Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Goober5000 on April 24, 2003, 07:53:00 pm

Title: Next Source Code Chat
Post by: Goober5000 on April 24, 2003, 07:53:00 pm
With all the new features and bugs added in the last few weeks, it's high time for another SCP developer meeting - as I recall, the most recent one was back in January.  I talked with Inquisitor, and he's letting me run it - so I thought it'd be good to have it this Saturday, 4/26, at 2 PM EST (6 PM GMT).

On the agenda...


If anyone else has any suggestions, post them in this thread, and they'll be added.

Here's how to find us...
IRC:
Server: //www.maxgaming.net port 6667
Channel: #fs2source

Alternatively, use the web-page-based IRC client at http://www.shatteredstar.com/irc/index.html and type /join #fs2source to join the proper channel.
Title: Next Source Code Chat
Post by: Inquisitor on April 24, 2003, 08:37:26 pm
Use this till I sort out why the IRC client went bye bye :(

http://www.shatteredstar.com/irc/index.html
Title: Next Source Code Chat
Post by: phreak on April 25, 2003, 08:19:15 pm
ugh i may arrive late as i have something going on starting at noon
Title: Next Source Code Chat
Post by: kasperl on April 26, 2003, 03:36:55 am
is this just for coders, or not?

i'd like to watch, and perhaps give a suggestion, as long as i'm not in the way.
Title: Next Source Code Chat
Post by: Goober5000 on April 26, 2003, 12:58:17 pm
It's a developer-themed chat, although everyone is welcome.
Title: Next Source Code Chat
Post by: Sesquipedalian on April 26, 2003, 01:21:18 pm
AI enhancements have been a hot topic lately.  Maybe we should discuss that.
Title: Next Source Code Chat
Post by: Goober5000 on April 26, 2003, 01:32:16 pm
Bleah.  The chat has been cancelled due to lack of participation.  Sesq and Phreak get a cookie; the rest of you get the hairy eyeball. ;)
Title: Next Source Code Chat
Post by: Bobboau on April 26, 2003, 06:04:24 pm
sorry I was sleeping...:doubt:
Title: Next Source Code Chat
Post by: kasperl on April 27, 2003, 11:25:57 am
Quote
Originally posted by Goober5000
Bleah.  The chat has been cancelled due to lack of participation.  Sesq and Phreak get a cookie; the rest of you get the hairy eyeball. ;)

oh, cr*p, i hit my head on a kitchen closet 10minutes before the chat, i kinda forgot to log on, srry guys.
Title: Next Source Code Chat
Post by: CP5670 on April 29, 2003, 01:28:12 pm
so...did anything come out of this? Any idea when fs2_open will be fixed up again? (i.e. all the features merged into a single exe)

I would have come but I probably wouldn't have been of much use since it looked like this was mostly for programmers.
Title: Next Source Code Chat
Post by: Goober5000 on April 29, 2003, 02:15:15 pm
No, nothing really happened at the meeting.  There's pretty good agreement about what needs to be done next - bug fixing and re-merging lost features - but we'll need to work out the logistics of who does what, how.  We definitely want to get the project stable again before we release 3.6.

It's good for non-coders to come, though, because they get an idea of what makes the coders tick and often they can contribute helpful suggestions for improvement.
Title: Next Source Code Chat
Post by: kasperl on April 30, 2003, 06:28:37 am
are there plans for another meeting soon? if so, make sure you pimp it all over the fourms,and mail/pm the coders, so everybody knows about it. this might seem excessive, but the more pimpige, the better IMHO. (at least for something as impotant as an live SCP thread, not for every campaign.)