
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Originally posted by Stryke 9
ANYONE WHO DISSES MOO1 DIES!
I won't diss it, I didn't even feel like trying it so... :p
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And you call yourself a gamer. Next you're gonna say you never played E2150 or Stars!
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Originally posted by ZylonBane
(http://www.concretedonkey.net/img/junk/crowbar.jpg)
(image from Edge, a UK gaming magazine)
'This is not a crowbar'
(in reference to: 'Ce n'est pas une pipe') :p
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Originally posted by venom2506
I wasn't talking about you specificaly, Mr Paranoid ;)
Neither was I, Mssr. Paranoid. I was referring to your blanket accusation that the thread was bashing HL. From what I read, I didn't see any bashing, just a fairly well reasoned series of explanations of why people didn't like it.
Quit being so sensitive. ;)
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He has a point though, you might have always had that opinion towards Half Life, but nowadays many people are suddenly turning against it, because it is five years old. FS is 5 years old, DOOM is ten, people still love them.
Whereas most games become retro-loved, HL seems to be becoming retro-hated.
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It's called not lasting. It's novelty, more than any redeeming quality, that people are generally loving in the first place- like in special-effects movies. Which is why games that have real redeeming qualities, like Deus Ex, Syndicate, Doom (sort of, it's more a historical landmark- if you haven't played Doom, you can't seriously consider yourself a gamer, which is, subconsciously or not, a distinction among nerds), and FreeSpace generally maintain a fair following long after the companies have closed and the mods stop flowing.
Which, let's face it, they have now. I've seen maybe two released, and one was a demo, since I came here. None in the past few months. Aside from SCP upgrades, which are pretty cool but far from standalone, we're basically playing the exact same game over again.
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It's called backlash. All these twerps on the 3GHz gaming rigs their mommies and daddies bought them look at Half-Life and can't grasp its historical significance.
Unreal (single-player) was a novelty. Half-Life evolved the FPS genre.
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That too. Gamers are fickle, never mind that FPSers as a group don't have the longest attention spans in the world...
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Its a simple truth, bigger and better engines came along that took the Half Life genre even further. The reason that didn't happen with fs/fs2 is because no one ever built an engine that truly IMPROVED upon the HCI aspect. Sure, Freelancer CAN look cooler, and other space rendering engines rock - but without the interface usability an engine isn't worth the programmers that made it.
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Originally posted by Stryke 9
And you call yourself a gamer. Next you're gonna say you never played E2150 or Stars!
I never played E2150 or stars. oh, wait, I played the E2150 demo. No comment about that thing :doubt:
And no, I don't call myself a gamer, if it means I have to play every and all obscure games that are out every months. I figured playing at least 10 different games per year since the good old days of pong and arcanoid was well enough. Bah, if you want, I'm not a gamer anymore, I have played one game for the past 6 months: warcraft3.
Ah, no, I forgot, I'm playing Project Entropia and Eve Beta right now.
Which leads me to: anybody playing one of those two above?
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Originally posted by mikhael
Neither was I, Mssr. Paranoid. I was referring to your blanket accusation that the thread was bashing HL. From what I read, I didn't see any bashing, just a fairly well reasoned series of explanations of why people didn't like it.
Quit being so sensitive. ;)
just for my defense ( and for the sake of your Opinion Wars ;) ), saying that HL is pointless is not exactly what I call a reasoned explanation. I can see many points to HL-> it's fun, at the point it was quite beatiful, so it was nice just running around ( yeah, I'm that kind of guy, I like to look at beautiful gi... things ), I didn't feel as much excitement as fighting the marines in any other FPS, save for a couple others, the feeling that you were acting in a movie, with all that stuff going on ( ok, it's completly beaten by, say, renegade now, but the game is what, 3, 4 years old? ), the fact that it was fun, etc etc etc.
Just defending poor old HL ;) ( even tho I'm not a HL maniac, just played through it once, and otherwise just played Day of Defeat with my class every noon at lunch pause when I was at my 3dsMax formation ;7 )
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i quite enjoyed HL, ... it was one of the first "decent" fps games i got ...after i got bored of duke and shadow warrior....
also, i never played CS at all much(don't hit), as i only Recently got myself a computer with a large enough HDD, (YOU try, spending 4 yrs with a 3.2gb maxtor) as well as the obligatory network card
although as for sheer fun, nothing beats blasting grunts with a scorpion tank in halo..:drevil:
what's also fun - sticking det. packs to people in red faction....:devil:
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Originally posted by Turnsky
1)although as for sheer fun, nothing beats blasting grunts with a scorpion tank in halo..:drevil:
2)what's also fun - sticking det. packs to people in red faction....:devil:
Why renegade owz:
1) blasting nod soldiers with a mammoth tank or a mlrs :D
2) yeah, sticking C4 to people is fun ;7
3) tired of walking? jump in the APC passing by, or get yourself an orca ( flying is coooooooooool :D )
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Originally posted by venom2506
Why renegade owz:
1) blasting nod soldiers with a mammoth tank or a mlrs :D
2) yeah, sticking C4 to people is fun ;7
3) tired of walking? jump in the APC passing by, or get yourself an orca ( flying is coooooooooool :D )
And my personal favorite Mammoth-tank destroying tactic: having a teammate lay 20 proximity mines on you as a NOD stealth soldier, and then simply running up against the side of the tank. ;7
...boom....
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Originally posted by Sandwich
And my personal favorite Mammoth-tank destroying tactic: having a teammate lay 20 proximity mines on you as a NOD stealth soldier, and then simply running up against the side of the tank. ;7
...boom....
:eek:
that I never thought about!!!! Excellent :lol:
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You don't have to play all sorts of ancient and obcsure games to be a gamer, you just have to play and enjoy games.
