Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on November 18, 2001, 10:14:00 am
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Do any exist? I'm talking about something maybe 80-100m long, about five turrets (probably flak or AAAfs) that go fast and are designed to guard convoys?
I mean, it seems a waste to put a Fenris or Aten on escort duty, when a group of two or three of these cheaper, faster ships would work better, and even be able to split up to engage multiple fighter wings.
If noe do exist, maybe it's time i got off my but and learnt how to mod... Maybe.
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'Reality is the Playground for the unimaginative'
Member of the Tema Al Diablo (//"http://tema_al_diablo.tripod.com") creation team.
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It's called a GUNSHIP, not a mini cruiser. No one else feels the need to adhere to my classification conventions, but oh well. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
And, the GVFR Satis, GTSC Faustus, and GTFR Chronos (with a special type of armed cargo) have some relatively common gunship variants. That way, the Atens and Fenrises could be heavily upgraded in my campaigns. You'll see how the Aten was upgraded... heh heh heh... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Couldn't it also be called a blastboat? I just think the name suits the concept. Though gunship works well aswell.
Upgraded Atens are the best ever. Even if that only means messing with the weapons in FRED (the extent of my modding abilities).
My campaign features one of these, the GVC Tumenkophf.
BTW, Where can those variants you mentioned be obtained?
[This message has been edited by Black Wolf (edited 11-18-2001).]
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The upgraded Atens I'm talking about are more than just weapon variants, in fact their hulls are stronger, and they have 4 more turrets. The upgraded Aten's model is not available yet, but will be, when Winds of Fate (the first campaign of the Eden trilogy) comes out. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
But, if you want to use the Upgraded Aten POF and TBL entry in your campaign, you could email me and I'll send you them. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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I have gunships in my MOD at www.ARMOUREDSTAR.com ("http://www.ARMOUREDSTAR.com")
Blastboat - oh yer, thats good.
Command: Destroy that blastboat guys!
Alpha1:*Silence*
Aplha2:While my leader is thinking it over I would like to say, if I may, What is a blastboat?
Command: Its like a gunship, but diffrent...
Aplha2: How, 'diffrent'?
Command: Its in his MOD and not his...
Aplha2: Ah.... *confused*
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8 Atens VS Sathanes.
All Atens armed with maxims set to disarm.
Bye bye Sathanes. And its relatively fun to watch.
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Hehe. Try that with the Upgraded Atens... 4 more turrets to shoot Maxims from. Muahahah!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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one word, Deimos...
nuff said.
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New Project Leader of the New Dawn Resolution Project in conjuction with the Metal Siren Network and staff member of The Eden Project.
The Metal Siren Network: Freespace 2: New Dawn Resolution - The Eden Project ("http://www.angelfire.com/realm/nd_resolution/")
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Originally posted by Mad Bomber:
Hehe. Try that with the Upgraded Atens... 4 more turrets to shoot Maxims from. Muahahah!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Mad Bomber does love his new toys! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Anyway, I built a couple of gunships a few months ago, before I'd figured out how to use TS properly (back then, I just used segeltuch to stick the turrets on. Argh!). Each one had about half a dozen turrets, and the larger of the two was about 100m long. Maybe I'll dust them off sometime and do them properly.
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GTWC Gryphon
400m long
Pig-ugly
6 Flak, 8 missile turrets
Possibly a bit overgunned (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)
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(http://www.homestead.com/jskgames/files/tech_W_CE.jpg)
Escort Cruiser
The Escort Cruiser is a small, lightweight, and slow cruiser designed to protect other ships with its automatic cannon turrets and missile batteries. It lacks any kind of heavy-hitting weapons, as such it is poorly suited for anti-shipping. It is best used as a last line of defense to destroy enemy strike-craft and cruise missiles.
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...of course as it stands right now it's not much of a threat to anything in the FS universe (I'm using a different damage scale for 'Starfighter')
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I told you that It ("http://www.jskgames.homestead.com/files/home.html") would be done by November, well, mostly anyway...
