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Off-Topic Discussion => General Discussion => Topic started by: Petrarch of the VBB on April 28, 2003, 09:02:17 am

Title: Deus Ex 2.
Post by: Petrarch of the VBB on April 28, 2003, 09:02:17 am
I saw in PCZONE this month, a preview of Deus Ex 2, and I have to say!

OH MY GOD! THIS WILL BE AMAZING!
Title: Deus Ex 2.
Post by: CP5670 on April 28, 2003, 09:09:51 am
Any link? or was this in a hard copy of the magazine?

This is one game I want to buy immediately when released...
Title: Deus Ex 2.
Post by: Hudzy on April 28, 2003, 09:52:44 am
Me too. I think they made a bad move by shortening it compared to the last one though.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on April 28, 2003, 02:07:33 pm
Quote
Originally posted by CP5670
Any link? or was this in a hard copy of the magazine?


Hard copy I fear. I can have more information up soon. I just started this thread in a moment of desperation at the end of school in order to get people posting. There were 23 members on the board but no-one was posting!

Anway, DX2, apparently it is going to have some Ultra-Physics, with the dynamic lights, which can all be moved at your will, and so can all objects. there will be ragdoll death-ness, and apparently so much gore it will be sickening enough to disaude you from completing your objectives simply by killing all the enemies!;7
Title: Deus Ex 2.
Post by: diamondgeezer on April 28, 2003, 02:50:19 pm
I want to see brains splattering up walls and realistic entrance and exit wounds. Oh, and proper comedy limping after leg shots.

Not that I kill many people in DX, but when I do I like it to be accurate :)
Title: Deus Ex 2.
Post by: 01010 on April 28, 2003, 03:16:45 pm
I'll be glad if this one is shorter. Don't get me wrong DX was a great game but it started to drag on for me when you got to the Chateau in France. Oh yeah, it crashed every time I got into the maze behind it, I think that may have stopped me playing aswell.

Off Topic but hey, I've made the EVE:Online beta, got the E-mail today. Woo Hoo
Title: Deus Ex 2.
Post by: Stryke 9 on April 28, 2003, 09:35:20 pm
SHORTER? Bah. It's got a lot less replay value, what without a map editor, so you want it to be as long as possible. You get bored, just stop playing. If you really need to know the end or something, there are thousands of sites that will be happy to ruin it for you.

Plus, you skipped out at the chateau? You missed the mech battle!:D
Title: Deus Ex 2.
Post by: pyro-manic on April 28, 2003, 10:40:25 pm
Deus Ex was a cool game, but there was one thing I HATED about it -  the skills upgrade system. I hate it when games with this kind of skill improvement system start you off at the level of a blind baby. I mean, I've never fired a real gun in my life, but I'm damn sure I could shoot someone in the face from three metres away! Also, the weapons were almost entirely useless - the assault rifle burned through most of a magazine to kill one measly soldier! I ended up using the sword thingy ( I forget what it was called) and a massively customized stealth pistol (with extended clips, scope, laser dot, etc) for kiling anything short of a battle robot.

I liked the twists in the plot, and the open-ended climax, so the new game has huge potential. I just hope they improve the RPG side of things, and give you a more realistic level of skill for each area to start with - for a nanotech-equipped, state-of-the-art killing machine, JC Denton wasn't very good at pretty much anything to begin with. I'd have fired the trainers, myself! :)  A System Shock 2-style thing, where you choose a career path to determine your area of expertees and then expand on it (if you want), or learn new stuff.
Title: Deus Ex 2.
Post by: Stryke 9 on April 28, 2003, 10:44:25 pm
I dunno, I wasn't too bad at the start.