People who play games until they can complete them with the moniter turned off are not gamers, they are morons.
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What's all this about people who enjoy games being gamers? That's like that crap about sports not being about winning- that's loser talk!
With the monitor turned off? DUDE! I've GOT to try that!:D
Blind Avenger!
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If you really want to show off your skillz, try playing a game (maybe OFP:Resistance) with the monitor and the speakers turned off.
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Holy ****e, Stryke 9! Never seen anyone who's even heard of stars!, let alone played it!
I liked half-life(except for Xen) and OpFor expansion was one of the best games ever. It creamed every game ever made in the value department 'cause of the extensive mod support. I still play Day of Defeat religously. Lets just hope that lightning strikes twice!
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Only trouble is that there aren't enough SP mods for HL. I am only on 56k, so don't play online games very much, not at all really. The only decent SP mod I've seen in ages was Poke646.
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Try They Hunger, or Hunger; I can't quite remember the title, but its something like that. There's like three episodes of it. Its a zombie blasting good time. Quite good. You can find it on fileplanet if your brave enough to weather that storm, and I think PC Gamer had it on one of their demo discs.
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YES! good one, tEAbAG! They Hunger is bloody brilliant. It's the best SP mod I've played for HL. Another good one is USS Darkstar, and Counter-Life is quite good as well - you get CS weapons for the HL single-player game!
Half Life is one of my 5 all-time favourite games, along with FS2, System Shock 2, G-Police (Playstation) and Hidden & Dangerous.
Deus Ex is cool, but ugly ( I just don't like the graphics - sorry)
Another kick-ass game is No One Lives Forever and the sequel. They're funny at the same time as being top-notch shooters.
The C&C series has to be good as well, but Renegade was crap (SP, never played MP), and Ground Control is great.
I REALLY hope it is HL2. Unreal 2 was pretty, but pretty dull, and Doom 3 is going to be more of a 1st-person Resi than an out-and-out FPS. Duke Nukem Forever keeps disappearing, so HL2 is the only real hope for the genre at the moment.
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Originally posted by Crazy_Ivan80
'This is not a crowbar'
(in reference to: 'Ce n'est pas une pipe') :p
LOL, have you by any chance read "Godel, Escher, Bach"? Or did ya see the drawing somewhere else?
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when i saw the advert, my first thought was "half life"
i think i'll trust my gut on this one. 20 quatloos on half life.
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Domo arigato, Mr. Roboto...
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Originally posted by tEAbAG
Try They Hunger, or Hunger; I can't quite remember the title, but its something like that. There's like three episodes of it. Its a zombie blasting good time. Quite good. You can find it on fileplanet if your brave enough to weather that storm, and I think PC Gamer had it on one of their demo discs.
Mmmm, they did (I have that issue in my cupboard, in fact). They Hunger is my favourite mod, incidently.
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Originally posted by Kamikaze
LOL, have you by any chance read "Godel, Escher, Bach"? Or did ya see the drawing somewhere else?
heh, the real-life couterpart featured in the course of art history I took :p
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I'm not sure of the validity of this but I found it on another forum (they exist!)...
At long last! The sequel to the best PC First Person Shooter of all time has been announced at a press conference with Valve in NY this afternoon.
Having been present at this meeting of developers and media, I got to witness the first running preview and in-game demo to leave the walls of Valve's Design Studios since development began way back when, after the release of Half-Life. And I must say, I was no less than awestruck!
At a glance, you could mistake this game for a DVD movie. The Half-Life 2 engine, built from the ground up, and boasting cinematic quality graphics at blistering frame rates, looks like it will easily topple Doom3's engine before ID even releases it!
The Dev team showed us a demo of a working alpha just to prove that the game's cinematic-style graphics were in-fact, being rendered real time. It was nothing short of amazing, especially considering that it was cutting 70fps in highest detail on a 1.7ghz processor and Geforce 4 Ti4200!
"We've tried to accommodate for the widest range of users possible. We felt that allowing gamers with lower end PCs to play with the highest settings would greatly increase the multiplayer potential and encourage the online community to really get behind Half-Life 2." commented Willam Sykes, source programmer.
As some people may also know, the tactical aspect of Half-Life 2 has been greatly increased over its predecessor. Weapons are now fully functional with gun jams, dirty barrels, overheating and weight. For example, in any in-game mission, one is expected to clear bullet casing jams, hold weapons steady (counteracting against weight) and perform maintenance tasks such as stripping, cleaning and polishing of weapons.
The Team are excited with the new tactical aspect which includes missions of the following varieties:
Radio operator missions where you take on the role of 'behind the main lines' support crew, skills in tuning radio frequencies and counter-acting for static will be essential in giving the fighting troops accurate bearings on targets
Co-ordinating scouting missions into unknown regions. Again, these require the player to stay at base with a radio and satellite uplink, communicating with fighting soldiers during battles.
Weapon Maintenance missions are completed before every main mission. In these preparation segments, players must ensure their firearms are fully functional and well kept. Failure to successfully maintain one's weapon reults in demotion and 'less action' in main missions.
Of course the above is only a TASTE of whats to come in the retail package. Expect a lot of the features that made HL1 so popular, like the adventure aspect and of course, slaughtering a LOT of ultra high resolution baddies! While I looked on at valve's demo, I thought it a shame that these baddies were ceasing to exist by Gordon's well-maintained firearm, as they were so extremely detailed it was a pleasure to watch them! The models were so realistic in-fact, that whilst watching the demo, I noticed the following:
All models have rising and falling chests/areas where lungs are used (this is helpful when you are unsure if enemies are dying, dead, sleeping or pretending!
