Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: aldo_14 on April 17, 2003, 05:05:11 pm
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(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest1.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest2.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest3.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest4.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rtest5.jpg)
This is some stuff for an animation I'm doing for uni (the first excuse I've ever had to actually do some MAX work which means something.....). This is actually from 2 sections of it, one of which I just rendered (taking 3 hours, natch). Landscape is a simple NURBs with a displace modifier, the water is a NURBs plane with an animated wave effect (which looks neat when animated. Fighters are pretty much and FS model, except the cockpit canopy's been ripped of and had a bunch of HUDs & a pilot shoved in, plus theres some underwing missiles which ar epretty high poly.
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You should definitely get a better gradation on that landscape. I suggest applying a gradient map.
How'd you do the water? It could be very nice for my upcoming architecture project. ;7
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:eek2: Very nice! (I'd make the clouds seem deeper.)
Is this for Interactive Multimedia (or Strathy's equivelant specialist stream!)?
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Originally posted by vyper
:eek2: Very nice! (I'd make the clouds seem deeper.)
Is this for Interactive Multimedia (or Strathy's equivelant specialist stream!)?
Graphics.... the general gist was 'do something neat in 3D with a landscape'. Figured I'd rather do this than actually program a 3D thing in Java, simply because this is easier and more fun. Although this is pretty far outside what was expected.....
Originally posted by GalacticEmperor
You should definitely get a better gradation on that landscape. I suggest applying a gradient map.
How'd you do the water? It could be very nice for my upcoming architecture project. ;7
Um, yeah... I've had some problems with that whole, tthing partly due to the optimization (jaggy edges), it's also hard ot get a decent map done. might switch to using a proper topological photo, although I need to 'dress' the landscape with trees, et al anyways.
The water's a NURBs plane, 'bout 12*12 divisions, with the 'water' material (& raytrace reflection). I applied and animated a 'wave' modifier. It looks pretty real in the animation, though it's lower res (600*300), which helps.
Reflections screwy on the fighters, though......
http://www.3dap.com/hlp/hosted/reciprocity/wipshots/rapier.jpg
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Aside from the landscape, I would have to say lighting. Most of these seem like they should be dayshots, so they're too dark.
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about what GE said: he's right tho in max you'll search for a falloff material. play with it, trust me you should be pleased ;) ( if you've seen my trailer, there's a scene with a plane being chased in a kind of canyon , mountains are mapped with fallof and a few sub layers of other procedurals ).