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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starks on May 04, 2003, 11:54:38 am

Title: Resolution settings for FSO
Post by: Starks on May 04, 2003, 11:54:38 am
Is there anyway I can configure FSO's resolution to something more I am more comfortable with?
Title: Resolution settings for FSO
Post by: Rampage on May 04, 2003, 12:11:47 pm
If you don't like hi-res, then delete the hi-res VP file (sparky_fs2_hi.vp)
Title: Resolution settings for FSO
Post by: Starks on May 04, 2003, 12:13:52 pm
The entire VP? I'll pass.
Title: Resolution settings for FSO
Post by: Rampage on May 04, 2003, 12:19:40 pm
Or you can just rename the suffix .vp to .v_
Title: Re: Resolution settings for FSO
Post by: IceFire on May 04, 2003, 06:11:33 pm
Quote
Originally posted by LLivingLarge
Is there anyway I can configure FSO's resolution to something more I am more comfortable with?

There are two options...640x480 and 1024x768...take your pick.

And to cut off the 800x600 question before its asked....thats because the interface does not switch resolutions.  There are two separate sets of art for 640 and 1024 modes.
Title: Resolution settings for FSO
Post by: KARMA on May 04, 2003, 06:31:02 pm
stupid question:
how do the other games work?
i mean, most games lets you select all the resolutions until they are supported by your graphic card, i think in some of them interface and game are stretched to the screen size, in others you just see a wider area.
isn't possible to do so with freespace2, to have the art stretched to screen size, no matter the resolution?
personally i think that in game resolution is something that can increase longevity of the game
Title: Resolution settings for FSO
Post by: phreak on May 04, 2003, 06:39:08 pm
usually other games don't have as much interface art.
Title: Resolution settings for FSO
Post by: KARMA on May 04, 2003, 06:45:40 pm
well, that's right, ok, but it doesn't apply to in gameresolution..
Title: Resolution settings for FSO
Post by: Steel on May 05, 2003, 12:11:10 am
an option would be to replace the interface screen with something simpler...
Title: Resolution settings for FSO
Post by: karajorma on May 05, 2003, 02:18:34 am
Maybe but

1) It would break TBP and other campaigns that have replaced interface art.

2) It would be a hell of a lot of work just to have a higher screen resolution.
Title: Resolution settings for FSO
Post by: Nico on May 05, 2003, 03:27:53 am
too many interface screens in FS2 anyway, I think :doubt:
Title: Resolution settings for FSO
Post by: KARMA on May 05, 2003, 05:42:52 am
ok, leave the interface thing, but what about in game resolution?
Title: Resolution settings for FSO
Post by: Exarch on May 05, 2003, 07:05:56 am
In game there's still the HUD art to take into account, so would probably cause the same problems for custom campaigns.
Title: Resolution settings for FSO
Post by: KARMA on May 05, 2003, 07:38:12 am
but the point is that in the other games it isn't a problem, i don't know if the art is automatically scaled or whatever, but higher ingame resolution for gkards that support it will upgrade, i think, the game appearance, making it smoother and more detailed
Title: Resolution settings for FSO
Post by: Exarch on May 05, 2003, 07:52:17 am
No doubt a higher resolution would look better, the question is just how much needs changing before higher in-game resolutions would achieve the desired effect of crisper and more detailed graphics.

It is true that many games support a wide range of resolutions, but for most games that do this, choosing a higher resolution just has an effect similar to zooming out, you see a bigger area but everything is smaller. Doing it like that, any art used doesn't need to be changed. A spacesim can't do that, though, and that's the problem.

Just stretching it will work, but that won't give you a better looking game as a higher screen resolution is of no use if your textures and art doesn't match it. So to get more details out of a higher resolution, you need higher resolution textures and, to make sure it doesn't look ugly, higher resolution HUD art. Without that the only real effect of running a higher resolution is to make your computer work harder.
Title: Resolution settings for FSO
Post by: LAW ENFORCER on May 05, 2003, 09:13:08 am
can't you just add 800x600 (does anybody want over 1024 you do? bang!) and scale down the 1024????? ??? ?????

humm??? too obvious right:doubt:
Title: Resolution settings for FSO
Post by: KARMA on May 05, 2003, 10:03:24 am
i badly expressed my point, i was asking how does other games work:
i already know that all the RTS games just increase the viewable area, but many 3dgames doesn't change the fov, you just see the same things, but more detailed, sharper.
Textures have nothing to do with this, what change is just the amount of pixels used for the same scene, to see the difference just take two screenshot with different resolutions from the same position in a 3dgame, and substract one screen to the other with a good photoeditor....
Many of these games have their own interface, that can be simple (like firstperson shooters) or complex (spacesims), i'd just like to know how they work: i can hardly believe that they have created dozens of versions for the same interface for any possible resolution, so i thought it was just scaled from the nearest resolution version of interface, if there are more versions, and if it is  possible to do so i think fs2 could benefit -alot- from this.
Title: Resolution settings for FSO
Post by: Stryke 9 on May 05, 2003, 09:43:47 pm
I demand 2048x1366 format compatibility in textures!
Title: Resolution settings for FSO
Post by: Starks on May 05, 2003, 09:49:28 pm
Are you MAD?
Title: Resolution settings for FSO
Post by: LAW ENFORCER on May 06, 2003, 02:27:18 pm
:wtf:
You havn't seen many of his posts have you?