Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Bobboau on May 07, 2003, 01:33:07 am
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(http://freespace.volitionwatch.com/blackwater/vanircell.jpg)
well?
done entierly in TS with a small bit of retouching to fix an odd bug in the planet
this was another material and efect test
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Like it!
Something about it looks very odd, but I don't know what.
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probly the planet, I had to basicly blur it out by hand becase it had this weird patrun caused probly by the weird way I made it
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the edges on everything are pitch black....it looks like it has been painted with a brush :)
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Looks to me like it's done in Paint. Not really 3d. The lighting should be fixed and the textures as well. Use something from FS.
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it requres major reworking of the textures (removal of detail and makeing everything solid colors) and for some reason I can't seem to get the outline to work very well on decompiled FS ships, wich sucks :doubt:
and the lighting and non-3dnes is sort of the point, it's cell shadeing it's suposed to look like a drawing or cartoon
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Cel-shaded Link... Meet a happy Cel-shaded Shivan.
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*would like to know how to do cell-shading in TS* :nod:
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you must d/l a plug-in.
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best single source for TS plugins (http://tokyo.cool.ne.jp/cgf/tsx_e.html)
for cell shadeing go here (http://tokyo.cool.ne.jp/cgf/zip/as102a.zip)
for the outline go here (http://tokyo.cool.ne.jp/cgf/zip/toonedge.zip)
(that's the 5.x version, though I think it will work in 3 and up)
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(http://freespace.volitionwatch.com/blackwater/heckcell.jpg) (http://freespace.volitionwatch.com/blackwater/heckcell_2.jpg)
(click for larger image)
note I didn't apply the outline to the turrets yet
quick and crappy animation (http://freespace.volitionwatch.com/blackwater/heckanimetest.avi)
(I was testing a starfeild generator, It didn't like being minimized aparently)
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nice:nod: , one gripe i have tho... RTFT:p
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I was going to after I get the outlines working on them
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i didn't say it wasn't good or anything..:p
you sir, kick arse...
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thanks,
"i didn't it wasn't good or anything"
I think you forgot a word in there :D
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forgot to add 'say'... fixed now.... speaking of cell shading i'd best get to work on something myself:)
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if anyone is planing on playing with this for FS renders you'll need to alter the textures of what ever you are rendering to make them more sutable for cell shadeing here are two examples I hade to do for the Heckate
(http://freespace.volitionwatch.com/blackwater/capital4.jpg)(http://freespace.volitionwatch.com/blackwater/capital4anime.jpg)
(http://freespace.volitionwatch.com/blackwater/capital7.jpg)(http://freespace.volitionwatch.com/blackwater/capital7anime.jpg)
it's actualy a lot more work than it looks like
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Do a Sathanas, or cel-shade render the Deimos/Rhakshasa duel.
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Originally posted by Bobboau
if anyone is planing on playing with this for FS renders you'll need to alter the textures of what ever you are rendering to make them more sutable for cell shadeing here are two examples I hade to do for the Heckate
it's actualy a lot more work than it looks like
Now that is masochism!
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no that is fun!
wheee!!!!!
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It's like recycling a Colossus and then using its remains to creat 50 Aeolusi.
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:wtf: :confused: hu...
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... anyway
(http://freespace.volitionwatch.com/blackwater/maracell.jpg)
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*Sheds a tear* I never knew Shivans could look so cute and cuddley.
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yeah, cute.... right until they rip your head off:p
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That's budgies you're thinking of. Shivans just kinda shoot you with their little plasma thing.
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they could also gut you with that cool glowing knife thingy, actualy from what we've seen they like getting close and personal a lot
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You sure have loads of free time on your hands.
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not realy, it only takes about an hour or so to get one of these working
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keep thin outlines like for the hecate, looks better.
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I think it looks pretty good. Why'd you want to, though, is beyond me for now. :)
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'cause he can:nod:
oh yeah, happy B'Day JFK... now register in the Angels Graveyard (http://www.angelsgraveyard.com/forum) :thepimp:
and when i some of this foxfire stuff put away, i'll do a sketch of ya... sam fisher style:cool:
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one more (http://freespace.volitionwatch.com/blackwater/gothtest.avi)
:D
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you cell-shaded the golgotha?.....
NICE:nod: :yes:
i'm guessing the lack of engine glow was an oversight yes?
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yes, a slight oversight,
I was thinking of doing a bit of an animation played to chop suey with an all out fight between the Golgotha fleet and some SOL forces (though I would not be able to publish it until BWO was done) focusing on two fighters as the animation progresses, I had started on one but it had been takeing too long to render but now I think I might be able to do it
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that reminds me...
*goes to look at BWO forums*
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The Hecate always reminded me of the Concordia (WC2) and when cel-shaded it really looks like a WC2 ship :p
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Nice:)
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I just found what is i my opinion a much better cell shader (http://tsx.uvworx.com/), it's the uvtoon one, it's got a lot more controle and I think looks better and it has a built in outline that doesn't look like crap.
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ok, look at this (http://freespace.volitionwatch.com/blackwater/toongirl.zip)
I set it up quick so the animation isn't very smooth, and there is a bit of a bug in the under arm aria that I should fix, but it should give you some idea about what that shader is capable of (btw that whole thing rendered out in about 25 min on a p3 450, and check out the bad compression of my codec)
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actually, those cell shaded models... i like em.
can it be done?
a cel shaded mod?
it would be a neat thing, and it gives it that "over the top" look :)