Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: karajorma on May 02, 2003, 05:49:40 pm

Title: Support ship woes
Post by: karajorma on May 02, 2003, 05:49:40 pm
A conversation I've just been having has brought up some old memories about a problem I had a while back.

In FS2 1.2 you couldn't bring in a support ship by any means in FRED and have it repair you. If you turned off support ships then ones brought in manually wouldn't repair you either. If you didn't, then the player could have one ship trying to dock while another one could be called in (and that just looked stupid).

Has this been fixed in the SCP version?
Title: Support ship woes
Post by: Goober5000 on May 02, 2003, 06:14:04 pm
:wtf: Can you rephrase the question?
Title: Support ship woes
Post by: karajorma on May 02, 2003, 06:15:00 pm
Doesn't matter. I've just spotted the set-support-ship SEXP which I think should solve my problem.
Title: Support ship woes
Post by: diamondgeezer on May 02, 2003, 06:28:04 pm
Hmm... that reminds me, support ships launching from hangers used to crash 1.2 didn't they?
Title: Support ship woes
Post by: Rampage on May 04, 2003, 11:33:40 am
Another thing.  (This has been reported to Bugzilla.)  Support ships won't rearm ballistic primaries in FS_OPEN 3.5.3.  It will dock and rearm countermeasures and secondaries but will stay docked and not rearm primaries.
Title: Support ship woes
Post by: Goober5000 on May 04, 2003, 12:19:15 pm
Quote
Originally posted by diamondgeezer
Hmm... that reminds me, support ships launching from hangers used to crash 1.2 didn't they?


I dunno, but they don't now.

Quote
Originally posted by Rampage
Another thing.  (This has been reported to Bugzilla.)  Support ships won't rearm ballistic primaries in FS_OPEN 3.5.3.  It will dock and rearm countermeasures and secondaries but will stay docked and not rearm primaries.


Ugh.  It worked in 3.4 - I'll have to take a look.