One thing I can't get, though, is what the hell the Assault Shotgun is in there for. It's just sad. It shoots these sad little BBs in the general direction of whatever you pointed it at, and I can just walk up to the guys with 'em and take them out from close range. I tried using one a while back, eventually I just switched to the pistol because it was so pathetic. At least the assault rifle did some actual damage, you could eventually kill a guy with it. And it had those cool HE grenades. Rapid refire on those saved me a buncha times.
Title: Deus Ex 2.
Post by: RangerKarl on April 29, 2003, 02:59:57 am
I just stuck with my sniper rifle. Damn thing could break doors down o_O
Title: Deus Ex 2.
Post by: Stryke 9 on April 29, 2003, 03:02:58 am
Aye, but getting ammo for that thing is like trying to find a safe place to put your dick on the lower east side. The cathedral mission kept me on for a little, but then I upgraded my rifle skill, found that due to the roughly 50 accuracy mods I'd stuck in the thing it was now like a friggin' rock for about half a mile, and used up all my ammo taking out guys from blocks away.
Title: Deus Ex 2.
Post by: CP5670 on April 29, 2003, 03:05:47 am
I actually thought that the assault shotgun was too good; you need to get master skill with rifles to use it correctly, but then you can instantly focus all of the projectiles onto one point (it doesn't make sense, but that is what happens). A single hit on the head or two anywhere else with that kills a guy even from fairly large distances. Same goes with the assault rifle actually, but with that you have to hit the guy on the head; anywhere else and it will take forever to kill him. The AIs suck with it though and hit their friends accidentally all the time.

I wonder if they will have the comedy bugs and glitches that were there in the first game... :D
Title: Deus Ex 2.
Post by: diamondgeezer on April 29, 2003, 06:39:19 am
Weapons were a bit of a worry with DX. I suppose we're all used to games where you shoot in a fairly straight line, but then DX isn't a FPS. All the same, it would be nice to be able to hit a barn wall from inside a barn when you begin the game. And by God does the assault rifle need fixing.

DG's weapons o' choice:




Question - would being able to shoot out cameras with regular bullets make the game too easy?
Title: Deus Ex 2.
Post by: RangerKarl on April 29, 2003, 10:06:50 am
I like to think of the as super-futuristic bulletproof cams. But I really, really wished I could fly that helicopter. Anyone else feel that way?
Title: Deus Ex 2.
Post by: Stryke 9 on April 29, 2003, 11:46:17 am
Er... with the exception of the crossbow, you DO shoot in a pretty much straight line. Your accuracy can be off, but you don't have to compensate for range or anything...
Title: Deus Ex 2.
Post by: CP5670 on April 29, 2003, 12:32:06 pm
You actually can shoot out some of the cameras with a master-level sniper rifle. Explosives also work, but that would kind of defeat the point due to the loud noise. :D

This is my usual combination:
riot prod
dragon's tooth
assault rifle
assault shotgun
sniper rifle
crossbow
GEP gun
LAMs

Regarding the skill system, what would be really neat is if the skill points were done away with entirely and you got better at weapons with lots of practice. The game could see how many guys you have killed with each weapon and automatically adjust your accuracy/reload time/etc. based on that.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on April 29, 2003, 03:12:53 pm
I don't carry more than one type of explosive, which is usually grenades for the assault rifle.

I tend to carry:
stealth pistol
Sniper Rifle
Assault Rifle
Crossbow
Assault Shotgun
Dragon's Tooth

and that's about it. I use the nano sword for nearly everything.

annoys me how you pick up everything from a corpse, why can't you selevt what to pick up, like in SS2?
Title: Deus Ex 2.
Post by: Stryke 9 on April 29, 2003, 03:14:17 pm
Why the sword, though? It's so... useless. And it takes up a ****load of space, too.

If someone's close enough that you can use that thing, you have a problem, anyway.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on April 29, 2003, 03:27:08 pm
Well don't let this get out, but:

Spoiler:
I tend to cheat, because I am crap
Title: Deus Ex 2.
Post by: silverwolf on April 29, 2003, 06:57:00 pm
my 3 main weapons or 4 are the: assult rifle,assualt shotgun,
dragons tooth sword and LAMs

if its dealing with jojo fine or some other person with attitude the  crossbow then i hack their unconsince body  with the sword till there body turns into thopse meaty chunks
Title: Deus Ex 2.
Post by: pyro-manic on April 30, 2003, 06:47:34 am
Stealth Pistol + Sword + Sneaking about like a sneaky thing = lotsa dead bad guys.

