Originally posted by CP5670
Any link? or was this in a hard copy of the magazine?
Originally posted by diamondgeezer
Anyway, another I'd like in DX2 - the awful accents. They were fantastic. The two australian birds outside the Lucky Money had me in stitches, and I never did work out exactly why Gordon Quick was so amusing to listen to :)
The big mechs take more than one GEP round to knock off, and I think even two LAW rounds - that said, you weren't hitting them with WP rounds by mistake, were you?
You know what I hate? Spider bots. Evil little buggers.
Has anyone ever accessed the sub pen through the front door? I tried it once, only to get the smack laid down upon me by a gang of marines...
Originally posted by CP5670
I think I heard somewhere that one of DX2's locations is somewhere in India; the voices there should come out quite funny too... :D (been there several times in real life and all the accents sound pretty strange :D)
Originally posted by CP5670
Do you take the underwater entrance or something?
Originally posted by Petrarch of the VBB
Minimum Spec (it will not run on this spec)
300mhz Pentium II or Equivalent
Win 95/98
64Meg Ram
DirectX 7
150mb HD space
Some sort of 3d card.
That spec is bollocks.
I had trouble on an 800mhx Athlon, with 256meg and a GeForce 2 MX400!
Everyone gets them, and here it's just daft. You get loading when you enter the vent system, then in another 10 yards when you leave the vent system and enter the sub pen itself.
There really is nothing scarier than comming round a corner and finding yourself face to face with a milbot.
I think I managed to save paul, but I don't know how. I sort of just blasted all the MiB and Unatco, as for some reason I had an assault shotgun.
Originally posted by Petrarch of the VBB
Minimum Spec (it will not run on this spec)
300mhz Pentium II or Equivalent
Win 95/98
64Meg Ram
DirectX 7
150mb HD space
Some sort of 3d card.
That spec is bollocks.
I had trouble on an 800mhx Athlon, with 256meg and a GeForce 2 MX400!
Originally posted by CP5670
you mean you don't notice the ground shaking everywhere? :wtf:
Anyway... you know that sort of shed in the corner of the subpen yard? The one marked 'danger, millitary bots'? For some reason, I once pressed the button on that... suffice to say I never did it again.
Eh, save the TNT for the guard Commando on your way back. You need two crates to really get at him...
It's to be hoped so, but as far as I know, TT, will be in a similar state as LuciusDeBeers, i.e, being kept alive in stasis or some thing.
Originally posted by CP5670
I thought he recovered from the gray death by the end of DX1...why does he need the life support thing?
Well that's whar PCZone said, he is being kept alive by some new tech. Bear in mind that DX2 is quite some time later, so he'll be an old man.
What do you people do when talking to Lebedev in that 747 level? Do you try to save him or let Navarre kill him?
I try to knock him unconcious, but Navarre always kills him
Does anyone pay the fee at the Paris nightclub?
Go in the back door, through the offices.
Also, has anyone seen what Hermann does if you free him from the cellar in the first level and give him a pistol? He fires it at the rate of an assault rifle and absolutely never misses.
I always despacth all the NSF before freeing Gunther, so I've never seen it.
Go in the back door, through the offices.
Originally posted by CP5670
What do you people do when talking to Lebedev in that 747 level? Do you try to save him or let Navarre kill him?
I am not a machine! *BOOM*
I am not a machine! *BOOM*