All models are fully destructable in an unlimited number of ways. Say goodbye to shooting the whole head off an enemy. Depending where you hit it, the skull will fragment accordingly, and differently every time!
The sheer detail is ridiculous: actual hair/fur (not textures), sweat, dirt, cuts (can be made anywhere and of different severity Eg: a cut on the skin, right up to a limb coming off or an opening into the abdominal area etc)
Along with the overwhelming abundance of eye-candy, this game has quite a few never-before-tried features incorperated into the adventure.
Players may be at first shocked to find that Valve has taken the standard mouse look of FPS and added in a 'turn head' type feature. This feature allows the player to look around while keeping the body and weapon aimed in a particular direction, and is controlled by the mouse (as are the body movements). This system, for example, will allow the player to observe an environment around them whilst still keeping a weapon trained on the many prisoners that are taken during missions.
Keeping in line with the new weapon detail systems (cleaning, unjamming, maintaining etc) a sidebar will be added that will allow the player to access his weapon cleaning kit quickly by toggling and then using the mouse to grab and apply tools to clean the firearms. After battles, it is quite common to 'take 5' and make use of the weapon maintenance kit in a quiet corner. The most impressive feature of the weapon maintenance kit is that the player will take control of the tools with the mouse. For example, when cleaning the barrel of a firearm, the player must move the mouse back and forth to move the wad inside the barrel. Players must also take care not to spill cleaning solvents with the mouse when applying them. Move the mouse too fast and you'll waste some good fluid.
Our first look at Half-Life 2 was an exciting experience to say the least. The team here at Deepgame Online News are looking forward to the inevitable flow of screenshots and movies that will spill forth from Valve's Studios over the coming months, and will keep you up to date with all the latest developments as the title progresses.
Keep an eye out this Friday as we will be releasing the first screenshots of Half-Life 2 for all to marvel at
That makes a tingly in my pee pee.
-
I...I...It...my...god...sounds...godly...
...better....than....the...D3...engine?!?!...DVD quality?!?!
...whoa...
*stands looking at the preview in amazment*
Can't...wait...
-
Originally posted by Corhellion
I...I...It...my...god...sounds...godly...
...better....than....the...D3...engine?!?!...DVD quality?!?!
...whoa...
*stands looking at the preview in amazment*
Can't...wait...
I know, hence the...
That makes a tingly in my pee pee.
-
sounds biaised to me.
Anyway, who the hell wants to do weapon cleansing in a FPS?
there's a limit to realism ( whish is called "boring factor" ). There's nothing "exciting" in rubbing the mouse ( the guy has been watching furry pr0n lately? ).
oh well, that's... well... voila.
-
The preview sounds a little "suspicious" to me. I'll believe it when I see it...or is that I'll see it when I believe it...
-
Never mind that radio jockeying ingame sounds about as fun and productive as applying spackle to your left nostril and sanding it for two hours straight.
Me, when I wanna get that level of realism, I'll head off for the nearest clock tower.
-
Yeah, realism's fine to a point, like OFP. But games are meant for escapism, not to be an exact duplicate of real life.
Take the MS Flight Sim series, sitting there, looking at a load of dials for eight hours as you cross the atlantic in a craft that handles like a bloody hutt on tranquilizers. Now that's what I call FUN!:rolleyes:
"As boring as it gets"
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I cannot imagine that the genusies (sp?) behind HL1 could actually be taken into believing that cleaning ones firearm and coordinating remote troops will be "fun" (unless the last is a multiplayer-only feature, but then again that can be and has been duplicated by any FPS clan match where the clan uses voice chat).
I doubt it's genuine, that article preview thingy. :doubt:
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Sounds like a complete load of bollocks to me. Sure...Valve are going to give preview alphas to a gaming site nobody has ever heard of.. riiiiiiight.
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Sounds more like a description of TeamFortress 2, not Half-Life 2.
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Originally posted by venom2506
Anyway, who the hell wants to do weapon cleansing in a FPS?
there's a limit to realism ( whish is called "boring factor" ). There's nothing "exciting" in rubbing the mouse ( the guy has been watching furry pr0n lately? ).
Amen. Furry wha..? :nervous:
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you don't want to know... trust me...:nervous: :shaking: :blah:
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Originally posted by ZylonBane
Sounds more like a description of TeamFortress 2, not Half-Life 2.
Yes it does, but who plays TF these days?
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Originally posted by Petrarch of the VBB
Yeah, realism's fine to a point, like OFP. But games are meant for escapism, not to be an exact duplicate of real life.
Take the MS Flight Sim series, sitting there, looking at a load of dials for eight hours as you cross the atlantic in a craft that handles like a bloody hutt on tranquilizers. Now that's what I call FUN!:rolleyes:
"As boring as it gets"
flight simulator is not a game. it's not meant to be "fun", it's meant to please people who wants to pilot a real plane and can't ( coz it's too expensive, coz it's the weekend - yeah, lots of real pilots "play" FS, etc ). You kindda missed the point there.
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(http://www.gamez.nl/grafx/art/sc551.jpg)
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Originally posted by ZylonBane
(http://www.gamez.nl/grafx/art/sc551.jpg)
I recognize that orange tone anywhere! Wahoo!! :p
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Well, that and the fact that it's clearly a hazard suit.
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Well, I didn't remember the look of the hazard suit that well - for all I knew it could have been something from The Journeyman Project... but for the orange! :p
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Originally posted by ZylonBane
(http://www.gamez.nl/grafx/art/sc551.jpg)
:eek2: :eek2:
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(http://www.planethalflife.com/images/screensnew/hl2_042003_2.jpg)
Uncensored.
Damn I'm excited.
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Originally posted by Maeglamor
[color=66ff00]Welcome back Mr. Freeman...[/color]
indeed...
