Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: bottomfan on May 06, 2003, 07:37:50 am

Title: Making SCP Modular
Post by: bottomfan on May 06, 2003, 07:37:50 am
An idea.

Imagine one year from now when its called fs2_open_9_75_5.exe, loaded with one million features climbing to a filezile of teens of megabytes and making even the best of CRAY crawling slowly frame by frame.

Why not make it modular(all it what you want, think pluginish style).
Have the user select what type of features it wants to load when starting SCP using the launcher.
Title: Making SCP Modular
Post by: Steel on May 06, 2003, 12:21:02 pm
hmmm...me thinks that is called object oriented???

whoa  - flashback - sucky configuration manager days!!! :)

no insult intended, but getting programmers to comply to check in, check out, yada, yada is like herding cats!!! :D  At least when source control is implemented in a previously free for all cowboy environment...
Title: Making SCP Modular
Post by: Inquisitor on May 06, 2003, 04:29:53 pm
?

Anywho, right now we're managing optional features thru command line options, so the launcher that RT does lets you add command line args.

Probably should move that to an ini file or something ;)
Title: Making SCP Modular
Post by: Steel on May 06, 2003, 11:14:03 pm
Not that input is needed, but an ini  file would be much cooler and easier than command line options...