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Hmph dare come in here and diss Thou Feanris of pogwer
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Bah who needeed the Colossus when all we needed was 30 Fenrises
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Originally posted by Bishop Gantry:
Hmph dare come in here and diss Thou Feanris of pogwer
What he said (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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He's right though.
We could use a few of these convoy defence ships. Whatever you want to call them.
my thoughts.
Gunship: gunships are the right size but the name also denotes use as well as size and gunships are fast attack craft.
Escort cruiser: not bad but it suggests something a bit bigger. this is the sort of thing that defends destroyers in big battle groups.
In current day navy the ships that get used for convoy protection ( excluding Anti submarine stuff) is patrol craft & light frigates.
[This message has been edited by WraithHost (edited 11-24-2001).]
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Originally posted by WraithHost:
He's right though.
We could use a few of these convoy defence ships. Whatever you want to call them.
my thoughts.
Gunship: gunships are the right size but the name also denotes use as well as size and gunships are fast attack craft.
Escort cruiser: not bad but it suggests something a bit bigger. this is the sort of thing that defends destroyers in big battle groups.
In current day navy the ships that get used for convoy protection ( excluding Anti submarine stuff) is patrol craft & light frigates.
[This message has been edited by WraithHost (edited 11-24-2001).]
you know that in current days, even an Apache helicopter is called a gunship? basically, I think a gunship is a "thing" with lots of... guns, yeah!!!
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According to Jane's Warship Recognition Guide
a patrol craft is a ship of 45 to 85 m.
a Gunship is similar but must mount at least 1 76mm cannon.
in FS2 terms a gunship must mount at least 1 Serious beam cannon ie a Terslash .
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Originally posted by WraithHost:
According to Jane's Warship Recognition Guide
a patrol craft is a ship of 45 to 85 m.
a Gunship is similar but must mount at least 1 76mm cannon.
in FS2 terms a gunship must mount at least 1 Serious beam cannon ie a Terslash .
A tiny Fenris, you mean? A patrol craft wouldn't be designed to take on anything bigger than itself, and as such, it would probably be covered in flack and AAAFs rather than anti capship beams. They're designed to take on fighters.
Also, while the modern day warship comparison is OK, you've got to remember FS2 is not set on water. There aren't really any fighter sized boats, are there?
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'Reality is the Playground for the unimaginative'
Member of the Tema Al Diablo ("http://tema_al_diablo.tripod.com") creation team.
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Well yeah, a tiny ship the size of a freighter armed with flak and AAA and ONE moderate beam weapon? Long Range Flak alone could tear these guys a new one.
Ever see two cruisers or corvettes duke it out if they don't have beams enabled?
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The Faustus is classified a Cruiser. It's 168 meters long and is listed that way in fs tech database. My sparta counterpart of it, witch has larger turrets, (still only 6) has a reinforced hull and slower turning rate. It also has no solar sail (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) They have decent firepower but a FS1 fenris can still outgun it, it is only slightly slower but no more manueverable than its leviathon counterpart. Early in the T-V war it was redesignated as a picket cruiser and escort. Many were buildt but decommisioned because they could not hold to a Aten cruiser. Later on merchants, pirates, and syndicates got their hands on them and by the late 2330's they were the most common type of non GTA cruiser on the market. The Antares Federation offering its system inhabinets safe haven from the Shivans (neo feudalism) used these. However, Syndicate marauders and raiders in packs overcame them as did conflicts with the provisional GTA.
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The GVFr Satis makes a good escort-type vessel IMHO. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
The Faustus is classified a Cruiser.
Actually it has the GTSC designation, which I think stands for science cruiser. They said something in the tech database about how it was originally a civilian research vessel or something, after which the GTA started using it for military operations.
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Does anyone else find it... amusing that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/v.gif) olition decided to name thier science cruiser the 'Faustus' class. They seem to have a bit of flair for ironically appropriate don't they. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I told you that It ("http://www.jskgames.homestead.com/files/home.html") would be done by November, well, mostly anyway...
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Sheesh, look up the names 'Petrarch' and 'Hieronymous Bosch' sometimes.
