Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Petrarch of the VBB on April 19, 2003, 02:21:15 pm
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I have discovered that most of the High-Res art for the HUD is not used.
I discovered this yesterday, while I was working on a new HUD for the TVWP. While there are two versions of every HUD gauge, one for each resolution, not all of the high-res ones are used. I have not yet finalised which are and which are not used, but I can tell you which ones are not.
The escort, directives, wing status, damage and countermeasure boxes (and presumably all other similar features). Also the power management slider things.
The high-res radar, reticule, lead indicator and energy bars are used, however.
Bear this in mind when making your own HUDs.
BTW, where is the HUD specified? There is not a tbl to specify what files the HUD uses, and their position on screen, so I looked to see if it was coded, and it was. HUD.cpp is where all the gauge’s co-ordinates are kept. Would it be possible to somehow convert this into a tbl, to make it easier to edit? I know you SCP guys are busy with other things, but this I believe would be truly useful to the major projects, as it will allow custom HUDs.
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I tryed doing this once, didn't get very far as there are a lot of files
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Mmm, custom HUDs... got Hammerhead? :cool:
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Diamond Geezer often wonders if HLP would cope without him
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Well here's the one I'm working on.
(http://www.3dap.com/hlp/hosted/14_year_war/PoVBB/petrarchHUD2.jpg)