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This is going to be the sole reason for me to upgrade my rig some time soon. Go Hazard Suit! :D :nervous:
-
same for me... and to think, i've been gearing my rig to handle DX2... might as well go the whole nine yards on this one :nod:
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ooh yea
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Originally posted by 01010
(http://www.planethalflife.com/images/screensnew/hl2_042003_2.jpg)
Uncensored.
Damn I'm excited.
:eek2:!! Darn!
Okay, so I'm not very well-versed in the HL universe; what are the possibilities for the sequel going to be like storyline-wise? Actually, maybe someone can summarise the HL storyline for me to begin with. :nervous:
-
Originally posted by J.F.K.
:eek2:!! Darn!
Okay, so I'm not very well-versed in the HL universe; what are the possibilities for the sequel going to be like storyline-wise? Actually, maybe someone can summarise the HL storyline for me to begin with. :nervous:
Ok, not gonna bother with spoiler tags cause if you ain't played HL then your one of a few.
Basically Mr Freeman is used by the government to wipe out the xen infestation and at the end the briefcase guy gives you the choice of working for him or a fight that you cannot possibly win. If you choose to go with him its a basic the end, if you don't (Come on Missster Freeman, time to choose) you die basically.
It seems that you may end up working for a government agency but it's not really made all that clear.
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Originally posted by 01010
Ok, not gonna bother with spoiler tags cause if you ain't played HL then your one of a few.
*waves*
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Originally posted by 01010
Basically Mr Freeman is used by the government to wipe out the xen infestation
Well, that's the simplistic explanation. This post from Usenet proposes a much more interesting (and entirely plausible) explanation. Also goes to show that people who bash Half-Life's plot as nonexistant simply aren't paying attention--
From: "mr bernard langham"
Subject: HALF-LIFE: thin plot, you say? (SPOILERS)
Date: 1998/12/20
Message-ID: <[email protected]>
References: <[email protected]> <[email protected]> <[email protected]> <[email protected]>
X-Priority: 3
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.0810.800
Organization: iiNet Technologies
X-MSMail-Priority: Normal
Newsgroups: comp.sys.ibm.pc.games.action
>shadowy forces represented by Mr. Suit), and you've been unwittingly
>helping them to commit what amounts to a genocidal invasion of another
>world. All the time you thought they were attacking, they were just trying
>to defend themselves from *us*.
They were also, I suspect, trying to rescue their fellow Xenons from the
hideous Joseph Mengler-style experimentation carried out by human scientists
in "Questionable Ethics".
>Listen again to what the Nihilanth (the
>big floating fetus) is saying -- it's hard to make out, I know, but
>someone posted their best guess in another thread. The Nihilanth seems to
>know what's going on, and he's trying to warn you before you kill him.
>
I don't think Suitcase Man is human at all (and not just because he's a dead
ringer for the late William H Burroughs :) He reminds me far too much of
Lovecraft's Cthulhu-mythos monsters, the abominable Fungi from Yuggoth;
insect-things whose masks and gloves of human skin initially fool the unwary
but who are ultimately given away by the odd klicking and singular pauses in
their mimickry of human speech.
Rather, I think he is a member of an as yet unknown alien culture (we might
call them the Puppet Masters) who excel at playing other races off against
one other and then picking up the pieces. In this particular case, the
Puppet Masters manufacture a dirty little war between humans and Xenons in
order to expand their sphere of influence into Xenon space ("the
borderworlds"). Thanks to Gordon Freeman, they succeed beyond their wildest
dreams. Xenon is devastated; the Xenon leader Nihilanth is assassinated; and
the Puppet Masters gleefully recruit Gordon Freeman for further, as yet
unspecified projects.
Sadly, humans appear to have been ideally qualified to do the aliens dirty
work. In Half-Life, we're either rampant testosterone-fueled killing
machines (Gordon Freeman), unquestioning government goons (Nuremberg
defence-style government special forces troops "just following orders" who
execute civilians in cold blood) or Edmund Telleresque "to Hell with the
consequences, the physics is beautiful" ivory tower academics ("There goes
our grant money"). We're not too fond of thinking for ourselves, either, so
we can be guaranteed not to notice that we're being duped. The perfect
patsies.
Ironically, the debate around Half-Life's allegedly "thin" plot exactly
mirrors this. Many gamers, because it is not heavilly signposted, written in
capital letters in crayon, or explained patiently through a patronising
voiceoiver or internal monologue, will not (have not) see(n) anything but
the surface text ("Humans kick alien ass!! All right!!! But the ending was
lame!!!").
Interestingly, the Half-Life PAK file contains some stuff which never made
it into the final game (the Chum Toad and Heavy Weapons Grunt models,
amongst others). There are also a few wave files which elucidate the plot's
subtext, but were (I suspect) dropped because Valve thought (all too
charitably, it would appear) we might enjoy thinking for ourselves rather
than having everything spelt out for us.
The most telling comment comes from Suitcase Man himself when Gordon
declines the penultimate Faustian compact. He says (more in sorrow than in
anger), "Well, it looks like we *won't* be working together. No regrets, Mr
Freeman...". However, he continues (and this bit was cut from the final
game):
"...But there *are* a few survivors of your... personal holocaust... who
would like a chance to meet the man responsible for the *total annihilation
of their race*."
OTHER RELEVANT IN-GAME SPEECH:
Scientist: "The Administrator [singular] is very concerned that we get a
conclusive analysis of today's sample. I gather they [plural] went to some
lengths to get it.
Scientist: "Oh! It's you! I thought it might be another of the
Administrator's men. They're everywhere this morning."
Scientist: "I suspected this could happen, but the Administrator just
wouldn't listen."
