Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Starks on May 06, 2003, 08:23:16 pm

Title: Do glowmaps work in the non source FS2?
Post by: Starks on May 06, 2003, 08:23:16 pm
BTW, I'm not noticing any difference in either version. I put the files in the right folder but I don't see any change.
Title: Do glowmaps work in the non source FS2?
Post by: phreak on May 06, 2003, 08:25:27 pm
for some reason they don't work for d3d in 3.5.3
Title: Do glowmaps work in the non source FS2?
Post by: Starks on May 06, 2003, 08:33:54 pm
Does it work Direct3D in 1.2.0?
Title: Do glowmaps work in the non source FS2?
Post by: diamondgeezer on May 07, 2003, 01:06:55 am
AFAIK, they won't actually glow, ie. they won't cast coloured glows. Otherwise, they 'work' in that they show up, and most folk reckon they look better than the default maps even without the glow effect.

And the end of the day Large mate, you could always try it yourself. Suck it n' see, as the advert said :)
Title: Do glowmaps work in the non source FS2?
Post by: Bobboau on May 07, 2003, 01:35:40 am
why would they? :wtf:
it is a source code change hence useing a source code executable is sort of an important thing