Stryke: The sword is one of the most powerful weapons in the game. It's excellent for killing those Men-In-Black robot guys - you sneak around, then run up to him, smack him in the face with it, then leg it before he explodes. It kills nearly all enemies in one or two hits, and you can't run out of ammo! :nod:

All you need is that, the stealth pistol, and maybe the sniper rifle, and you're sorted (the wristbow with tranqs and a scope is useful as well, but not vital). Then all you need is a GEP gun or a stack of LAWs to deal with the sentry and battle droids. Sorted! :)
Title: Deus Ex 2.
Post by: Stryke 9 on April 30, 2003, 03:07:15 pm
MiB you can waste with a couple clean shots to the head. Or get them with the tranq crossbow and finish 'em off with a sniper shot after backing off and letting them chase you for a bit, you never have to get in nanosword/flamethrower range.

And battle bots? You just run like hell, they're easy to avoid and next to impossible to kill. I've expended my entire stock of GEP gun ammo at those things and never seen them flinch.;)
Title: Deus Ex 2.
Post by: diamondgeezer on April 30, 2003, 04:28:05 pm
Set an MiB on fire, and he burns for ****ing ages. Whilst screaming.
Title: Deus Ex 2.
Post by: CP5670 on April 30, 2003, 04:38:59 pm
Yeah, the MIB is very strong compared to the other guys. He looks really funny when running though since he waves his arms all over the place; for example, the guy with the assault rifle in the MJ12 pacific rim lab area (he is standing near the electrical spark things) only has a single clip and no other weapon, so he just starts running away after using that up.
Title: Deus Ex 2.
Post by: Stryke 9 on April 30, 2003, 07:45:52 pm
Dunno about that. Hit the gaggle of MIB in the 'Ton with a WP rocket (at extremely close range, I'm surprised I survived) and they lasted about a second before going pop. Somehow, I also got an assault shotgun outta the deal- one of 'em must have dropped it before exploding for some reason.
Title: Deus Ex 2.
Post by: diamondgeezer on April 30, 2003, 08:04:44 pm
A WP rocket, yeah. Just lick 'em with your flame thrower, that does the trick :)

Question - do you try and save Paul, and how often do you pull it off?
Title: Deus Ex 2.
Post by: Stryke 9 on April 30, 2003, 08:46:17 pm
No room for the flamethrower, and the GEP gun's so much more fun. And useful. Take on a mech with sabot rounds, yeah, go ahead, meatloaf.:lol:

And, ah... well, I tried in that after ducking out the window I changed my mind and went back, but he'd dissapeared by then, and instead I had a meeting with said Men in Black. So I guess I'm gonna have to replay the game yet again.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 01, 2003, 04:18:55 am
I think I managed to save paul, but I don't know how. I sort of just blasted all the MiB and Unatco, as for some reason I had an assault shotgun.
Title: Deus Ex 2.
Post by: The Claw on May 01, 2003, 04:44:06 pm
I decided once that I was gonna save Paul and it was suprisingly hard. I had to plant a gas grenade out in the corridor before the action started, then when the door blew chuck a LAM to detonate it. After that, I bounced one off the wall one way, another the other to take out the MiB's. Then I had to rush the sniper and take him out, and then bombarded the foyer with gas grenades and a few LAM's before Paul could run down there and get his arse shot off. After that just picked off the remaining guys with the Sniper Rifle.
 I don't know what you mean about the battle bots (if you mean the big stompy ones) cause you an take them out with one GEP round (at least I did on realistic).
Title: Deus Ex 2.
Post by: Stryke 9 on May 01, 2003, 05:03:12 pm
Maybe Realistic's different. Dunno. I used at least four on one in medium and it just kinda sat there. It was the one in the MJ12 base under UNATCO, and I'd already shut it off, so maybe it was set up for invulnerability or something.
Title: Deus Ex 2.
Post by: The Claw on May 01, 2003, 05:09:15 pm
Yeah, I'm sure it only takes one 'cause I remember on the first level going to the ocean labs (after you rescue savages daughter) destroying the one patroling around the base from where you start with a single GEP rocket. Also only takes one LAW shot as well- I used that where you just said.
Title: Deus Ex 2.
Post by: diamondgeezer on May 01, 2003, 05:21:54 pm
The big mechs take more than one GEP round to knock off, and I think even two LAW rounds - that said, you weren't hitting them with WP rounds by mistake, were you?

