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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CmdKewin on November 26, 2001, 02:46:00 pm

Title: what the....
Post by: CmdKewin on November 26, 2001, 02:46:00 pm
 (http://mypage.bluewin.ch/p98/images/fxmod/5.jpg)

help!

here is my .COB.
 http://mypage.bluewin.ch/p98/files/fxmod/Drydock.zip (//"http://mypage.bluewin.ch/p98/files/fxmod/Drydock.zip")
Title: what the....
Post by: Nico on November 26, 2001, 02:51:00 pm
well, contact kazan and provide a copy of this model?
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) sorry couldn't help myself
Title: what the....
Post by: Fulgrymm on November 26, 2001, 03:37:00 pm
Well, it worked fine when I tried converting it, though I used v0.98.4r of PCS.
Title: what the....
Post by: Thorn on November 26, 2001, 03:55:00 pm
It does the same thing when I try to convert the MBF....
I just use Gary's...
Title: what the....
Post by: CmdKewin on November 26, 2001, 03:59:00 pm
you mean cob2fs2, right? but it doesn't keep Hierarchy... any way, where can i get v0.98.4r of PCS?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) anyone kind enough to send it to me via email?
[email protected]. I can't wait to see my model completed, at last...
Title: what the....
Post by: Anduril on November 26, 2001, 06:38:00 pm
What program are you using to build the hierarchy? If it's a really early TS, the COB file format is a little different and PCS won't take it. Try saving it as a SCN file instead...PCS can handle those too.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: what the....
Post by: Eth on November 26, 2001, 07:30:00 pm
Gary's program does retain the hierarchy of a properly created COB file when converting to POF.  Dunbar station and the Xanthus cruiser were both done using it without any problems  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (used the windows version dated 6-20-00)

Regarding the stack overflow problem with PCS... it just doesn't like some models  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: what the....
Post by: LAW ENFORCER on November 26, 2001, 07:58:00 pm
I had that... then I redduce polys of all subobjects (to about 800, but it was over 1000 so it MIGHT be linked to that, then again it may be the version of winamp you have (i.e. nothing to do with this) and it worked...
Title: what the....
Post by: Anaz on November 26, 2001, 10:32:00 pm
Been there, done that  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) the problem you have is that you have too many intersecting faces, or faces that are too close, try spacing your subobjecs out a bit, always worked for me.

------------------
_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: what the....
Post by: CmdKewin on November 27, 2001, 05:25:00 am
i'll try that...sigh... *doing the model form scratch again and again...*... those silly flipped down faces...
Title: what the....
Post by: Fulgrymm on November 27, 2001, 05:42:00 am
So I take it no-one else managed to get it to work? Well, I've sent you the pof that I generated, and I'll send you the version of PCS I used later if you want it, so you can try it yourself.
Title: what the....
Post by: Kazan on November 27, 2001, 04:18:00 pm
that messages means that the 18-permutation avoidance alogrithm was overloaded with poly's centered on the same point

a BSP split is recursive - the function keeps calling itself - infinite recursion is impossible becase it'll push so many function records onto the "stack" (list of functions in the execution chain - LOFO [Last On First Off]) that it runs out of space adn the program crashes

it compiled for me right off the bat (PCS 1.0)




[This message has been edited by Kazan (edited 11-27-2001).]
Title: what the....
Post by: Nico on November 27, 2001, 05:16:00 pm
 
Quote
Originally posted by Kazan:
that messages means that the 18-permutation avoidance alogrithm was overloaded with poly's centered on the same point

a BSP split is recursive - the function keeps calling itself - infinite recursion is impossible becase it'll push so many function records onto the "stack" (list of functions in the execution chain - LOFO [Last On First Off]) that it runs out of space adn the program crashes

it compiled for me right off the bat (PCS 1.0)


[This message has been edited by Kazan (edited 11-27-2001).]

easy way to fix that w/o trashing the model: rotate some edges  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) quick and easy to do
Title: what the....
Post by: LAW ENFORCER on November 30, 2001, 06:53:00 pm
Ah! that'll be why it worked when I reduced polys!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
gooddie! (?)