ARGUMENT BETWEEN SCIENTIST AND SUITCASE MAN:
Suitcase Man: "I wanted to ask you..."
Scientist: "I've told you a hundred times I'm opposed to this pushing of the
(indecipherable) beyond (indecipherable) resistance levels."
Suitcase Man: (as if to a small child) "Oh no, no, no no-no-no! You are a
scientist and afraid? This is not the disciplined (indecipherable... perhaps
'response I hoped for?') If I had (indecipherable) I would certainly... I
employed greed (?)"
NIHILANTH:
Nihilanth: "You are man. He is not man. For you he waits, for you..."
Nihilanth: "Deceive you... he will deceive you..."
Nihilanth: "Alone... Not you alone... not you alone..."
Nihilanth: "Slaves... We are their slaves... we are..."
SUITCASE MAN:
Suitcase Man: "...The border world, Xen, is in *our* control for the time
being, thanks to *you*. Quite a *nasty* piece of work you managed over
there! I am impressed..."
"That's why I'm here, Mr Freeman. I have recommended your services to my...
(pauses, licks lips) ...er, *employers*... and they have authorised *me* to
offer you a *job*. They agree with me that you have *limitless potential*"
"You've proved yourself a decisive man so I don't expect you'll have any
trouble deciding what to do. (oily, ingratiating tone) If you're interested,
just step into the portal and I will take that as a 'Yes'. Otherwise...
(licks lips again) erm, I can offer you a battle you have no chance of
*winning*..."
Comments?
--
mr bernard langham . [email protected] . perth, western ashtraylia
cassetteNET/DIY lo-fi punkarama/indie vs major FAQ http://blueboy.base.org
spiral scratch independent label show/RTRfm public radio http://rtr.fm.net
--
"feel free to cite, sample, steal, sell, reference, borrow or plagiarize
anything that i have created, thought or said. information wants to be free
and intellectual property is both anachronistic and wrong" -- meme #96
-
well, the speech from nihilanth and the last speach from the suitaceman are indeed strange.
-
It was always intended just to skim the surface. I think HL has a great plot, I really was drawn into that game and it was one of the first that really made my jaw drop.
As for the devil being in the details (plot wise), Halo is a very similar beast, I do like that, when a plot is only as deep as when you want to stop looking.
-
I never felt like halflife had a very deep plot ( hell no ), but it has an ambiance which was great.
-
Great. Thanks alot, ZB. Now I just have to play it... again. :rolleyes:
-
This just in--
(http://www.gamer.nl/images/content/Erwie/200304/1050941261_0.jpg)
-
*starts shaking uncontrollably*
now, to wait for the PC powerplay or pc gamer exclusives...
-
Now, to go get a 0-day beta version and taunt you all for weeks with cryptic hints and the occasional spoiler...
And I don't even like the game particularly.:p
-
when you do, well, it's like this:
"you will give us the beta, or you will die mr bond"
-
HAH! I'm not afraid of you. Do your worst!
Besides, I'd probably be more concerned with the dozen-odd viruses I'd be downloading with the prog.:D
-
the beta will probably have less bugs in it than the unpatched version of sin...;)
-
Which is, ah, not saying much.:D
-
Originally posted by Turnsky
the beta will probably have less bugs in it than the unpatched version of sin...;)
lol - weird collision of worlds there...
"Father, I have sinned..."
"Go thy way with peace in thy heart, my son, for your sin is now patched."
:lol: :wtf: :lol:
-
you DO realise what i was talking about right?:wtf:
-
Originally posted by Turnsky
you DO realise what i was talking about right?:wtf:
:rolleyes: What do you think? :p
-
i think you enjoy tormenting innocent artist types :p
and yes i got what you meant.. just teasing;)
-
Well, yeah. Christianity 2.0- people are imperfect because they're improperly patched. Commit a sin, you've hit a fatal error- go find a priest, he'll do a bugfix, you're good to go.
Things like murder indicate a corrupted system, though. Might need a reinstall for that.
And what... the HELL is your sig supposed to mean, dude?:wtf:
-
This will explain things... (http://www.hard-light.net/forums/index.php/topic,14605.0.html)
-
Bah. I gave it a shot, and world domination's overrated. After about the fifth time you round up all the bikini models, and once you see all the paperwork... Think doing your income taxes times 400. And if you mess up just one line... you get something like Dubya. Or Michael Jackson.
Now, I'm out of the world-domination racket, I'm thinking of trying to set up a giant mass driver on the moon and hold the world hostage for immunity and an obscene amount of money...
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Originally posted by ZylonBane
This just in--
(http://www.gamer.nl/images/content/Erwie/200304/1050941261_0.jpg)
Mmmm, more use of tools as weapons. :yes:
-
Originally posted by ZylonBane
This just in--
(http://www.gamer.nl/images/content/Erwie/200304/1050941261_0.jpg)
Is that...? Hold on....
*MAGNIFIER TURN ON!*

As I thought. She's holding....an axe.
*sigh*
Tiara, anything you wanna explain? :wtf: :lol:
-
doesn't look like an axe at all to me :doubt:. that's a wrench, most likely.
-
Yeah, looks like a big socket wrench to me.
-
Yup, looks like it could be a mongo torque wrench.
-
Hmm... Mafia-style combat? Grab their fingers, stick 'em in, and twist?
-
(http://home.att.net/~clay.h/hl2_1.jpg)
(http://home.att.net/~clay.h/hl2_2.jpg)
Hmmm. Tough to judge without seeing it in motion.
-
real time damage modeling in depth on that carapce = win.
-
Not bad. They've got some low res grainy scans of more here:
http://www.broadbandreports.com/forum/remark,6636950~root=pcgames~mode=flat
Don't sue me if you get sore eyes though.
