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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nico on April 29, 2003, 02:48:10 pm

Title: Mouse control ala Freelancer
Post by: Nico on April 29, 2003, 02:48:10 pm
How difficult would that be to do?
Title: Mouse control ala Freelancer
Post by: Petrarch of the VBB on April 29, 2003, 02:56:36 pm
Probably very, if you want the Pivoting guns, if not, what do you want? there is already mouse control.
Title: Mouse control ala Freelancer
Post by: Nico on April 29, 2003, 03:54:53 pm
Quote
Originally posted by Petrarch of the VBB
Probably very, if you want the Pivoting guns, if not, what do you want? there is already mouse control.

I mean the cursor thinguy. the curret FS2 mouse control works like a FPS, you move the mouse a bit, the ship turns slighly.
In FL, you move the mouse, you have a cursor that moves away from your aiming reticle, the farther away, the faster the ship turns. That's what I'd like to have.
Title: Mouse control ala Freelancer
Post by: Petrarch of the VBB on April 30, 2003, 07:31:52 am
Why?
Title: Mouse control ala Freelancer
Post by: Nico on April 30, 2003, 07:40:48 am
do I need to give you a reason? coz I need it, is that enough for you?
why do you always question request for the SCP guys? you're a pain, you know that?
Title: Mouse control ala Freelancer
Post by: Petrarch of the VBB on April 30, 2003, 07:41:48 am
I know I am.

But what is wrong with the current methods of control?
Title: Mouse control ala Freelancer
Post by: Nico on April 30, 2003, 07:54:11 am
well, as as usual my requests for any source code changes are ignored, I'm gonna ignore you too. nobody cares, I won't care either.
"goes back playing in the sandbox"
Title: Mouse control ala Freelancer
Post by: Petrarch of the VBB on April 30, 2003, 07:58:07 am
Well I was actually trying to spark off some interest from other people. I do actually quite like the idea, as the current mouse control is lame.
Title: Mouse control ala Freelancer
Post by: Ashrak on April 30, 2003, 07:59:46 am
Quote
Originally posted by Petrarch of the VBB
But what is wrong with the current methods of control?





how about the point of drag mouse down to pull up, table ends, raise mouse in air, put mouse infront, drag it down again.


instead of drag mouse down spin as much as you want rotate up...... would help TVT players with the infernal pull up VS joy and DIE problem:ha: :doubt:
Title: Mouse control ala Freelancer
Post by: Petrarch of the VBB on April 30, 2003, 08:01:18 am
Quote
Originally posted by Ashrak

how about the point of drag mouse down to pull up, table ends, raise mouse in air, put mouse infront, drag it down again.



True, but that's why you turn the sensitivty up.
Title: Mouse control ala Freelancer
Post by: J.F.K. on April 30, 2003, 09:38:14 am
If you want to keep asking the question, what's wrong with what's there?, you're going to end up with the fact that there's nothing fundamentally wrong with FreeSpace 2 as-is. In that case, why bother with the SCP at all? I get the impression that it's because we want to expand the possibilities and scope of what's already present. A new control interface would fit under that. :)
Title: Mouse control ala Freelancer
Post by: Ashrak on April 30, 2003, 11:06:21 am
Quote
Originally posted by Petrarch of the VBB


True, but that's why you turn the sensitivty up.



max allready
Title: Mouse control ala Freelancer
Post by: Kazan on April 30, 2003, 11:12:44 am
Quote
Originally posted by Petrarch of the VBB
the current mouse control is lame.


all mouse control is lame in a space flight combat sim
Title: Mouse control ala Freelancer
Post by: Petrarch of the VBB on April 30, 2003, 01:51:40 pm
Quote
Originally posted by Ashrak



max allready


Ahh. Now you mention it, I had the same problem.

be fair, Kazan, the mouse in FL is quite good, as it allows great accuracy, and the use of those pivoting guns. Although of course, this would be no use in FS, as there no pivoting guns.
Title: Mouse control ala Freelancer
Post by: LAW ENFORCER on April 30, 2003, 03:58:22 pm
Kazan is right, I mean what is this? "Flight of the navigator"???:wtf:


(but that does not mean dont put it in, just make sure it dont interfere with my controls:blah: )
Title: Mouse control ala Freelancer
Post by: Petrarch of the VBB on May 01, 2003, 04:14:25 am
Quote
Originally posted by LAW ENFORCER
"Flight of the navigator"???:wtf:


