Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on May 03, 2003, 09:23:24 pm

Title: GTGs Octavius
Post by: Grey Wolf on May 03, 2003, 09:23:24 pm
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/patcom.jpg)
The general shape is based off of the patcoms from I-War2, and the textures are my first attempt at doing a single texture for a whole ship, so don't mock it too much.

It's intended as a Terran gunship, a bit larger than the Ursa, with heavy primary loadouts. It's function would be providing extended fire support to light capships.
Title: GTGs Octavius
Post by: phreak on May 03, 2003, 09:34:44 pm
adpat = shiznit
Title: GTGs Octavius
Post by: Grey Wolf on May 03, 2003, 09:40:31 pm
I was originally going to try rebuilding the adpat, but I didn't quite have the skills for some of the details on it.
Title: GTGs Octavius
Post by: Knight Templar on May 04, 2003, 12:02:57 am
Take a better screenshot. And i won't mock your textures, but you deffinitly need better ones.

And for a gunship, make it bigger. Like twice the size of an ursa. With like 10 subach turrets or something to that affect. (doesn't have to be subachs)
Title: GTGs Octavius
Post by: Shrike on May 04, 2003, 01:30:12 am
*Tries to shine light on pic to get a good view*
Title: GTGs Octavius
Post by: J.F.K. on May 04, 2003, 02:54:42 am
Quote
Originally posted by Knight Templar
Take a better screenshot. And i won't mock you're textures, but you deffinitly need better ones.


:nod: & :nod:.
Title: GTGs Octavius
Post by: KARMA on May 04, 2003, 06:23:03 am
grey wolf.... i can't say a word about the ship (since i can't even see it) but this is the best screenshot ever :drevil: :drevil::rolleyes:
Title: GTGs Octavius
Post by: Steel on May 04, 2003, 10:39:14 am
thought it was just me...  the wholoe thing is so dark one can barely make out the outline of the ship...

in general, i find most of the screen shots from FS2 to be dark, especially in game shots...  are the ships in game that hard to make out?  it has been a while since i cranked fs2 up...(waiting on delivery of game).
Title: GTGs Octavius
Post by: karajorma on May 04, 2003, 12:21:08 pm
I don't think that's an in-game shot. What it needs is better lighting in the 3D modeller it was made in. That's the best way to take screenshots of a new mod.

In game shots are nice too but nothing beats the standard top/side/front/perspective combo.
Title: GTGs Octavius
Post by: Galemp on May 04, 2003, 01:19:55 pm
Here. I took it into IrFanView and increased the gamma to 2.00.
Title: GTGs Octavius
Post by: Knight Templar on May 04, 2003, 02:06:01 pm
Defeinattly new textures. Please.
Title: GTGs Octavius
Post by: Grey Wolf on May 04, 2003, 05:11:20 pm
If someone'll volunteer, or if they know of a good graphics program that's free (not warez, FREE), then it'll get better graphics. But as of right now, I'm working with Irfanview and MSPaint.  I'll probably brighten up the textures a bit, since they are quite dark right now. Part of the reason they were dark was to hide the lack of detail. Actually, I have a new idea to try on the textures.....
Title: GTGs Octavius
Post by: karajorma on May 04, 2003, 05:21:04 pm
Gimp's free and certainly more powerful than either of those two. A google search should find it.

Probably a pain to use though.
Title: oh yeah...
Post by: Star Dragon on May 04, 2003, 06:34:05 pm
I always wanted to find a Iwar looking cap ship! I thought they were really cool looking... This one is excellent, and when you get the texture thing down I'm sure it can come out looking damn good... Will bee keeping an eye on this development
Title: GTGs Octavius
Post by: phreak on May 04, 2003, 06:42:12 pm
Quote
Originally posted by karajorma
Probably a pain to use though.


try unstable. it would be good if it could stay open when doing something other than basic paint functions
Title: GTGs Octavius
Post by: KARMA on May 04, 2003, 06:43:08 pm
http://www.gimp.org/
http://www.ultimatepaint.com/ (does not support layers but has good filters)
http://www.satoripaint.com/
Title: GTGs Octavius
Post by: Grunt on May 05, 2003, 01:05:31 am
It's a perfect shape for a space ship. :yes:
You might give some more detail to the launchers (guns) on the sides. Preferably a more rounded shape to fit the hull.
Title: GTGs Octavius
Post by: Grey Wolf on May 07, 2003, 02:11:58 pm
Incidentally, Grunt, during the two days I was offline, I was revising the shape of the ship.
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/patcom20000.jpg)
I was trying to get it to look more like the I-War 2 Tachyon-class ship. Notice the turret on the bottom :)

Also, revised planned arnament:
Gun Bank 1: 8
Gun Bank 2: 4
Missile Bank 1: Capacity for 18 Rockeyes
Missile Bank 2: Capacity for 18 Rockeyes
Turret: 2 x Prometheus S
Length: 89m

Also, blame the horrendous quality of the first pic on modelview.
Title: GTGs Octavius
Post by: phreak on May 07, 2003, 03:51:07 pm
better angle on that new one plz
Title: GTGs Octavius
Post by: Grey Wolf on May 07, 2003, 09:18:50 pm
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/patcom2.jpg)
Better?
Title: GTGs Octavius
Post by: mikhael on May 07, 2003, 09:25:18 pm
Why are PatComs so damn sexy?

Nice work. :)
Title: GTGs Octavius
Post by: karajorma on May 08, 2003, 04:29:43 am
Nice work :) :yes:
Title: GTGs Octavius
Post by: Mortex on May 08, 2003, 04:46:57 am
Very sleek, I can see me wasting Mara's in one of those. :)

The engine looks very blocky but thats just my personal taste.
Title: GTGs Octavius
Post by: RangerKarl on May 08, 2003, 04:49:00 am
I love ships that can take a beating! Give her all you got!
Title: GTGs Octavius
Post by: Grey Wolf on May 10, 2003, 01:20:51 pm
How's this look for mapping?
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/patcom3.jpg)
I also applied the Deimos engine maps in back.
Title: GTGs Octavius
Post by: Petrarch of the VBB on May 10, 2003, 01:24:43 pm
I want to quote the sales pitch for the Starship Vonbraun after seeing that!
Title: GTGs Octavius
Post by: Sigma on May 10, 2003, 01:26:18 pm
The textures are good!
But I think a gunboat needs some turrets.
Title: GTGs Octavius
Post by: Grey Wolf on May 10, 2003, 01:29:37 pm
There is a bottom-mounted turret, you can see it in the first untextured pic of the revised model.
Title: GTGs Octavius
Post by: Bobboau on May 10, 2003, 02:31:01 pm
BWO has a 100m long bomber that is refered to as a light gunship, it has 8 primary points (in one bank) 3 secondary and 6 double barelled turrets
Title: GTGs Octavius
Post by: Grey Wolf on May 10, 2003, 02:41:46 pm
This one has 8 primaries in one bank, 4 in another, 1 double turret, and 2 small secondary banks.
Title: GTGs Octavius
Post by: Raptor on May 11, 2003, 04:44:18 am
As everyone else is doing this......

I have a 100m gunship type ship as well that needs a little more testing (it is my first attempt at multi-part turrets).

Only two double gun banks, but we have two quad turrets, four small single turrets, a large single turret, and a aft firing quad missile turret.

Will carry pulse weapons, very light flak, and hornets astern;)

BTW, very nice ship. Sleak, deadly, almost shark like (bit like my planed destroyer;7) Just add a few more small turrets in appropraite places, and you'll have a winner.