Or not. Legal stuff. If you got there early you can check your temp folder.
-
Got anything left in your cache? Email me if you do and I'll host them.
-
The BB won't show your email address so you'd have to PM me if you really wanted them. But all seven of them are somewhat small and, like I said, grainy scans. They show a comparison of the old G-Man and the new G-Man, what looks like soldier, and those head-crabbed zombie guys we all know and love.
They've got some bigger images of the magazine covers here on BluesNews:
http://www.bluesnews.com/screenshots/games/hl2/20030422/
-
http://www.personal.psu.edu/users/j/m/jmm546/hl2/
omfg that boat screenie owns even doom 3.
-
Uh, what boat screenie?
-
omg theyve been shut down in like 1/2 an hour. PCG/Valve being hella speedy .
http://mark.bluewolf72.com/sub/hl2/
that one still works.
-
ZylonBane, I emailed the images. Did they get there okay?
Actually, that link above looks like it has most, if not all, of the same ones in a bigger size. :rolleyes: :D
Yeah, they're the same. I recognize the soldier with the SMG and the group of headless head-crabbed zombies. :nod:
-
Got 'em, thanks! Looks to be a subset of the pics on the bluewolf site below. Let's see how long that one lasts. :D
-
Originally posted by ZylonBane
Got 'em, thanks! Looks to be a subset of the pics on the bluewolf site below. Let's see how long that one lasts. :D
*proceeds to upload all Half-Life 2 pics to microsoft.com, and sits back to watch Valve attempt to shut down Microsoft.com* ;7
-
w00t!:eek2: :eek2:
i wonder how far along it is...? it looks pretty good right now... i'd say alpha-beta builds perhaps?
-
I've zipped up the images so if that last site (no not M$, Sandwich!) goes down I have them for all and any.
-
One note of concern... I hope all the urban scenery only represents a chapter or two of the final game. Contemporary urban environments definitely top my list of boring FPS environments (one of the reasons I loathed Blood 2). The Black Mesa setting of HL1 was perfect in that it gave the designers tons of opportunities to include visually interesting high-tech widgets.
-
On the other hand, done properly city combat is a-mazing. Nothing quite like a grenade-launcher misfire taking out a passing bus, or fighting room-to-room through an abandoned apartment block.
-
Urban vs Secret Labs. We've come back to DX vs HL again, haven't we?
-
Although, not a related genre, RE2, had both urban AND Secret lab enviroments.:p.. using this train of thought, it would be nice to see a healthy mix of various enviroments to keep a game such as hl2 or dx2 'fresh' for the gamer
-
:yes:
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oh dear potato, the graphics are amazing :eek2:
-
yeah! and it's...wait, potato?
-
Originally posted by Turnsky
w00t!:eek2: :eek2:
i wonder how far along it is...? it looks pretty good right now... i'd say alpha-beta builds perhaps?
Most of its done probably, consider they are releasing it this year.
-
hommina... hommina...hommina:shaking: :shaking: :shaking: :eek2: :eek2: :eek2:
*combusts*
-
hommina?
-
If anyone wants *all* the PC Gamer and CGW scans PM me and I'll email you the zip file. ::looks around nervously::
Woah, it's 13mb.
-
How could you possibly prefer an underground lab over a nice city? There are sooooo many places to hide, shoot and explore in a good city map; way better than the mostly streight forward lab designs.
BTW, I hope this doesn't turn out like TF2. Huge publicity, promises of a revolution, and amazing technology? We see a huge blitz and then nothing. For years. WTF?
-
Originally posted by tEAbAG
How could you possibly prefer an underground lab over a nice city? There are sooooo many places to hide, shoot and explore in a good city map; way better than the mostly streight forward lab designs.
BTW, I hope this doesn't turn out like TF2. Huge publicity, promises of a revolution, and amazing technology? We see a huge blitz and then nothing. For years. WTF?
Probably heard nothing on TF2 for the same reason you've heard nothing about HL2. Also, it's "apparently" due at the end of September this very year. Lovely :)
-
Originally posted by ZylonBane
This just in--
(http://www.gamer.nl/images/content/Erwie/200304/1050941261_0.jpg)
HA HA HA HA HA!!!!!
WOOHOOHOOHOO!!!!
YESYESYESYESYESYESYESYES!!!!!!!
*AHEM*
Sorry 'bout that. Got a little overexcited. Time to bust out the crowbar... ;7
I'd like to see both urban and lab settings, 'cos they're both cool (if done right), but some other locations would be good as well. Also, I'd like to see the plot kept secretive, sort of X-files-syle. A nice neat wrap-up at the end would really spoil the whole thing, I think. That's what I liked about the first one - nice and mysterious. And they'd better bring back the MP5, or I'm gonna be pissed off...
[EDIT]
And another thing. If it turns out like Unreal 2, I'll sell my PC, my guitar, my fencing and Kung-Fu stuff, my sound system and all my CDs, buy a ticket to America with the money, and go on a rampage through the Valve office. Here's hoping, eh?
[/EDIT]
-
Originally posted by Venom
hommina?
gibberish... in response to foaming at the mouth and shaking voilently :p
-
YEeeeeeeessssssss it's Coming YEAAAAAAAAAAA Half life 2 YESSSSSSSSSSSSSSSSSS
*stops to breath*
Hooot
:nervous:
-
I was thinking less Deus Ex than B-Hunter, Syndicate, and a few others. Deus Ex had an okay city setup, but without vehicles it wasn't all that great, you were still kinda limited in where you could go, and the opportunities for collateral damage were few- pretty much everyone you'd meet was armed and dangerous.
-
gets sneaking suspicion that Stryke wants HL2 to be like GTA3...
