Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Starks on May 03, 2003, 11:59:51 am

Title: Just wonndering if V considered the following...
Post by: Starks on May 03, 2003, 11:59:51 am
What happens to a ship when the following subsystem is destroyed?

-An engine on a multi-engined fighter/bomber/cap
-Navigation subsystem on any ship
-Bridge
-Reactor
-The actual weapons subsystem on a cap, not the turrrets
-Solar panels
-Radar dishes
-The INSANE amount of crap found on the Boadacea
Title: Just wonndering if V considered the following...
Post by: Nuclear1 on May 03, 2003, 12:12:05 pm
First off:



Secondly: As you can see, only two of the common systems really affect the overall performance of a ship. FREDing can be done to trigger different events (e.g Nav destroyed --> ship can't jump out).
Title: Just wonndering if V considered the following...
Post by: Knight Templar on May 03, 2003, 12:14:08 pm
What he said. They're only there to serve as possible triggers for events.
Title: Just wonndering if V considered the following...
Post by: Starks on May 03, 2003, 12:24:18 pm
What about reactor?
Title: Just wonndering if V considered the following...
Post by: Galemp on May 03, 2003, 12:27:26 pm
Quote
Originally posted by Knight Templar
What he said. They're only there to serve as possible triggers for events.


You can script the mission so the beam cannons go offline if the reactor is destroyed, or disable the warp drives if the nav system is offline... it's all up to the FREDder.
Title: Just wonndering if V considered the following...
Post by: Knight Templar on May 03, 2003, 12:34:46 pm
What I don't get is why they didn't give every ship a bridge/reactor? (well at least the terrans and Vasudnas should have a bridge. I think it'd be more shivan to not have a big central command center)