Anyway, another I'd like in DX2 - the awful accents. They were fantastic. The two australian birds outside the Lucky Money had me in stitches, and I never did work out exactly why Gordon Quick was so amusing to listen to :)
Title: Deus Ex 2.
Post by: The Claw on May 01, 2003, 05:33:14 pm
Quote
Originally posted by diamondgeezer


Anyway, another I'd like in DX2 - the awful accents. They were fantastic. The two australian birds outside the Lucky Money had me in stitches, and I never did work out exactly why Gordon Quick was so amusing to listen to :)


I agree with you on this one mate! Also let's see some proper dodgy euro accents like in Giants... the Meccs are classic! (Though personally I want a proper West Country accent. Now THAT would be good;))

 As for the other, I KNOW I took out that bloody mech with one LAW, but the more I think about it the less certain I am about the GEP- it might have been two.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 02, 2003, 01:31:36 pm
I demand to have all sorts of accents in DX2.

A west country one, as you say, would be good.

"ooo, arr, now I werrk forrr thee Illoominarti!
Title: Deus Ex 2.
Post by: pyro-manic on May 02, 2003, 07:49:47 pm
:lol: :lol: :lol:

:shaking: :shaking: :shaking:

Scary...so scary....:shaking:

A thing I've noticed (nothing to do with DX2 whatsoever, but hey...) is that pirates all have a terrible west country accent:

"Arr, get off moi laaand, or yee'll waark the plank!" Etc, etc.

Yeah, I know - I've got far too much time on my hands. Please don't shout at me... :nervous:
Title: Deus Ex 2.
Post by: Stryke 9 on May 02, 2003, 08:41:33 pm
What kind of crappy pirate has land? And even if they did, what kind of crappy pirate would give you warning before nailing some unpleasant part of your body to the door (well, they've got land, they must be house pirates) as warning?
Title: Deus Ex 2.
Post by: CP5670 on May 02, 2003, 09:01:24 pm
The accents for the Chinese triad guys were particularly funny. "Are you caurring me a ria?" :D

I think I heard somewhere that one of DX2's locations is somewhere in India; the voices there should come out quite funny too... :D (been there several times in real life and all the accents sound pretty strange :D)

Quote
The big mechs take more than one GEP round to knock off, and I think even two LAW rounds - that said, you weren't hitting them with WP rounds by mistake, were you?


It depends on your skill level with heavy weapons. If you are a master then one is enough, but if you are untrained it takes three or so; might be dependent on the difficulty chosen at the beginning of the game as well.

As for saving Paul, there are actually two ways to do it: either kill everyone in the hotel or die while fighting in there (yes, you can actually die there and still continue the game; maybe they put you back together or something). If you leave the hotel before killing all the UNATCO guys inside, he dies. However, he is actually set up to be invulnerable in that mission and runs around like a madman while fighting, so you can just let the MIBs come in and go hide in the bathroom or something while he does all the work. When he has taken care of the initial wave, step outside the door into the hallway, which causes him to run out and go beat up everyone else.

This Paul Denton/UNATCO fight is the ultimate comedy scene though, the best I have seen in any game; there are an incredible number of crazy things that can be done here. :D
Title: Deus Ex 2.
Post by: diamondgeezer on May 02, 2003, 09:23:28 pm
You know what I hate? Spider bots. Evil little buggers.

Has anyone ever accessed the sub pen through the front door? I tried it once, only to get the smack laid down upon me by a gang of marines...
Title: Deus Ex 2.
Post by: CP5670 on May 02, 2003, 09:30:47 pm
Quote
You know what I hate? Spider bots. Evil little buggers.


Which type? The little ones do get quite annoying because they are so fast and usually come in swarms, but sabot shells work well against them. The big ones suck since they are much slower and have the same weapon but they are very rare anyway (only three of them in the entire game).

Quote
Has anyone ever accessed the sub pen through the front door? I tried it once, only to get the smack laid down upon me by a gang of marines...


That is the way I always go in; as long as you take out the military bots from long range you should be okay (lots of troops inside but you don't have to fight most of them). Do you take the underwater entrance or something?
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 03, 2003, 06:08:56 am
Quote
Originally posted by CP5670
I think I heard somewhere that one of DX2's locations is somewhere in India; the voices there should come out quite funny too... :D (been there several times in real life and all the accents sound pretty strange :D)


Ever played NOLF2? That has some quite hilarious accents in it.

You set a Hindu guard alight and he runs around screaming "What horrible agony"
Title: Deus Ex 2.
Post by: diamondgeezer on May 03, 2003, 10:57:58 am
Quote
Originally posted by CP5670
Do you take the underwater entrance or something?

No, I go in the professional way - via the roof. Didn't know there was an underwater entrance...

There really is nothing scarier than comming round a corner and finding yourself face to face with a milbot. Or thinking they're offline when suddenly they turn around and rape you :shaking:

Random quote: Wideband, yes. Ultrawhite, yesss.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 04, 2003, 07:43:59 am
You mean through the ventiliation systems? I do that, but you get the haunting blue words of "loading" far too often.
Title: Deus Ex 2.
Post by: diamondgeezer on May 04, 2003, 09:05:50 am
Not on my system :thepimp:
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 05, 2003, 02:00:45 pm
oh, come on,

Everyone gets them, and here it's just daft. You get loading when you enter the vent system, then in another 10 yards when you leave the vent system and enter the sub pen itself.
Title: Deus Ex 2.
Post by: kasperl on May 05, 2003, 02:17:13 pm
mm, i never played DX1, anything i missed?

btw, what are the specs, if can run it i might re-order some old Zeraw magazine wich had it on the cover disk.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 05, 2003, 02:23:09 pm
Minimum Spec (it will not run on this spec)

300mhz Pentium II or Equivalent
Win 95/98
64Meg Ram
DirectX 7
150mb HD space
Some sort of 3d card.

That spec is bollocks.

I had trouble on an 800mhx Athlon, with 256meg and a GeForce 2 MX400!
Title: Deus Ex 2.
Post by: kasperl on May 05, 2003, 02:29:41 pm
Quote
Originally posted by Petrarch of the VBB
Minimum Spec (it will not run on this spec)

300mhz Pentium II or Equivalent
Win 95/98
64Meg Ram
DirectX 7
150mb HD space
Some sort of 3d card.

That spec is bollocks.

I had trouble on an 800mhx Athlon, with 256meg and a GeForce 2 MX400!


ok, nevermmind then,PIII800, 192mbSDRAM, 16mbTNT2 here.
Title: Deus Ex 2.
Post by: CP5670 on May 05, 2003, 10:13:35 pm
Also, add another 100mb to that for saved games. The biggest problem I had with DX by far was the size of the savegame files; it saved copies of all the maps in the mission in their native unr format and the result was that individual games could go around 30mb or more. There have been a lot of complaints about this though, so DX2 will probably address it.

Quote
Everyone gets them, and here it's just daft. You get loading when you enter the vent system, then in another 10 yards when you leave the vent system and enter the sub pen itself.


Well it's just that particular level; I am not sure why they bothered having an entire map for that airshaft area, as that has to be one of the smallest maps in the game. It could have easily been merged into the "dockyard" or "ship" level sections.

