Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: phreak on May 09, 2003, 05:46:40 pm
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i was screwing with the source today (instead of fixing bugs :nervous: ) and i implemented an option to specify a loading screen that would be specific to each level, as sort of a teaser. i put an option into fred2 in the mission options dialog where you can select a background. all i need is testers so i don't make more bugs.
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The mission loading screen? Instead of the GTVA logo?
COOL. :yes:
(And don't worry - your previous bug fixes should allow you to implement four or five new features at least. ;))
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Hey... I wanted something like that for ages.....
Best to have sveral backgrounds and then the engine would put a random one.... would be cool!!!!!!!! :D
For briefings, debriefings......maby more...
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i was thinking as missions were loading so the player may get a sense of whats to come. its been in a few games ive played, the most recent of them is splinter cell
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Loading screen done that way....yes:yes:
But can the briefing/debrief screens be done like I said?
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Well, didn't TBP have backgrounds for briefing/debriefing?
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i would figure brief/debrief could do that, but i don't know how much more work that would mean. doing this took like an hour and most of that was figuring out the fred2 code and finding where loading functions were
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Look in freespace.cpp, I did something like that with the main title page loading code (But it got commented out, I believe)
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edit: ignore what i wrote, its still there
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well that's nice btw, imperial or rebel logos for imperial or rebel campaigns:)
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preak's idea is nice I think. you could even write the mission objectives on the loading screen as a reminder :)
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but doesn't the loading screen come before the breifing?
I haven't played FS for months, so I could be wrong.
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Originally posted by Petrarch of the VBB
but doesn't the loading screen come before the breifing?
I haven't played FS for months, so I could be wrong.
ah... well... you might be right :lol:
can't remember either :p
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Well, when you get to our age, you know, the memory goes...:p
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Originally posted by Petrarch of the VBB
Well, when you get to our age, you know, the memory goes...:p
:lol:
yeah, I can't wait for retirement now :lol:
(seriously, anyway, you're older than me ;) )
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Originally posted by Venom
(seriously, anyway, you're older than me ;) )
I am?
I'm 15, you know.
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Originally posted by Petrarch of the VBB
I am?
I'm 15, you know.
ah, well, you're not :p
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Stop messing with my mind! :)
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your losing memory at 15??? :wtf:
Most of us loose it at 5....
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Originally posted by Venom
you could even write the mission objectives on the loading screen as a reminder :)
ala XWA, eh? I like, but it's a shame that the mission loads before the briefing. Level-specific preview shots sound about the only useful thing that could be done with this.
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Or for a campaign, a 2d starmap showing where the current mission is taking place and perhaps the general status of other systems (friendly/contested/enemy), so you can tell who's winning the war.
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:yes:
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Originally posted by Exarch
Or for a campaign, a 2d starmap showing where the current mission is taking place and perhaps the general status of other systems (friendly/contested/enemy), so you can tell who's winning the war.
Now that's a good idea! :yes:
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Originally posted by karajorma
Now that's a good idea! :yes:
I second that. Who wants to create a generic starmap file type? :D
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I always have that information somewhere in my briefings anyway. :D
I changed around the loading screen for PI a long time ago but it is more or less the same thing as the normal one, just with the campaign title slapped on and a PCA logo in the background. This custom loading screen thing could be a very neat extra. :yes: