Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starks on May 08, 2003, 10:33:48 pm

Title: Sourcing plans for PXO and/or Squadwar
Post by: Starks on May 08, 2003, 10:33:48 pm
Can anything be done with the PXO and Squadwar source data?
Title: Sourcing plans for PXO and/or Squadwar
Post by: Bobboau on May 08, 2003, 11:30:18 pm
there is none, though multiplayer code is still in anything even remotly related to PXO was quite killed, there has been some talk about a new replacement but it has yet to yeild anything tangable.
Title: Sourcing plans for PXO and/or Squadwar
Post by: Inquisitor on May 19, 2003, 02:51:03 pm
We have to clean up the post merge stuff. Then Kazan has supplied some stubs for a possible PXO replacement that we'll look at.
Title: Sourcing plans for PXO and/or Squadwar
Post by: Ashrak on May 20, 2003, 04:33:26 am
wont you need some high speed servers for a new PXO
Title: Sourcing plans for PXO and/or Squadwar
Post by: Inquisitor on May 20, 2003, 07:45:44 am
Yes.

I have access to band and servers.

We haven't implemented anything yet, though.
Title: Sourcing plans for PXO and/or Squadwar
Post by: Kazan on May 21, 2003, 11:12:06 am
once you start looking at Fs2NetD if you need changes to it just shoot me a line
Title: Sourcing plans for PXO and/or Squadwar
Post by: Stealth on May 21, 2003, 12:08:56 pm
if it'd help, i wouldn't mind helping hosting the new source code PXO :D
Title: Sourcing plans for PXO and/or Squadwar
Post by: Inquisitor on May 21, 2003, 01:41:17 pm
Depends on what you got access to, Stealth.

Talk to me offline, not going to be ready for a while though.
Title: Sourcing plans for PXO and/or Squadwar
Post by: Ashrak on May 21, 2003, 01:42:58 pm
id be willing to be a moderaator on new pxo ;)