Quote
There really is nothing scarier than comming round a corner and finding yourself face to face with a milbot.


you mean you don't notice the ground shaking everywhere? :wtf:
Title: Deus Ex 2.
Post by: YodaSean on May 05, 2003, 10:23:37 pm
Seeing gunther for the first time was quite frightening for me; I though he was an escaped zombie-mutant-science-experiment(like in timesplitters) :eek2:

Quote

I think I managed to save paul, but I don't know how. I sort of just blasted all the MiB and Unatco, as for some reason I had an assault shotgun.


the GEP gun works well for the initial wave at the doorway, I think I switched to assault rifle after that
Title: Deus Ex 2.
Post by: Stryke 9 on May 05, 2003, 10:24:23 pm
I think it was so that you wouldn't have anyone following you around, and if you set off an alarm it wouldn't wake up the spiderbots. Fat lot of good it does you.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 06, 2003, 04:16:20 am
Yeh, they still shock you to bits, and what's that turbine thing in the vent system, where you jump the gap in the gangway, but you die?
Title: Deus Ex 2.
Post by: Stryke 9 on May 06, 2003, 12:37:01 pm
If you successfully clear the gap, you don't die.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 06, 2003, 01:37:16 pm
I'm sure I die while crossing the gap. Very odd. I'll have to try it later.
Title: Deus Ex 2.
Post by: Stryke 9 on May 06, 2003, 02:09:15 pm
I had that once, too. Something like an off explosion. Every other time, though, nothing.

And it's a lot safer an exit point than the big grate, unless you're willing to waste a couple LAMs on mines.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 06, 2003, 02:11:10 pm
I've told you before: I cheat a lot. Not god mode (much), but the others.
Title: Deus Ex 2.
Post by: CP5670 on May 06, 2003, 04:09:19 pm
You get hurt very slightly when jumping over that gap but it is nothing significant; it's pretty easy cross over that alive. The spider bots there are more troublesome.
Title: Deus Ex 2.
Post by: Zeronet on May 06, 2003, 04:16:32 pm
Quote
Originally posted by Petrarch of the VBB
Minimum Spec (it will not run on this spec)

300mhz Pentium II or Equivalent
Win 95/98
64Meg Ram
DirectX 7
150mb HD space
Some sort of 3d card.

That spec is bollocks.

I had trouble on an 800mhx Athlon, with 256meg and a GeForce 2 MX400!


The recommended spec, is the real minimum.
Title: Deus Ex 2.
Post by: diamondgeezer on May 07, 2003, 01:30:20 am
Quote
Originally posted by CP5670
you mean you don't notice the ground shaking everywhere? :wtf:

What about one that's standing still? And even if they're deactivated, they'll still give you a shock :)

Anyway... you know that sort of shed in the corner of the subpen yard? The one marked 'danger, millitary bots'? For some reason, I once pressed the button on that... suffice to say I never did it again.

You know a set-piece that's hard to complete via stealth is rescuing the hostages in the Paris catacombs. I mean, I rarely attack more than two guys at once, and only then if I think I can take them out quickly. All the cyborgs, troopers, cameras and the WiB make stealthing ther last bit a right bugger.

BTW, if anyone's imterested, my specs are AMD XP 1.53, 512mb DDR and a GF4 Ti4200, and DX runs perfectly in 1024 with high detail... doesn't like higher resolutions though, even with low detail settings...
Title: Deus Ex 2.
Post by: Stryke 9 on May 07, 2003, 05:33:47 pm
Actually, I think it was a little too easy right there. You shoot the poison barrels to gas the troopers, take out the commandos with a few well-placed sniper shots from inside that crack in the wall, and if you really can't get by the WiB you nail her from the top floor with a trank dart and wait for her to come on up- you could practically give 'er a rough poke and do her in by the time the dart's finished with her, which is always well before she makes her way up.
Title: Deus Ex 2.
Post by: diamondgeezer on May 07, 2003, 11:27:53 pm
I prefer to stick the TNT crate next to her console, then hide and shoot it when she walks past :)
Title: Deus Ex 2.
Post by: Stryke 9 on May 07, 2003, 11:30:14 pm
Eh, save the TNT for the guard Commando on your way back. You need two crates to really get at him...
Title: Deus Ex 2.
Post by: Stunaep on May 07, 2003, 11:56:57 pm
Out of curiosity, has there been a screenshot released of the Dx2 JC Denton orTracer Tong?
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 08, 2003, 06:04:09 am
It's to be hoped so, but as far as I know, TT, will be in a similar state as LuciusDeBeers, i.e, being kept alive in stasis or some thing.
Title: Deus Ex 2.
Post by: CP5670 on May 08, 2003, 10:22:33 am
Quote
Anyway... you know that sort of shed in the corner of the subpen yard? The one marked 'danger, millitary bots'? For some reason, I once pressed the button on that... suffice to say I never did it again.


