Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on May 05, 2003, 10:47:42 pm
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i made a weapon that had a standard laser shot, blows up with a shield disrupting pulse, and then spawnes a bunch of maxim shots. the only problem is the laser shot does not render. no mater how i arranged the flags, it didnt work, and some combos caused crashes.
would it be possible to fix this bug.
also can you add a flak delay so that you can have the shots blow up a few miliseconds after they are told to detonate. kinda like a fuse on a hand grenade.
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Little excessive, nyet?
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Ah I have had this problem before :D. Try changing your weapons effect to 256 colors.
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no, thats not it, they are indexed, i know they work cause i tested them with other weapons.
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it's because it's flak
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flak simply means it blows up when it travels a certain distance, it shouldnt destroy the rendering.
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but it does
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fix it!
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Originally posted by Nuke
fix it!
alright...I don't usually get on my soap box...but here it goes...
[:hopping:]
These people are doing things for YOU on THEIR time. THEIR time is not YOUR demand, unless YOU are paying them. Now then, if you really insist on DEMANDING things, then perhaps you should get your wallet out and start counting bills. Now, if you really DON'T want to do this, then I suggest you learn this little thing called "manners" that makes life so much eaiser, also, it becomes much easier to get things when you offer something in exchange, not that you probably have very much skill in things like this, but it is a pointer for when you acquire some useful skill. So, basically, be polite, or be rich, pick one or get out.
[/:hopping:]
carry on with your regularly scheduled programming...
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Originally posted by Analazon
carry on with your regularly scheduled programming...
hehe.. punny. ;)
oh yea, nuke's a dork. You being annoying and rude aside, why the **** would you want a weapon like that in a game about space ships and not japanesee dueling sentient killer robots with hair and swords?
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for those fo you not aware i am a modder from back in the fs1 days. i have sence been working on ship after ship for the last 3 years with zero fundage from the community. my source of urgency is that id like to make a release of my mod thats %100 compatable with the scp. it will feature at least 15 ships and a ton of weapons that will show off the features of the upgraded engine. this will be my contribution to the community, i ask you now, what is yours?
i do not mean to be rude, but there are a few more options for the tables that i like to see. id also like to see a seperation between weapons effect rendering and weapons behavior. such a change would make the engine greatly more versitile than it already is.