Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: StratComm on April 26, 2003, 09:30:56 pm

Title: New ship - missile frigate
Post by: StratComm on April 26, 2003, 09:30:56 pm
This has been shown before, but I've gotten the Ajax missile frigate completed, along with a custom torpedo for its long range launcher.

(http://www.geocities.com/cek_83/ajax1.txt) (http://www.geocities.com/cek_83/ajax2.txt)
(http://www.geocities.com/cek_83/ajax3.txt) (http://www.geocities.com/cek_83/ajax4.txt)
(http://www.geocities.com/cek_83/ajax5.txt) (http://www.geocities.com/cek_83/ajax6.txt)

Get it here (http://www.geocities.com/cek_83/ajax_download.html)
Title: New ship - missile frigate
Post by: Solatar on April 26, 2003, 09:32:10 pm
Sweet.:devil:
Title: New ship - missile frigate
Post by: Knight Templar on April 26, 2003, 09:39:21 pm
Screens: :no:


Ship: :yes: :yes:

:p :)

EDIT: :lol: everybody is more intrested in the banshee than Stratt's ships. I think he should just make a new variation of the banshee :D
Title: New ship - missile frigate
Post by: Deepblue on April 26, 2003, 09:39:33 pm
Is that banshee glowmapped?
Title: New ship - missile frigate
Post by: StratComm on April 26, 2003, 09:41:50 pm
yeah I was playing with photoshop.  I figured someone'd already done it, and just did them to save searching, but I'll be happy to release them.  That is if Venom doesn't mind :)
Title: New ship - missile frigate
Post by: Sigma on April 27, 2003, 04:48:35 am
Hey StratComm, is it OK when I use the GTC Hyperion, the GTD Raynor and the missile frigate for my campaign?
Title: New ship - missile frigate
Post by: Whitelight on April 27, 2003, 05:56:26 am
Fred and fs2 will crash opon loading, a problem with the weapons table entry.. I found the error...;)

In the field in the weapons tbl cargo size, this is blank, should be  
$Cargo size:   1.0

So if anyone tries it, make sure this is in the Starshaker Torpedo entry

Have a nice day:D

(edit) Oh and that`s a really neat corvette you got there dude, haven`t tried the torp yet but I will..:yes:
Title: New ship - missile frigate
Post by: Spicious on April 27, 2003, 07:13:38 am
How about changing
Code: [Select]
$POF file:                      ajax2.pof-backup.pofto
Code: [Select]
$POF file:                      ajax.pof
Why does the model have a primary firepoint? :confused:

It is quite good though:yes:
Title: New ship - missile frigate
Post by: Whitelight on April 27, 2003, 07:25:34 am
Blew the ****e out of a destroyer with it though!!! from far away, it didn`t have a chance;7  For a corvette it is powerful indeed:p

The primary fire point will not work unless it is flaged a fighter, but who in there right mind would do that to this ship:wtf:
Title: New ship - missile frigate
Post by: StratComm on April 27, 2003, 10:45:59 am
Quote
Originally posted by Spicious
How about changing
Code: [Select]
$POF file:                      ajax2.pof-backup.pofto
Code: [Select]
$POF file:                      ajax.pof
Why does the model have a primary firepoint? :confused:

It is quite good though:yes: [/B]


oops, that was from editing.  Fixed.

Quote
Originally posted by Whitelight
Fred and fs2 will crash opon loading, a problem with the weapons table entry.. I found the error...;)

In the field in the weapons tbl cargo size, this is blank, should be  
$Cargo size:   1.0

So if anyone tries it, make sure this is in the Starshaker Torpedo entry

Have a nice day:D

(edit) Oh and that`s a really neat corvette you got there dude, haven`t tried the torp yet but I will..:yes:


Fixed that too.  Not entirely sure how that happened.

Quote
Originally posted by Whitelight
The primary fire point will not work unless it is flaged a fighter, but who in there right mind would do that to this ship:wtf:


The firepoint is there so that the ship will try to align its forward missile batteries with its target, instead of broadsiding where its main missiles can't target.  it has no table entry, as I never created the dummy weapon for targeting, but that's why its there.

As for use, all of the models on my website are public, so anyone can use them in their campaign.
Title: New ship - missile frigate
Post by: Petrarch of the VBB on April 27, 2003, 12:59:47 pm
Truly, you deserve some wort of award for your services to the Moddelling world.
Title: New ship - missile frigate
Post by: Shrike on April 27, 2003, 02:44:33 pm
Ok, I can't make heads or tails of what I'm seeing, it's just a black blob.  I'm sure if it was actually visible I would like it.
Title: New ship - missile frigate
Post by: StratComm on April 27, 2003, 02:56:45 pm
sorry, I guess the pics with no background and a nearly black ship could be tough to see if your brightness settings aren't high.  Here's a truespace render.

(http://www.duke.edu/~cek6/ajax.jpg)
Title: New ship - missile frigate
Post by: phreak on April 27, 2003, 04:15:54 pm
much better
Title: New ship - missile frigate
Post by: Shrike on April 27, 2003, 04:40:03 pm
Indeed.  Looks pretty cool.
Title: New ship - missile frigate
Post by: Deepblue on April 27, 2003, 05:19:48 pm
Stratcom could you please post the glowmapped banshee that looks very sweet!
Title: New ship - missile frigate
Post by: StratComm on April 27, 2003, 05:28:00 pm
See thread "Glowing Banshee" on this forum.
Title: New ship - missile frigate
Post by: Whitelight on April 27, 2003, 07:25:14 pm
There isn`t any corvette that I have that can get in beam weapons range before it is turned to toast :yes:  You have a very mean design there, great work stratcomm:D
Title: New ship - missile frigate
Post by: Shrike on April 27, 2003, 07:43:35 pm
Quote
Originally posted by Whitelight
There isn`t any corvette that I have that can get in beam weapons range before it is turned to toast :yes:  You have a very mean design there, great work stratcomm:D
Ehh..... subspace drive? ;)
Title: New ship - missile frigate
Post by: Whitelight on April 28, 2003, 06:18:17 pm
Humm didn`t think of that, since it only has fighter beams a corvette could jump in close to it and open up on the ajax or one could jump out before the hull went critical, but then that would take all the fun out of it:D
Title: New ship - missile frigate
Post by: IPAndrews on April 29, 2003, 11:02:01 am
It's barmy. it's ugly as sin. I love it! :) I especially like the wings for atmospheric flight.
Title: New ship - missile frigate
Post by: Petrarch of the VBB on April 29, 2003, 02:47:32 pm
Quote
Originally posted by Whitelight
Humm didn`t think of that, since it only has fighter beams a corvette could jump in close to it and open up on the ajax or one could jump out before the hull went critical, but then that would take all the fun out of it:D


Ahh, but you might not be able to jump out if the hull was critical. It would likely collapse due to the high stresses of acceleration. or something.:D