I did that the first time I played out of curiosity too and got killed immediately, but I fortunately had a saved game right before that so I just reloaded. :D

Quote
Eh, save the TNT for the guard Commando on your way back. You need two crates to really get at him...


That is what I do as well. Those commandos are much more dangerous since they can kill you with a single hit from their machine guns. The WIB is strong but only has a sawedoff shotgun and so is much easier to deal with.

Quote
It's to be hoped so, but as far as I know, TT, will be in a similar state as LuciusDeBeers, i.e, being kept alive in stasis or some thing.


I thought he recovered from the gray death by the end of DX1...why does he need the life support thing?
Title: Deus Ex 2.
Post by: Stryke 9 on May 08, 2003, 11:30:48 am
A single hit?

Guess you were playing Realistic, eh?
Title: Deus Ex 2.
Post by: CP5670 on May 08, 2003, 12:15:13 pm
That's the only way to play. :D

But those commandos have the same gun as the small security bots and are much more dangerous than any of the other normal infantry guys.

What do you people do when talking to Lebedev in that 747 level? Do you try to save him or let Navarre kill him?

On a side note, there is actually a bug in this area; go outside the plane and into the hangar, hit one of the NSF guys or the bot with a knife or something (which gets them mad) and then run over to Paul. At some point he will hear the shots or get hit by a stray bullet from them. Because he heard them shooting but not you, he thinks they started it, so he attacks them and eventually kills all of them, including the bot. He then chastises you for killing them when he did it himself. :D

Does anyone pay the fee at the Paris nightclub? I never do that, but instead just fire a shot near the doorman, which causes him to get scared and start running around and at some point he opens the door for me, so I can just get his key for free. He gets mad at you when to leave the club but is too wimpy to fight you or anything. :D

Also, has anyone seen what Hermann does if you free him from the cellar in the first level and give him a pistol? He fires it at the rate of an assault rifle and absolutely never misses. You can actually do some funny stuff in this level too by getting either him or Paul to kill many of the guys for you; once again, if Paul hears any shooting, he gets angry and goes after the disturbance himself.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 08, 2003, 01:22:19 pm
Quote
Originally posted by CP5670
I thought he recovered from the gray death by the end of DX1...why does he need the life support thing?

Well that's whar PCZone said, he is being kept alive by some new tech. Bear in mind that DX2 is quite some time later, so he'll be an old man.

What do you people do when talking to Lebedev in that 747 level? Do you try to save him or let Navarre kill him?

I try to knock him unconcious, but Navarre always kills him

Does anyone pay the fee at the Paris nightclub?

Go in the back door, through the offices.

Also, has anyone seen what Hermann does if you free him from the cellar in the first level and give him a pistol? He fires it at the rate of an assault rifle and absolutely never misses.

I always despacth all the NSF before freeing Gunther, so I've never seen it.
Title: Deus Ex 2.
Post by: diamondgeezer on May 08, 2003, 03:37:58 pm
You dispatch all the NSF? Tsk... unprofessional :)

You can beat Liberty Island without killing anybody, though if you go to free Gunther it helps to taser a few guys near his cell :nod:
Title: Deus Ex 2.
Post by: Stryke 9 on May 08, 2003, 03:59:21 pm
Oh, yeah, you can just ignore that mob in the base of the statue, they'll leave you alone...

