Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: LtNarol on May 03, 2003, 02:36:48 pm

Title: Thruster Flame Shrinkage
Post by: LtNarol on May 03, 2003, 02:36:48 pm
When a fighter is stopped, the engine flame is shrunk lengthwise.  Could someone please tell me how the engine determines the point to which to shrink the flame?
Title: Thruster Flame Shrinkage
Post by: Bobboau on May 03, 2003, 03:01:49 pm
center of the object
Title: Thruster Flame Shrinkage
Post by: LtNarol on May 03, 2003, 03:45:53 pm
Quote
Originally posted by Bobboau
center of the object
of the ship or of the thruster flame?
Title: Thruster Flame Shrinkage
Post by: karajorma on May 03, 2003, 04:25:22 pm
I'm guessing it must be the thruster not the ship.

Can you change the point by moving the axes around in Truespace? Or does FS2 ignore the axes and do the calculation itself?
Title: Thruster Flame Shrinkage
Post by: Nico on May 03, 2003, 04:36:46 pm
Quote
Originally posted by karajorma
I'm guessing it must be the thruster not the ship.

Can you change the point by moving the axes around in Truespace?


yes.
Title: Thruster Flame Shrinkage
Post by: LtNarol on May 03, 2003, 04:51:48 pm
thanks guys, spicious is gonna hate me :nervous:
Title: Thruster Flame Shrinkage
Post by: Spicious on May 03, 2003, 05:39:20 pm
Quote
Originally posted by LtNarol
thanks guys, spicious is gonna hate me :nervous:
Why am I going to hate you?
Title: Thruster Flame Shrinkage
Post by: Stryke 9 on May 03, 2003, 05:44:05 pm
Because who doesn't? Everyone hates LtNarol.

[kicks LtNarol]