Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: StratComm on April 25, 2003, 04:51:19 pm
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I recently got to playing with the Archangel source model, and I've come up with a new release build. The much-malaigned candlestick turrets, which fire LRBBlue beams, have been updated with a new beam turret. Here's some pics of the changes:
(http://www.duke.edu/~cek6/newcannon1.jpg)
(http://www.duke.edu/~cek6/newcannon2.jpg)
(http://www.duke.edu/~cek6/newcannon3.jpg)
Be warned, this model won't open with most editors, only PCS. It does work fine in FS_open_3_5.exe, and should in later versions. Go to the link in my sig, here (http://www.geocities.com/cek_83/archangel_download.html), to get it.
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:ick
Those just look weird. Make them wider and flatter, and get rid of the prongs, then they'll look much better.
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Prongs: They are supposed to be based off of the same technology as the main beam, only several orders of magnitude smaller. Thus the claws. I also have a double-barreled alternate, but I don't have the conversion done on that one.
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Originally posted by StratComm
Prongs: They are supposed to be based off of the same technology as the main beam, only several orders of magnitude smaller.
I know, that's obvious. But it looks really strange since they're not aligned on a main axis. They're just kind of glued onto there, and look like they could snap off. Inset them more.
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Found in the Readme
Also, the firepoints on turrets 02 and 03 are extremely haphazardly guessed at (as neither modview or Aurora would open the model)
It works in modelview for me.
Anyway try these for the normals and firing points for turrets 2 and 3
Normals: 0,1,0 and 0,-1,0
Firing points: 0,140,0 and 0,-140,0
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You are right GE, they should be inserted into some kind of turret model. I'll see what I can come up with. And Spicious, could you tell me what version of ModelView you are using?
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Yeah, they don't look like they belong. You need some kind of bigger heaveier mont.. and the prongs, well, just anywhere on the ship, they look silly. I think it has to do with the fact that they couldn't have much of any firing arc and they look, as said, glued on the hull.
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It's just a version of modelview 1.0 beta 05 where the limits have been increased by Vasudan Admiral. It can be found here. (http://www.hard-light.net/forums/index.php/topic,13872.msg260405.html#msg260405)
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Originally posted by Knight Templar
Yeah, they don't look like they belong. You need some kind of bigger heaveier mont.. and the prongs, well, just anywhere on the ship, they look silly. I think it has to do with the fact that they couldn't have much of any firing arc and they look, as said, glued on the hull.
They are rotating turrets, that's why the base and the upward normal. They are supposed to swing around and defend the Archangel's vulnerable spots (everything besides the forwar firing arc) so they actually have a very large firing arc. I'm playing with the effect some, nesting them in larger housings for one thing and shortening the arms.
EDIT: Here's what I've managed to come up with. It's in action this time, so you can actually see the turret in combat position.
(http://www.duke.edu/~cek6/beamturret1.jpg)
(http://www.duke.edu/~cek6/beamturret2.jpg)
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glowmapping? ;7
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Ahh, much better. I see what you're doing now. :nod:
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Ah, I have too seen the light. Before I thought you meant they were just like trees sticking up out of the ground. Much better now, although I must say, those guns are huge
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Interesting ship
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2 things though...
First is that an error in mapping? there is an extra part of the blue dish map that is distracting and I think shouldn't be there (on the turrent base part as you face the gun).
Second make the base part able to take another texture different than the gun itself, it blends too much together and it doesn't appear to be two parts. It looks like one molded piece) try a lighter color of deck plate to show there is seperation between the gun and the hull. For standard elevated turrents they achieve this by coloring the ends of the barrels where they meet the turrent base. but you gun is vastly different in design. But it is a neat design I think! Good Job!!!
If you are available care to fool around and make turrent for my SDF-4 and fleet of other ships????
[edited] Please excuse the earlier typos, I was half-asleep! BUt it was worth it SAAB got a major boost (but I can't tell you guys anything, yet...) :p
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I want to see it firing...the beam must be hugh as is the cannon...something like a pulsebeam would be great.
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here it is firing...
(http://www.duke.edu/~cek6/beamfire1.jpg)
(http://www.duke.edu/~cek6/beamfire2.jpg)
(http://www.duke.edu/~cek6/beamfire3.jpg)
(http://www.duke.edu/~cek6/beamfire4.jpg)
I've still got a tiny bit of work to do before it's released, so I'll see about perhaps changing that blue part underneath and fixing some minor details. On a side note (and I feel stupid for asking already), how does one slow down turret rotation speed?
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Nice Beam !! :yes:
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Yes, nice:yes:
Does the beam come with the ship?
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Originally posted by SKYNET-011
Yes, nice:yes:
Does the beam come with the ship?
Yes :nod:
It's just a blue version of the LRBGreen, originally made by Xerxes I believe. The table and the credits for the beam are in the readme. The main cannon is what is really special, but this beam is more than capable of fendin off destroyers.
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Originally posted by StratComm
On a side note (and I feel stupid for asking already), how does one slow down turret rotation speed?
