Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: aldo_14 on April 17, 2003, 05:05:11 pm

Title: Test stuff for an animation
Post by: aldo_14 on April 17, 2003, 05:05:11 pm
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest1.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest2.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest3.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest4.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest5.jpg)

This is some stuff for an animation I'm doing for uni (the first excuse I've ever had to actually do some MAX work which means something.....).  This is actually from 2 sections of it, one of which I just rendered (taking 3 hours, natch).  Landscape is a simple NURBs with a displace modifier, the water is a NURBs plane with an animated wave effect (which looks neat when animated.  Fighters are pretty much and FS model, except the cockpit canopy's been ripped of and had a bunch of HUDs & a pilot shoved in, plus theres some underwing missiles which ar epretty high poly.
Title: Test stuff for an animation
Post by: Galemp on April 17, 2003, 05:11:19 pm
You should definitely get a better gradation on that landscape. I suggest applying a gradient map.

How'd you do the water? It could be very nice for my upcoming architecture project. ;7
Title: Test stuff for an animation
Post by: vyper on April 17, 2003, 05:11:47 pm
:eek2:  Very nice! (I'd make the clouds seem deeper.)
Is this for Interactive Multimedia (or Strathy's equivelant specialist stream!)?
Title: Test stuff for an animation
Post by: aldo_14 on April 17, 2003, 05:18:32 pm
Quote
Originally posted by vyper
:eek2:  Very nice! (I'd make the clouds seem deeper.)
Is this for Interactive Multimedia (or Strathy's equivelant specialist stream!)?


Graphics.... the general gist was 'do something neat in 3D with a landscape'.  Figured I'd rather do this than actually program a 3D thing in Java, simply because this is easier and more fun.  Although this is pretty far outside what was expected.....

Quote
Originally posted by GalacticEmperor
You should definitely get a better gradation on that landscape. I suggest applying a gradient map.

How'd you do the water? It could be very nice for my upcoming architecture project. ;7


Um, yeah... I've had some problems with that whole, tthing partly due to the optimization (jaggy edges), it's also hard ot get a decent map done.  might switch to using a proper topological photo, although I need to 'dress' the landscape with trees, et al anyways.

The water's a NURBs plane, 'bout 12*12 divisions, with the 'water' material (& raytrace reflection).  I applied and animated a 'wave' modifier.  It looks pretty real in the animation, though it's lower res (600*300), which helps.

Reflections screwy on the fighters, though......

http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rapier.jpg
Title: Test stuff for an animation
Post by: Ryx on April 17, 2003, 05:36:38 pm
Aside from the landscape, I would have to say lighting. Most of these seem like they should be dayshots, so they're too dark.
Title: Test stuff for an animation
Post by: Nico on April 18, 2003, 02:26:20 am
about what GE said: he's right tho in max you'll search for a falloff material. play with it, trust me you should be pleased ;) ( if you've seen my trailer, there's a scene with a plane being chased in a kind of canyon , mountains are mapped with fallof and a few sub layers of other procedurals ).