That might have been true were there any actual difference between knocking someone "unconscious" and killing them, but they didn't implement that.
Title: Deus Ex 2.
Post by: diamondgeezer on May 09, 2003, 03:01:54 am
Well the code is in there somewhere, since you can either kill Rock the dealer or knock his ***** ass out cold, and JC will tell El Rey different depending on what you did. Presumably it happens else where too. But your right, it seems that for the average terrorist on the steet, there's no difference between being unconcious or dead (therefore one ought to make a point of throwing peoples' unconcious bodies in the nearest river :))
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 09, 2003, 04:45:05 am
If you kill the NSF on Liberty Island, Paul says "You've killed a lot of people tonight", if you just knock them out, he says, "Keep a level head, you're doing well so far"
Title: Deus Ex 2.
Post by: CP5670 on May 09, 2003, 11:14:26 am
And if he kills the NSF troops there, he still says "Keep a level head, you're doing well so far." :D

Quote
Go in the back door, through the offices.


yeah but you need to lockpick that; at that point I have usually spent most of my lockpicks on that weapon dealer's apartment door.
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 09, 2003, 01:09:55 pm
can't you break it down? I haven't been to the Champ-Elyses for a few months.
Title: Deus Ex 2.
Post by: diamondgeezer on May 09, 2003, 06:12:23 pm
You can, but the gendarmes (or whatever they're called) get upset and shoot at you. You need to use the Masterkey i.e the GEP gun :)
Title: Deus Ex 2.
Post by: Stryke 9 on May 09, 2003, 06:14:37 pm
Thought the Master Key was a LAM. GEP guns will open most doors, but, like a cheap credit card, they won't get you everywhere.
Title: Deus Ex 2.
Post by: CP5670 on May 09, 2003, 09:07:07 pm
You can actually use a LAM there and the nearby policeman's back is turned to you so he does not see it (and strangely does not hear it either), but the troops on the other side of the building seem to hear it perfectly and come running to investigate. :p One of the troops actually has a LAW on him so that can be used too, but it's probably better to save it for the military bots.
Title: Deus Ex 2.
Post by: YodaSean on May 10, 2003, 12:54:25 am
Quote
Originally posted by CP5670
What do you people do when talking to Lebedev in that 747 level? Do you try to save him or let Navarre kill him?
 


I GEP gun Navarre :D  I can assault rifle her on easy, but beyond that I need something stronger
Title: Deus Ex 2.
Post by: J.F.K. on May 10, 2003, 02:43:04 am
Hey, what do I need to run DX (1)? I never got into it, with all this talk I'm interested. :p
Title: Deus Ex 2.
Post by: Turnsky on May 10, 2003, 02:47:50 am
well, whaddya got?
Title: Deus Ex 2.
Post by: silverwolf on May 10, 2003, 10:28:29 am
i also kill navarra
Title: Deus Ex 2.
Post by: Petrarch of the VBB on May 10, 2003, 11:34:26 am
Is that wise?
Title: Deus Ex 2.
Post by: silverwolf on May 10, 2003, 01:16:02 pm
lol I belive in my AI brother 2 i don't really like her3 UNATCO wanted him alive
Title: Deus Ex 2.
Post by: diamondgeezer on May 10, 2003, 06:13:34 pm
Navarra, Hermann and Simons are a slice of piss to beat - just GEP them in the face. Easy as eating pancakes. Just watch out Gunther's flamer, mind :shaking:

Quote
I am not a machine! *BOOM*
Title: Deus Ex 2.
Post by: Stryke 9 on May 10, 2003, 06:21:45 pm
You don't even need to waste the rockets. Navarre doesn't last against a sniper rifle or pistol to the head a few times (if you've got ballistic armor at this point you can just stand there and fire away, though myself I used a gas grenade to make things a bit simpler first), and a few HE grenades can get Gunther out of your face before he barbecues it.

My problem with him was, the first time I faced off against him, I was sneaking around looking for him, and the whole conversation thing just prior to him attempting to bake you happened while I was on the railing of the stairs, about a foot above and two inches away from him.:D
Title: Deus Ex 2.
Post by: CP5670 on May 10, 2003, 08:45:00 pm
There is a LAW lying around in the gold stash area in that level; I just use that on him. As for Simons, six assault shotgun rounds or a single HE grenade takes care of him.

Quote
I am not a machine! *BOOM*


You know the way he vibrates just before he explodes? That looks hilarious. :D