Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jonskowitz on December 02, 2001, 05:57:00 pm

Title: Everyone who hated my mod (and everyone else too...)
Post by: jonskowitz on December 02, 2001, 05:57:00 pm
I think I've got the AI problem (more or less) solved so they don't shoot like uber snipers from hell with machineguns anymore.

Thanks indirectly to venom for the idea, I've ramped the $rotdamp of all the fighters WAYYYY up (average of 1.0 to 1.5) so the computer can't 'zero-in' on you as accurately as it used to (tends to spray shots a little more).  

Of course this increases the technical challenge of simply flying the thing but in a strange way, I think it actually adds to the fun of the game  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (Of course I'm sure some of you out there have called me a sadist *******  from the last two releases of the conversion  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) )

Look for the next release sometime early next year (possibly as soon as mid-January)

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I told you that It (//"http://www.jskgames.homestead.com/files/home.html") would be done by November, well, mostly anyway...
Title: Everyone who hated my mod (and everyone else too...)
Post by: LAW ENFORCER on December 03, 2001, 05:40:00 pm
Time will tell, time will tell....
Title: Everyone who hated my mod (and everyone else too...)
Post by: Setekh on December 04, 2001, 05:04:00 am
Mmmm, it sounds good. I definitely wanna give this a play-test. I'll be hanging out for it...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)