Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: NecroBob on May 10, 2003, 06:19:37 pm
-
mmm, kind of off-topic, but here goes:
anyone here know how to make solid (i.e. closed) NURBS lofts in Maya? I'm making an engine for a little something I thought up in English class, but the NURBS surfaces just leave a big hole in the front unless I shrink the NURBS curves to form a straight line.
I suppose this might work, but it seems to me that the CV's would all be a little bit apart and any decent 3d conversion parse would interpret them as this (as opposed to being in the same place) without "seeing" any connecting poly's...
I was also thinking the NURBS to Polygon's function might do something about it...
bleh, mouthful, dunno if it makes sense, but I know what I was thinking :D
anyway, gtg for dinner, bbl
Bob
maybe more?
-
c'mon guys, 29 views and no thoughts or speculations whatsoever? :(
:tear:
Bob
-
I don't know enough Maya to be able to help. Check the help files and also look under the menus if something fits (check so that you have the modeler UI thing active. Wow - that's real bad description :o).
Edit: should read what I post. :lol:
-
mmm, I think I already did that, but I'll do it again when I get home, at least I'll be under the illusion of doing something productive :lol:
by modeller UI, I assume you mean the toolbar, as opposed to the animation, cloth or render ones...
the help files for maya 4.0 and 4.5 differ greatly, unfortunately.
4 was more about hands on from the beginning, 4.5 is like rote memorization or some such mess.
well, I've got my night laid out for me, thanks ryx :)
Bob
-
Originally posted by NecroBob
c'mon guys, 29 views and no thoughts or speculations whatsoever? :(
:tear:
Bob
well, around here, I don't think there's a single maya user.
Wevil knows a bit about it, maybe.
-
Originally posted by NecroBob
c'mon guys, 29 views and no thoughts or speculations whatsoever? :(
:tear:
Bob
I haven't bean on for a few days, and I just saw your Maya question. You can't create a closed object with NURBS. A NURB surface is a series of patches were the parameterization exactly the same for every part so it looks closed. Also NURBS to Polygon's would have no effect on this.