From my tutorial on tables. (http://www.3dap.com/hlp/hosted/fsport/tutorial/vp_tut.html)
$Subsystem: turret06, 2, 1.0
$Default PBanks: ( "Subach HL-7" )
;These are the subsystem definitions. You must have the name
of the subsystem, as specified by the model; the percentage of
hitpoint damage that must be done to destroy this subsystem;
and the rotation time (for rotational turrets.)
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D'oh! I knoew that was for something. Oh well, I guess that just means I need to up that value by about 10x then.
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Im more intrested in your ship hud icon .. what shi is that?? :D
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Originally posted by Sheepy
Im more intrested in your ship hud icon .. what shi is that?? :D
GTF/SOF Banshee, by Aldo. Very fast fighter, so I like to use it when taking screens. It's either on HLP or F2S, though I can't remember where.
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The Banshee. You should know it, it's in the DatDB files :p
EDIT: :p :p
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Holy...Christ. A GTDn Archangel with swiveling Super-Blue turrets?
:shaking: :shaking: :shaking:
*runs*
*smacks Sheepy on the way out for asking about the Banshee fighter*
*keeps running*
:D
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Originally posted by Su-tehp
Holy...Christ. A GTDn Archangel with swiveling Super-Blue turrets?
:shaking: :shaking: :shaking:
*runs*
*smacks Sheepy on the way out for asking about the Banshee fighter*
*keeps running*
:D
No, not superblue. Just Long Range Blue, but still very powerful. Those guns hardly fire, unless there is a target above forward or below aft.
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I thought Venom made the Banshee...
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It looks better in action! (did you cut the spur length? looks better now just enough to contain the enegy ball - warmup). Talk about a facelift for the Archangel! I for one am defiantely keeping my eyes on this thread for when it's ready! ;)
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Those light panels are too big, imo. Instead of a few lights in important areas it just becomes a smear of colors and kills the effect, IMO.
Just a point I felt I had to mention.
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ok, download updated. Go here (http://www.geocities.com/cek_83/archangel_download.html) or follow the link in my sig to grab the newest version.
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Are there any pics of the main beam in action?
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I 've no words to congratulate you StratComm!!!
The Archangel is by far the better Colossus size ship designed........
Those new turrets are great!!!
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A long time ago, few after the first release of the Archangel, you showed a Vasudan like ship.
I don't remember well now, but I guess it was supposed to be the Archangels counterpart.
Am I mistaken??? What happen to that Vasudan Beauty??
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Sorry, I didn't read about the GVD Hedetet.......
I was speaking about that beauty!!!!
I was mistaken, It's a destroyer and not the counterpart for the Archangel....... But it is by far an excellent vasudan design, it has the Hatshesput lines.... great!!!
Still waiting for an Archangel's counterpart...... Maybe the next design from StratComm??? How knows???
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There are already several ships in his fleet, but the best counterpart would have to be the Phoenix carrier. I really think you should check out his webpage. (http://www.geocities.com/cek_83/index.html)
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Looks like he needs to update his fleet pics some :drevil:
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Good God, the Hedetet looks SWEEEEEEEET....
Hey, KT, about the Hedetet, all I can say is: :drevil: ;7
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*wonders why Stratt thought we rejected it*
meh. it's all good.
I did notice something. Those two forawrd beams are right above the fighter bay. Wouldn't that kinda suck if you were launching in the middle of a battle and got uh.. fried ?
Edit: err... isn't this the wrong thread su? :p
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Originally posted by Knight Templar
I did notice something. Those two forawrd beams are right above the fighter bay. Wouldn't that kinda suck if you were launching in the middle of a battle and got uh.. fried ?
Read it's tech description ;)
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Whoa, very nice indeed! Swivelling beam turrets have never looked this good. Did you sort out the slight geometry problems on the model as well, StratComm?
Kudos on the Hedetet too. It's the best Vasudan capship I've seen without a doubt.
Sid.
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Originally posted by SadisticSid
Whoa, very nice indeed! Swivelling beam turrets have never looked this good. Did you sort out the slight geometry problems on the model as well, StratComm?
Sid.
You mean the fly through faces? I haven't figured out how to get rid of those yet. I need to run it through the new PCS's conversion instead of the old and see if the debugged sortnorm thing helps that issue at all, but there is too much work in resetting all 71 turrets to just do that on a whim.
EDIT: I retract that last statement. I have now updated my webpage with a new version of the archangel, and while I have not collided with every face, I have not yet encountered any fly-through faces. If no other problems arise, this may be my last update of the Archangel.
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Sorry, this is a bump, but I don't want this release to slip through the cracks. It's too much of an improvement to miss out on.
Archangel Download Page (http://www.geocities.com/cek_83/archangel_download.html)
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Originally posted by StratComm
(http://www.duke.edu/~cek6/beamfire3.jpg)
I love the charging effect in FS2. Nice shot, I hope you didn't get fried when it released its fire. :D I like the model, too. ;)