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Originally posted by Black Wolf:
Do any exist? I'm talking about something maybe 80-100m long, about five turrets (probably flak or AAAfs) that go fast and are designed to guard convoys?
I mean, it seems a waste to put a Fenris or Aten on escort duty, when a group of two or three of these cheaper, faster ships would work better, and even be able to split up to engage multiple fighter wings.
If noe do exist, maybe it's time i got off my but and learnt how to mod... Maybe.
It seems to me that it would be cheaper for GTVA to use Aeolus anyway (which can't exploit its SGreens) and a type of 'light carrier' for convoy escorts. Both of these can be used for other stuff, and aren't so mission-specific. Less important convoys might have only a TAC1 modified to include a power plant and a hangar bay and maybe a flak or two (there's a project for you!)
Any fighter carrier and fighters will always be more cost effective than a 'cruiser' since fighters will always be cheaper, not having to have facilities for crew and such.. as long as the carrier doesn't go down (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Of course one might conceive of a 'gunboat tender' like Star Fleet Battles "PF-Tender" where the gunboats dock between battles. Maybe twice the size of a fighter, a flak, a self-defense turret, then some larger variety of primary/secondary weapons bays... would need some disadvantage since such a thing might be really hard for fighters to kill (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
--gunslinger
[This message has been edited by Gunslinger (edited 11-26-2001).]
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Originally posted by aldo_14:
Possibly a bit overgunned (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)
Nothing's ever overgunned... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I'm guessing before the the fighters in the T-V war, there were mini gun boats. The FS version of attack helicoptors. They held decent weaponry thought not for there larger size 45 meters, but were extremely slow reaching 20 ms tops and weak manueverability.
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Originally posted by CP5670:
The GVFr Satis makes a good escort-type vessel IMHO. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Yes. The gunship variant is designated GVGs Satis. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Gunships IMO should be used mainly for anti-fighter roles, since they are generally not big enough to justify their own anticap beams. Besides, the convoys they protect are attacked by pirates, but pirates rarely have anything bigger than a cruiser (which can usually be taken out by fighters and the gunships).
It seems to me that it would be cheaper for GTVA to use Aeolus anyway and a type of 'light carrier' for convoy escorts
Wrong. The Aeolus was discontinued and the GTVA only had 2 dozen of them before the NTF fiasco happened. After Capella, I'd say the GTVA had 7 or 8 Aeoluses left, although this says little of the Aeoluses sold to entities other than the GTVA (pirates, mercs, and such). That's why I thought up the GTC Peleus class in the first place. Cheap, since it's made from Fenris parts, yet about as good as the Aeolus in combat.
Yet another reason to eagerly await Winds of Fate, and the other two campaigns in the Eden Project series. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
As for "light carriers", the correct term is a dropship, which is anything cruiser-to-corvette-sized (300m-800m long) which has a fighterbay. The Moloch falls into this category (it has a fighterbay), therefore I feel it should be redesignated the SDs Moloch instead of SCv.
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Originally posted by Black Wolf:
Do any exist? I'm talking about something maybe 80-100m long, about five turrets (probably flak or AAAfs) that go fast and are designed to guard convoys?
I mean, it seems a waste to put a Fenris or Aten on escort duty, when a group of two or three of these cheaper, faster ships would work better, and even be able to split up to engage multiple fighter wings.
If noe do exist, maybe it's time i got off my but and learnt how to mod... Maybe.
Somtaaw Dervish(Multibeam) Frigate. Deimos size, 5 light, fast firing, accurate Ion beams.
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I'd like to see a light scout cruiser or something small with a crew of a dozen or so
Btw for the Regulas Syndicate ive turned the zephrym gas miner into a a Syndicate marauder stripped down to almost no nonessential weapon, it can cruise at around 40 ms but suffers from an extremely weak hull and less weapons than for other 150+meter ships. Its for hit and runs but is easily destroyed when matched with a fenris or Sparta.
I'm also gonna make bird of prey raiders for them to use as well for convoy assaults, they too will lack sufficient weaponry for all out assaults but will rock for their lightning attacks