Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: FreeTerran on April 21, 2003, 02:04:00 pm
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OK i have a heavy problem with the Ion Cannon from the Dawn of the Apocalypse mod
There is the code
$Name: Heavy Ion Cannon
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 10, 50, 255
@Laser Color2: 20, 20, 255
@Laser Length: 100.0
@Laser Head Radius: 10.0
@Laser Tail Radius: 10.0
$Mass: 5.0
$Velocity: 750.0
$Fire Wait: 2.0
$Damage: 10000
$Armor Factor: 2.0
$Shield Factor: 0.5
$Subsystem Factor: 1.5
$Lifetime: 18.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ("Big Ship" "Huge")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 180.0
And there my problem
When the Turret fire on a Ravana destroy the turret it.
But when the turret fire on a Sathanas then became the Sathanas damage and at 75 % end it the turret fire again on it but the Sathanas lost no Hitpoints.
Can anyone help me ?
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Have you ever met Trashman?
Klick (http://www.hard-light.net/forums/index.php/topic,14645.0.html)
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thats so funny! good one DG!
(Thats just so funny... what? I can't help finding not funny things funny)
Unless thats somekinda tricky question thingy... :wtf:
EDIT: better explained
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no, he didn't know i posted that...nevertheless -
If you can't help us - scram!
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Thank you so much for using the code brackets.
I'll give it a test and see what happens. Just to question things here, but have you guys tried anything other than the Sathanas and a Ravana? Maybe an Orion? The Colossus? Etc?
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Law Enforcer - what the hell are you going on about?
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try adding the "supercap" flag to the weapon, otherwise it stops at 75% strength
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Originally posted by diamondgeezer
Law Enforcer - what the hell are you going on about?
What you said just souned funny to me... I know, im weird:p
What never heard about that..... Supercap? thought that was a ships.tbl flag?????:blah:
is there somewhere where all the flags are explained?
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GE has most of them in the part of the FAQ he did for me. But I didn`t spot the supercap one in there.
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supercap is a weapons flag
check the helios
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Strange...I tried the entry and it definately did not kill the Sathanas. A Lucifer went down in a couple of minutes but the Sathanas would hold steady at the aformentioned 75%. It seems like the supercap tag is the cause for this...only bombs and beam weapons seem to be able to break it.
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little known fact
"big damage" is to "huge"
as
"supercap" is to... "supercap"
yes, "supercap" is both a ship flag and a weapon flag
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OK thanks guys for the helping.
EDIT: It works fine with the "supercap" flag.
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Originally posted by Bobboau
little known fact
"big damage" is to "huge"
as
"supercap" is to... "supercap"
yes, "supercap" is both a ship flag and a weapon flag
OK....learn something new every day. Excellent :D