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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on November 24, 2001, 07:19:00 am

Title: Black Ops Claymore Mk.II (reskin)
Post by: aldo_14 on November 24, 2001, 07:19:00 am
Aka SOF Broadsword

Sadly, I realised how crap my UV-placing was for the orginal, so the texture detail was a little more constrained than usual.... more wasted map space. Nevertheless, it looks ok in the game   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

  (http://homepage.ntlworld.com/g.white19/blackOpsCM1.jpg)  
Good comparison with the Loki, here
 (http://homepage.ntlworld.com/g.white19/blackOpsCM2.jpg)  
  (http://homepage.ntlworld.com/g.white19/blackOpsCM3.jpg)  

I'm not sure how it will be used as yet, but it's currently slated as the standard SOC assault fighter... depending on table space, I'll try and have another reskinned ship with a similar theme... not decided which.


Original (standard fleet) model
  (http://homepage.ntlworld.com/g.white19/clay2-sc1.jpg)  


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[This message has been edited by aldo_14 (edited 11-24-2001).]
Title: Black Ops Claymore Mk.II (reskin)
Post by: Ypoknons on November 24, 2001, 08:52:00 am
Nice  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif). Will it have a stealth system?
Title: Black Ops Claymore Mk.II (reskin)
Post by: aldo_14 on November 24, 2001, 11:19:00 am
 
Quote
Originally posted by Ypoknons:
Nice   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif). Will it have a stealth system?

No.... it would make it too good to be properly balanced.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

The Claymore Mk.3, not in the campaign, is a true stealth scout / interceptor.... I'm going to model that sometime after I've cleared off the stuff for this, and something I said I'd do for Venom.
Title: Black Ops Claymore Mk.II (reskin)
Post by: Setekh on November 24, 2001, 09:56:00 pm
Whoa, that's the coolest thing I've seen for a while.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)