Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on September 10, 2001, 05:00:00 am
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Does anyone know of any smallish terran installations that have been released? Something smaller than an arcadia, that would suit as a pirate base (not the boadecia (sp))?
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'Reality is the Playground for the unimaginative'
Member of the Tema Al Diablo (//"http://tema_al_diablo.tripod.com") creation team.
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Originally posted by Black Wolf:
Does anyone know of any smallish terran installations that have been released? Something smaller than an arcadia, that would suit as a pirate base (not the boadecia (sp))?
I think so.... try VWatch or (if it's now ready) the HLP Mods database.
I'm working on a small priate station, but it won't be ready for a while yet, anyway.
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There's that awesome Vasudan one, the Cheops. It's sort of like the boadiciea in that it's built upon a big asteroid, but waaaay better looking IMHO. It's 1.8x2.0x0.9 meters, though... :-/
EDIT: Hmmm... Installation: check. Terran: nope. Smallish: nope. Well, one out of three ain't that bad, is it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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"He who laughs last thinks slowest."
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[This message has been edited by sandwich (edited 09-10-2001).]
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Snipes made a MOD of the Cheops called the GTI Scylla...
not to mention, a pirate base can be a makeshift thing. Remember Wayfarer Station from Derelict? That was Deimos + Faustus + Ganimede.. why not put 2 or 3 cruisers together, disable their engines, and call it a station? You wouldnt necessarily have to dock them. Just make it look as if they're connected. A TAC1 or a subsystemless Mjolnir would be great for a connector module. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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That's...a very good idea. I believe also if you stick them so they're touching in FRED, they stay fused in game.
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QXMZ (I don't know if its that, but wtf) mad an spectacular model for a Terran installation smaller than the Arcadia (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Check him out (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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haha i made an instalation, that has 5 beam cannons, 1 docking point (does not work), and 4 lasers... it is used to protect cargo depos.. if you want to use it yust ask.
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If that's true (sticking together) you may want to experiment with a simple mod, creating each ship as a seperate piece of it. Which you could change flags and experiment on.
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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
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Originally posted by Fozzy:
haha i made an instalation, that has 5 beam cannons, 1 docking point (does not work), and 4 lasers... it is used to protect cargo depos.. if you want to use it yust ask.
Beams? Installation? Sound sgood. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Seriously though, got any pics? I've seen some of your other models and they are pretty nice. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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How about some links to where these mods are as well.
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Burn Baby Burn!
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Originally posted by Wildfire:
How about some links to where these mods are as well.
Yes, lniks please, or at least pics. Some of these sound really good.
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'Reality is the Playground for the unimaginative'
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
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Originally posted by Raven2001:
QXMZ (I don't know if its that, but wtf) mad an spectacular model for a Terran installation smaller than the Arcadia (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Check him out (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Sorry, I haven't been able to get onto the internet since my cable went down almost 3 weeks ago (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif) I'll make it available for download once I get back online(at work right now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ) The modelling and texturing are finished, but most of the .pof work still needs to be done.
Hope this helps.
QXM(X) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Any news (read links (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif))on this front? I've since found Robin Varley's GTI Archeron, but others would still be appreciated.
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I found this cob i had.
http://www.angelfire.com/co4/codedog/index.html ("http://www.angelfire.com/co4/codedog/index.html")
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That looks like a scaled down Dunbar with a hole.
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Ship-Sticking works well. Unless sumthing bumps them, then you can have the wierdest things happen. You also occasionaly get the Hull damage Plumes shooting out if its done wrong.
If Corvettes were Lego 3 Deimos and Two Iceni's make the meanest ship. Shame no ones modeled it and changed it a little.
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so you want a Arcadia stile (chunky) terran instalation about the size of a large corvette. does it need a fighter bay and how well armed do you want it.
how's this ("http://freespace.volitionwatch.com/blackwater/TI.zip")
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Bobboau, bringing you products that work.............. in theory
[This message has been edited by Bobboau (edited 11-19-2001).]
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updated with UV space
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Bobboau, bringing you products that work.............. in theory
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Originally posted by Bobboau:
so you want a Arcadia stile (chunky) terran instalation about the size of a large corvette. does it need a fighter bay and how well armed do you want it.
how's this ("http://freespace.volitionwatch.com/blackwater/TI.zip")
Well, fighterbay yes, as it's supposed to be a pirate base, and they need somewhere to launch from, and reasonably well armed, as it is a criminal installation.
As for that model, it's definitely interesting. Pulls away from the Arcadia style 'box' installation, basically a block in space.
Are all those prongs designed to be runways? Or docking bays?
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there suposed to be turret towers,
on the end of each (most) there'll be a beam turret,
I planed it to be an old mining rig that was captured and retrofitted for pirating purposes,
so there were mining beams on the ends of them wich have been modified to give them greater FOV and power.
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Bobboau, bringing you products that work.............. in theory
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Great station bobboau (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Any chance to see it completed (lods, debris, path,...)?
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Originally posted by Bobboau:
there suposed to be turret towers,
on the end of each (most) there'll be a beam turret,
I planed it to be an old mining rig that was captured and retrofitted for pirating purposes,
so there were mining beams on the ends of them wich have been modified to give them greater FOV and power.
That is precisely the sort of thing I was looking for (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif). Any chance of a timeframe?
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'Reality is the Playground for the unimaginative'
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
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LOD0 is just about done,I probly can't get it done tonight, but I should be able to by the weekend.
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Bobboau, bringing you products that work.............. in theory
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Originally posted by Bobboau:
LOD0 is just about done,I probly can't get it done tonight, but I should be able to by the weekend.
Sweeeet! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)
[This message has been edited by Black Wolf (edited 11-21-2001).]
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OK it now has working turrets, debris, a fighter bay, and subsystems
it still needs LODs and Paths
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Bobboau, bringing you products that work.............. in theory
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Originally posted by Bobboau:
OK it now has working turrets, debris, a fighter bay, and subsystems
it still needs LODs and Paths
May I use it in OtT?
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sure, I got no problem with it,
that's why I make these things
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Bobboau, bringing you products that work.............. in theory
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tsounds good.
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as he says (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Well it's definitely got a spot in Tema Al Diablo.
BTW, can it rotate on it's Y axis? The shape and positioning of it's beams would suggest that it can, and if they have high recharge times, a rotating station would make sense (so that charged beams could be pointing at a single enemy all the time).
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'Reality is the Playground for the unimaginative'
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
[This message has been edited by Black Wolf (edited 11-24-2001).]
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well I hadn't intended it to but you could probly set it up in the tables
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Bobboau, bringing you products that work.............. in theory
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Nice station, Bob... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Black Wolf:
Well it's definitely got a spot in Tema Al Diablo.
BTW, can it rotate on it's Y axis? The shape and positioning of it's beams would suggest that it can, and if they have high recharge times, a rotating station would make sense (so that charged beams could be pointing at a single enemy all the time).
mmh, but I think the result would be terrible if you want a ship to dock with it in mission...
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Originally posted by venom2506:
mmh, but I think the result would be terrible if you want a ship to dock with it in mission...
Point.
It was just an idea anyway.
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'Reality is the Playground for the unimaginative'
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
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Hey, but it would still be cool. Would the beam firing points follow the rotating sections?
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no (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)