:shudders:
Title: Mouse control ala Freelancer
Post by: IceFire on May 01, 2003, 06:51:11 am
I agree with Venom....FL's mouse control is far superior to any other space sim.  I'd still use the joystick but hey, if someone wants to code a mouse improvement that'd probably benefit lots of people.
Title: Mouse control ala Freelancer
Post by: KARMA on May 01, 2003, 07:56:58 am
still don't have freelancer, btw it is wing commander style? with a cursor moved by mouse and defining the maneuvre speed considering the offset from center?
Title: Mouse control ala Freelancer
Post by: RangerKarl on May 01, 2003, 08:07:51 am
Yep, that's about right.
Title: Mouse control ala Freelancer
Post by: KARMA on May 01, 2003, 08:20:00 am
btw it could be easy or not to have the manuevre angle defined by an offset of a cursor from center (probably it would be easier to emulate the joystick control instead of changing the actual mouse control?), but i remember that in the first wingcommanders this control was far far more difficult than the last wingcommander(where it was excellent), i mean that probably you should have to make some tests on playability, to see if it is necessary to set a dead zone , if the offset function should be linear or not, etcetc
Title: Mouse control ala Freelancer
Post by: Nico on May 01, 2003, 09:28:46 am
Quote
Originally posted by KARMA
btw it could be easy or not to have the manuevre angle defined by an offset of a cursor from center (probably it would be easier to emulate the joystick control instead of changing the actual mouse control?), but i remember that in the first wingcommanders this control was far far more difficult than the last wingcommander(where it was excellent), i mean that probably you should have to make some tests on playability, to see if it is necessary to set a dead zone , if the offset function should be linear or not, etcetc


yeah, I don't like comapring that controls to wing commander...
it is indeed the same in wing commander and in freelancer, tho in freelancer it works just great, and I remember when I was playing wing commander academy ( the oldest WC I have :( ), it was just horrible...
Title: Mouse control ala Freelancer
Post by: Goober5000 on May 01, 2003, 09:32:37 am
Having never played Freelancer or Wing Commander, I can't comment on this thread... and messing with the controls is not my area of expertise.

(Now, where's that Shivan? ;))
Title: Mouse control ala Freelancer
Post by: KARMA on May 01, 2003, 09:52:38 am
Quote
Originally posted by Venom


yeah, I don't like comapring that controls to wing commander...
it is indeed the same in wing commander and in freelancer, tho in freelancer it works just great, and I remember when I was playing wing commander academy ( the oldest WC I have :( ), it was just horrible...


well you can download wc saga (first three episodes for windows) from theunderdogs:p

btw i remember the first wingcommander and it wase worse than horrible:)
but in wc prophecy it was really excellent, probably as good as joystick control
Title: Mouse control ala Freelancer
Post by: Nico on May 01, 2003, 11:11:03 am
Quote
Originally posted by KARMA


well you can download wc saga (first three episodes for windows) from theunderdogs:p
 


really? how does that play under XP?
no, let me rephrase: does it even works under windows?
I suppose the cutscenes for WC3 are gone?
Title: Mouse control ala Freelancer
Post by: Kazan on May 01, 2003, 10:43:23 pm
Quote
Originally posted by Venom


really? how does that play under XP?
no, let me rephrase: does it even works under windows?
I suppose the cutscenes for WC3 are gone?


they have been modified to run under windows 9x, weather or not they work on NT 5+ you have me beat
Title: Mouse control ala Freelancer
Post by: Nico on May 09, 2003, 10:16:00 am
her... bump.
you know I'd really like to see this.
and the 5 boutons of my mouse able to be maped too, by the same occasion :p
Title: Mouse control ala Freelancer
Post by: J3Vr6 on May 09, 2003, 10:42:33 am
Couldn't you map those buttons under control config right now thru binding?

I'm not into using a mouse for flight sims, but since the ships could be modified to strafe thru its tables (like I read somewhere), then II can see how fun this would be.

Btw, when u guys played descent, did u use mouse or joystick?
Title: Mouse control ala Freelancer
Post by: Nico on May 09, 2003, 10:59:08 am
mouse.
well, if the mouse buttons can be binded already, that's cool, but I still want the mouse control :p
come on, that can't be that difficult :doubt:
or at least increase the mouse sensibility...
Title: Mouse control ala Freelancer
Post by: StratComm on May 09, 2003, 11:27:52 am
I agree, it would be nice to have a mouse control where you could point in the direction that you want to turn and the ship turns that way.  Actualy, shouldn't this be fairly easy to adapt from joystick contol?  The biggest problem would be going sraight I'd think, but you are talking essentially about using a mouse as a joystick.
Title: Mouse control ala Freelancer
Post by: CP5670 on May 09, 2003, 11:31:13 am
I think the main problem with this is that it would actually alter the gameplay because you would no longer have to face a target directly to shoot at it, giving the mouse users a significant advantage. The targeting reticle would be mouse controlled and so would turn much faster than the ship itself.
Title: Mouse control ala Freelancer
Post by: KARMA on May 09, 2003, 11:56:25 am
venom is not taling about mouse aim but about mouse control, eg using a mouse exactly like a joystick, like in freelancer or wingcommander, you still will have to face a target to aim it in the center of the reticle: the mouse cursor will not be your aim point, it will just tell you in wich direction are you turning and how fast (the more far from center the faster)
i still think that it will require some tests to set up at least the deadzone, and personally i'll continue to prefer a standard 12/16 button+ hat joy  to play space sims:)
Title: Mouse control ala Freelancer
Post by: Nico on May 09, 2003, 12:18:48 pm
Quote
Originally posted by KARMA
venom is not taling about mouse aim but about mouse control, eg using a mouse exactly like a joystick, like in freelancer or wingcommander, you still will have to face a target to aim it in the center of the reticle: the mouse cursor will not be your aim point, it will just tell you in wich direction are you turning and how fast (the more far from center the faster)
i still think that it will require some tests to set up at least the deadzone


voila.
CP, I thought you would have at least read all my posts before replying :doubt: