Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Warlock on February 23, 2001, 10:13:00 pm

Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Warlock on February 23, 2001, 10:13:00 pm
Thanks Set  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Nice idea you gave me  heh

 (http://deathangelsquadron.net/cloak1.jpg)

 (http://deathangelsquadron.net/cloak2.jpg)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)



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Warlock
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Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Setekh on February 23, 2001, 11:23:00 pm
It worked! Sweet!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Bobboau on February 23, 2001, 11:50:00 pm
what, did you give it an invisable texture?

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Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Warlock on February 24, 2001, 01:00:00 am
yup.

Merely a start to an idea.

Now....if only we can figure out a way to give a ship TWO fully working Shield meshes,..make the outer mesh textured this way.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

That way as it's depleted the "cloak" is lessened.


Source code or doable without recoding?

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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
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To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Ace on February 25, 2001, 01:11:00 pm
What could also work is a special explosion .ani which is black, and a fighter weapon with a short lifespan, no damage, and explodes at the end of it's life. (i.e. that means when you press the trigger, the black explosion surrounds your ship)

I played with it in FS1, but never did much with it.

Also, with the sourcecode, you could have a second shield layer which the code for shield glow appearance is actually reversed where when you fire the shield texture in that area disappears.

That would give the effect of the cloaked ship slightly decloaking in the region hit.

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")

[This message has been edited by Ace (edited 02-25-2001).]
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: WS-Thunder on December 05, 2001, 02:16:00 pm
Hey warlock... if that one makes the ship dissapear and re-apear, please send it to me because I need one for a boss fighter that you fight at the end in my campaign.
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Shrike on December 05, 2001, 02:19:00 pm
Either your server is down or those are well-cloaked pictures.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: JBX-Phoenix on December 05, 2001, 02:22:00 pm
lol
I can't see 'em either

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Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Zeronet on December 05, 2001, 03:27:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) i really wanted to "see" the cloaked ships.
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Warlock on December 05, 2001, 04:55:00 pm
ummm ppl...look at the DATE of this thing  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Anaz on December 05, 2001, 07:29:00 pm
ok, funny idea, make black texture, put it on a mesh around the model, and make it a destroyable subsystem, then when it got destroyed, the ship would be de-cloaked. You could use the 'do-not-show-up-on-sensors' tag in the tbls or in the mission. I thinks that would work, and I would do it if I knew how to make destroyable subsystems  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Warlock on December 05, 2001, 07:42:00 pm
Actually the concept was based of FS2's use of green textures as transparent. This way Stars show through the model instead of a big black shape  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: WS-Thunder on December 05, 2001, 07:47:00 pm
Hmmm... however some people said that with Voodoo cards that the green texture will show up as green which sucks. However, I was thinking that someone could do this through coding if you want an AI controlled ship to do it. You could tell the ship to warp out... and then warp back in after about 15 or so seconds, but in a different position. However, I don't know how to get it done myself.
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Anaz on December 05, 2001, 08:06:00 pm
 
Quote
Originally posted by Warlock:
Actually the concept was based of FS2's use of green textures as transparent. This way Stars show through the model instead of a big black shape   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

can't you shoot through invisible? or is that specifically the texture named 'Invisible'? I had a coolish idea, and that could be used to create ice asteroids (i.e. titan ae), is to use 0,255,0 and pixel-apart grid of an ice-blue color, and that would keep some solid lookingness, that could still be seen through...

I think it could work

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Bobboau on December 05, 2001, 08:27:00 pm
you can shoot through it if you set it to be shoot throughable in the tables.

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Bobboau, bringing you products that work.............. in theory
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Nico on December 06, 2001, 12:47:00 am
 
Quote
Originally posted by Analazon:
can't you shoot through invisible? or is that specifically the texture named 'Invisible'? I had a coolish idea, and that could be used to create ice asteroids (i.e. titan ae), is to use 0,255,0 and pixel-apart grid of an ice-blue color, and that would keep some solid lookingness, that could still be seen through...

I think it could work


that wouldn't work because of the texture smoothing.
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Bobboau on December 06, 2001, 03:03:00 am
no I think it would, but I may not understand what we was saying.

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Bobboau, bringing you products that work.............. in theory
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Nico on December 06, 2001, 05:13:00 am
 
Quote
Originally posted by Bobboau:
no I think it would, but I may not understand what we was saying.


like transparent bitmaps in old games, for exemple a shadow under a sprite, they made a black/noc colour grid, the background shown between the black dots, creating a shadow effect (same thing for windows, creating a glass effect). With the map smoothing, it would most likely look terrible.

Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: aldo_14 on December 06, 2001, 09:52:00 am
 
Quote
Originally posted by venom2506:
like transparent bitmaps in old games, for exemple a shadow under a sprite, they made a black/noc colour grid, the background shown between the black dots, creating a shadow effect (same thing for windows, creating a glass effect). With the map smoothing, it would most likely look terrible.
On the other hand, a little black or white  overlaid could create a neat distortion effect to make the craft partially visible and more fun to fight against




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Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Red5 on December 06, 2001, 10:13:00 am
 yes here come the Shivan Brel class Birds of Prey.
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: Zeronet on December 06, 2001, 03:00:00 pm
Well cant you repost them please or something, i really want to see the effects.
Title: Nah nah can't see me!! (Cloaking by Warlock)
Post by: WS-Thunder on December 06, 2001, 03:42:00 pm
TO EVERYONE HERE!!!


I have started a new topic on this, discussing all the aspects on how to create a cloaking device. Please post all images and thoughts here:
 http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum2/HTML/001045.html ("http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum2/HTML/001045.html")