Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JBX-Phoenix on December 01, 2001, 10:52:00 am
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Is it possible to make a nebula that you can fly in and out of? A lot of great missions could be made with this feature.
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Ich kann nicht eine Sache des Deutschen sprechen!!
ICQ: 123370135
Lead designer of the new campaign
Freespace: Earthforce (//"http://www.maxpages.com/fsearthforce")
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No
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You'd need heavy source code editing. Which we don't have.
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could you make a nebula model like the nav bouys that you could fly through.
Internal faces with a nebula texture on would look a bit like flying through a nebula.
It might be a bit of a system killer as the number of faces would have to be quite high.
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You could kind of do it, with the help of a Red Alert mission... Have a large nebula model, that as soon as you are about to actually fly into it, it Red Alerts you to a proper nebula mission. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Hang on, isn't subspace one blooin' huge model? So big that you get blown up for being a traitor before you reach the edge? And if this is the same for nebula... (which I believe it is) then you should be able to edit the nebula model to allow you to enter/exit the nebula. It might not look pretty but it might work...
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I've never flown to the end of a subspace model. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"Isolation is the key to evolution, it is in this state that the most complex species evolve."
-Commander William Wright
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It is technically possible to make a model that you can fly in and out of. Simply shrink the size of the model's bounding box and have it stuffed out of the way where you (hopefully) won't run into it.
It should work anyway...
maybe I'll try that for clouds in some of the 'Starfighter' missions that take place on earth, hmmm... or I could use it for the atmospheric boundry for the mars mission, or...
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I told you that It ("http://www.jskgames.homestead.com/files/home.html") would be done by November, well, mostly anyway...
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Thats what I'm talking about, but you'd have to make it large enough that it doesn't look terrible - and small enough that you can place an entire mission space on the edge of the model and fly in/out of it without getting killed by command. Also - can you make a model "transparent" in that you can fly through it... it's no good if you just slam into a wall!
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See my previous post...
If FS2 uses bounding box information to determine collisions then you should be able to do it by editing the bounding box until it's really tiny, and then shove it out of the way (like, 60 km out of the way (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)) It should work (I think FSMM2 let's you edit bounding box information, but if not you can always use a hex editor to do it.)
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Sounds like a plan - if anyone who can do this would like to take a shot, this is just the kind of thing that we like to see around here (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Or you could just use the tags on the Pharos, the nocollide tag. At least that's what I tihnk it's called. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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just a thing: the subspace corridor model is very small, a few hundreds meter long I think (just check in modelview). It's just a special case, a model used as background. Even if the limit of 60km didn't exist, and if you keep on, flying for month or even years, you would never reach it: you stay exactly in the center of the model, always.
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I'll have sommat neat with planets if I can find a texture..... the only real prob with doing a nebula model would be the lack of transparency.
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Hmm, so if you never reach the edge of the model then it must "follow" you in the hard coding or something, so that wherever you go, your always at the centre of that model.
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Hey, I need a green colored nebula that you can fly into. I bought FS2 hoping to have this feature included in it. However, it didn't and I was sadly dissapointed. I was hoping to do a sequal to my new campaign using this feature. Well, please if you do make one, send it over to me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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There is no Nebula Model, so that's a moot point anyway. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Just build your own, give it the Nocollide tag( I think that's what it is) and stack it with a Red Alert mission. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) The problem is, within the nebula, the only way to get the Nebula transparency effects is to make it a nebula mission.
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Originally posted by Anduril:
The problem is, within the nebula, the only way to get the Nebula transparency effects is to make it a nebula mission.
Oh... ummm... yeah.. ****** . (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)
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I had an idea, but the last post killed it.
Create 'asteroids' with a nebula skin...
Then build missions with asteroid belts.
With nocollide and decent transparancy, It should work.
But as it was just said, has to be a nebula mission to get see-through nebulas.
Or else you'd get the same thing my old video card gave me. Nice clouds with black boxes around them all and a visiblity of 'Bump!'
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~Space Kitsuné
6-tailed modder.