-
[never played GTA3]
[played GTA2 for about fifteen minutes total, and felt that it was a ripoff of half a dozen better games]
If I wanted a game to be set in, say, space, would I be wanting it to be another System Shock or Doom? There's kinda a difference, y'know. And the "collateral damage" isn't the only drawing point, it's just a bit of nonlinearity for when you start feeling bored and sadistic. In other words, a perk. The city setting allows for freedom of movement that being in some hole in the ground doesn't.
Besides, I like sniping in my shooters, and how do you do that without rooftops? Or windows, or something else that puts you a fair remove away with a wide FOV, at least.
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*hopes they put crossbow back in hl2*
-
Originally posted by Stryke 9
...ISyndicate...
Nooooo!!!! he said the Word!!!! the one I tried to forgot for all these years!!!
"I will not dig up the Syndicate CD and DOS disks, I will not dig up the... ah, found the CD, cool! Now the DOS disks."
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sydnicate, syndicat wars.... good times:nod:
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Pulled this from planet halflife, should give us some idea what to expect.. i think
More Half-Life 2 Rumors
More Half-Life 2 info continues to leak out, here's some of the highlights:
Half-Life 2 is scheduled for a September 30th release.
Yes, you're still Gordon Freeman, and yes, the story assumes you went to work for the G-Man.
Half-Life 2 takes place in a European city called "City 17."
Headcrabs will be back! Although some of the Xen aliens will be your friends?
Barney is back. And so is Half-Life's original writer, Marc Laidlaw.
While the new engine has all sorts of fancy features, it's still designed to work on lower-end machines. Apparently a 700mhz processor and a video card capable of running DX6 is enough, although a 2ghz with a GeForce4 is recommended.
The girl in the promo art is named Alyx, a daughter of a scientist who factors into the story somehow. She's not playable.
Scripted Sequences will be more interactive.
Half-Life 3 is planned, so expect another cliffhanger ending.
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Originally posted by Turnsky
Pulled this from planet halflife, should give us some idea what to expect.. i think
You should see the articles those tidbits are pulled from. Also, the picture of the GIANT alien attacking the city is more than slightly impressive.
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This article has a screenshot I don't believe has been seen anywhere else plus a little overview of HL2. (from BluesNews)
http://money.cnn.com/2003/04/23/commentary/game_over/column_gaming/index.htm
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Lie to me, Pinocchio!
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Originally posted by 01010
You should see the articles those tidbits are pulled from. Also, the picture of the GIANT alien attacking the city is more than slightly impressive.
it's not like that sort of thing hasn't been thought of before:
"and slowly, but surely, they drew thier plans against us"
(http://drzeus.best.vwh.net/wotw/other/wayne2.jpg)
on another note, i'm really surprised valve kept the development out of the public eye for so long...
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:shaking: where are they going.
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dude, you really need to brush up on your H.G. Wells
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yes i do. what book is it from :confused:
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"the war of the worlds" it's legendary.
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Yeah, except that those obviously aren't the Martian warmachines. For one thing, they're traditionally tripedal (don't think that was in the story, but I don't remember), for another, they never flew (which WAS in the story).
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actually the were tripods (check the back row for a couple), and that's from the 'Jeff waynes the war of the worlds' pc game.. and they never flew in the book, those flying units were created for the game for the sake of unit diversity..
..(http://free.rtl.hu/vidazo/vilagokhaboruja/thunder1.jpg)
the movie had the flying machines, only because they lacked the technical expertise and the budget, to create walking tripods
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Oh yeah war of the worlds. i read the tripods already
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That actually wasn't a bad little pastiche of Wells although its far from John Christopher's best work. For that you have to read the Prince in Waiting trilogy. I'm actually scared to read that again since I'd probably find the style too juvenile and it would ruin all my fond memories *sniff*
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Oh, yeah, I've read The King in Yellow.
Oh, wait... something about a prince and waiting...
DEATH....
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Originally posted by Stryke 9
Lie to me, Pinocchio!
watching porn flicks again, heh?
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let's hope gordon has the ability to speak in hl2 otherwise:
(http://www.gamespy.com/comics/forcemonkeys/comics/10-11-02/comic.jpg)
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Aha but has a FPS ever had gigantic level spanning walking tripod jobbies in game that you can shoot at?
BTW where the hell can i get Rages WOW game?
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The upcoming sequel to Valve's 1998 action game will be released this September.
GameSpot has confirmed that Valve's upcoming action game sequel, Half-Life 2, will be released in September. The sequel will feature the return of Gordon Freeman, the protagonist of the first game. In the sequel, Freeman can expect to encounter several characters from the previous game, including Barney the security guard and the mysterious G-man, for whom Freeman now works. Freeman will also meet a new female character, Alyx, whose mother was killed during the events of the original game.
Half-Life 2 is scheduled for release on September 30 of this year. We'll have more information soon
from:GameSpot
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Originally posted by Holy Imperial Gloriano
Freeman can expect to encounter several characters from the previous game, including Barney the security guard
...who now looks suspiciously, uhm... "light in the loafers".
Freeman will also meet a new female character, Alyx, whose mother was killed during the events of the original game.
Which is weird, since the only female in the entire first Half-Life was a hologram!
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Not quite, there was the "voice in the head" of the HEV suit.
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Originally posted by Mr Carrot
Aha but has a FPS ever had gigantic level spanning walking tripod jobbies in game that you can shoot at?
just as a quickie: serious sam has MUCH bigger than those, you have the mechas in shogo, the mammoth mk2 in the renegade mod cnc reborn, etc etc :p
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ok but none looked that good ;p
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Originally posted by Venom
just as a quickie: serious sam has MUCH bigger than those, you have the mechas in shogo, the mammoth mk2 in the renegade mod cnc reborn, etc etc :p
Serious sam has big enemies but isn't that much fun, Shogo was ace but the enemies weren't that big and renegade was piss poor.
Half Life 2 for the past week has made me change my boxers THREE times in ONE day.
I'm playing that game naked with a lot of tissue arond, it's just going to be cleaner
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Uhm... you know... you don't have to type every thought that crosses your mind. :ick
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Originally posted by Mr Carrot
Aha but has a FPS ever had gigantic level spanning walking tripod jobbies in game that you can shoot at?
BTW where the hell can i get Rages WOW game?
rage has gone under BTW (rumor has it)
and there was another female... her first words in hl were "good morning and welcome to the black mesa research facility"
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Originally posted by ZylonBane
Uhm... you know... you don't have to type every thought that crosses your mind. :ick
I know, but I find life more interesting that way.
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Hmm... I wonder whether the cops would catch me if I went over and skinned 01010...
Eh? Oh, sorry, thinking out loud.
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Originally posted by Stryke 9
Hmm... I wonder whether the cops would catch me if I went over and skinned 01010...
Eh? Oh, sorry, thinking out loud.
I hope by skinned you meant lapdance and by me you meant three sexay weeemeeeen.
Cause if not then I think Mr Policeyman might want a few words with you.
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Originally posted by Venom
Nooooo!!!! he said the Word!!!! the one I tried to forgot for all these years!!!
"I will not dig up the Syndicate CD and DOS disks, I will not dig up the... ah, found the CD, cool! Now the DOS disks."
:lol: :lol: :lol:
I love Syndicate... liked the original more than the sequel, though. Atlantic Accelerator, baby!
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Originally posted by 01010
Serious sam has big enemies but isn't that much fun, Shogo was ace but the enemies weren't that big and renegade was piss poor.
Half Life 2 for the past week has made me change my boxers THREE times in ONE day.
everybody has his own taste, hell, even **** has its own taste.
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Originally posted by Venom
everybody has his own taste, hell, even **** has its own taste.
How profound.
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Originally posted by Venom
everybody has his own taste, hell, even **** has its own taste.
Don't get me wrong, I enjoy all the games, Renegade was a disappointment though cause it ended up just being a run around blast-a-thon, which, after reading all the previews about how advanced the AI was going to be and how the missions were going to rely on stealth (ha), saddened me.
Like I said Shogo was a god damn brilliant game, Serious Sam was fun for a while but got old pretty fast once I completed it. Not bad for a tenner though.
Wouldn't know what **** tastes like however :)
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Originally posted by Sandwich
How profound.
hey, you've seen that? I can be dumb too, I try to follow the current trend in the boards.
01010, point well taken, plus you've have the right to like/dislike anything you want. I just felt like being an idiotic agressor.
and I have no idea how **** tastes either, thank Pete :p
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What, you've never been to Taco Bell?
And be lucky you didn't happen to say that about a post regarding Syndicate. I'm still in a skinnin' mood.
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mmm, syndicate, *grabs dos boot disks -> put's ps/2 adapter on dual optical*
anyone played the american revolt expansion?
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The majority of the missions in the american revolution expansion made the Atlantic Accelerator look like a piece of piss tbh.
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The Atlantic Accelerator was actually pretty easy if you went in with fully maxxed-out agents armed with laser guns. It's pretty funny... for the first minute or so you don't even have to touch the controls-- your agents just stand there and automatically vape all the people charging them.
Only ever played the Jaguar version.
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On pc you had to keep them moving cos there was always some bastard with a gauss gun. Give them all 2 personal shields and keep swapping and have 2 guys with 2 miniguns and 2 guys with 2 gauss guns and just plow away.
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Originally posted by Venom
just for my defense ( and for the sake of your Opinion Wars ;) ),
You're so kind. :D
saying that HL is pointless is not exactly what I call a reasoned explanation.
[/b
By pointless, I simply mean I could see no point. It WASN'T fun to me becuase it felt like Quake (all run and gun, no real story). Further reading reveals that I should have played another three or four hourse to find actual story. Unfortunately, I'm the sort of person that does not continue playing games that don't catch my eye within the FIRST several hours.
I can see many points to HL-> it's fun, at the point it was quite beatiful, so it was nice just running around ( yeah, I'm that kind of guy, I like to look at beautiful gi... things ),
Beautiful? I'll take your word for it. Beauty is in the eye of the beholder. I thought Shock2 and Thief were beautiful, but Half Life didn't look particularly good to me. The colors were mostly very drab and the models were uninspired. Then again, no one ever gave Shock2 big ups for the character models either. ;)
I didn't feel as much excitement as fighting the marines in any other FPS, save for a couple others, the feeling that you were acting in a movie, with all that stuff going on ( ok, it's completly beaten by, say, renegade now, but the game is what, 3, 4 years old? ), the fact that it was fun, etc etc etc.
I didn't have fun playing it at all. I don't groove on running around gunning things down either. I like to play sneaky, and HL was ill suited for that.
When did your name change?
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well at least some old favourites (http://www.gamespy.com/legacy/chef/flash/gourmet_flash.html) are back in hl2 :D
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Originally posted by mikhael
When did your name change?
when I was looking away :o
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Originally posted by Turnsky
well at least some old favourites (http://www.gamespy.com/legacy/chef/flash/gourmet_flash.html) are back in hl2 :D
what the hell is that language that guy is talking at the begining?
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stuffed if i know :p ....but what i was referring to is that the headcrabs make a welcome reappearance in hl2 and hence the zombies...:D
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Mmmmmm...zombies.
(you know we really need a drool smilie)
:EDIT:
(http://community.the-underdogs.org/smiley/misc/icon_drool.gif)
Got one!