Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thorn on December 06, 2001, 04:05:00 pm

Title: Beams galore
Post by: Thorn on December 06, 2001, 04:05:00 pm
 
 
 

------------------
Staffer at The Beast Project (//"http://www.thebeastproject.barrysworld.net")
        (http://homeworld.sierra.com/images/cataclysm/ships/ship_acolyte.jpg)        
ICQ: 61984561
e-mail: [email protected]

"things aren't going my way... so what... i'm not gonna kill myself over it...........i'll kill the rest of you"
Title: Beams galore
Post by: untouchable on December 06, 2001, 04:50:00 pm
kewl  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Beams galore
Post by: Jon Handby on December 06, 2001, 04:51:00 pm
They look fab, love the Multi beam Frigate BTW!
Title: Beams galore
Post by: Unidan on December 06, 2001, 05:17:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
Title: Beams galore
Post by: Alikchi on December 06, 2001, 05:19:00 pm
I'm going to HATE flying against that thing. I mean..just eek.
Title: Beams galore
Post by: Thorn on December 06, 2001, 05:34:00 pm
Heh, right now Alex has the damage a bit high for it..
it can kill an Acolyte in one shot  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) and the acolyte has 400 HP...
Title: Beams galore
Post by: Wildlife on December 07, 2001, 12:54:00 pm
looks sweet  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Beams galore
Post by: Pera on December 07, 2001, 01:34:00 pm
 
Quote
Originally posted by Thorn:
Heh, right now Alex has the damage a bit high for it..
it can kill an Acolyte in one shot   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) and the acolyte has 400 HP...

It's isn't very easy to make a beam that can damage big capships but still not being overkill against fighters.

I don't know what Alex is thinking about this...
Title: Beams galore
Post by: Thorn on December 07, 2001, 01:39:00 pm
A lone Dervish isnt much of a threat to a capship, 5 or 6 maybe...
Its a big threat to fighters though, think of it as Cataclysms version of the Aeolus minus the Flak and Green beams....
Title: Beams galore
Post by: Pera on December 07, 2001, 02:00:00 pm
 
Quote
Originally posted by Thorn:
A lone Dervish isnt much of a threat to a capship, 5 or 6 maybe...
Its a big threat to fighters though, think of it as Cataclysms version of the Aeolus minus the Flak and Green beams....

Sure, but I tried attacking it with 12 acolytes and they didn't even do any damage on it.

It's problems are it's limited firing arcs, the FS2 AI doesn't know how to move around when battling fighters so if you go sitting on a dead angle you can take out a Dervish all by yourself.

And of course we can't make acolytes go down as easily as they went in cataclysm, it wouldn't be very fun to die 2 seconds after flying too close to a capship.

But anyway, I'm sure there will be a whole lot of tweaking to be done before making missions  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Beams galore
Post by: Thorn on December 07, 2001, 02:04:00 pm
 

and a few profile shots...

 http://www.thebeastproject.barrysworld.net/screens/front.jpg ("http://www.thebeastproject.barrysworld.net/screens/front.jpg")
 http://www.thebeastproject.barrysworld.net/screens/back.jpg ("http://www.thebeastproject.barrysworld.net/screens/back.jpg")
 http://www.thebeastproject.barrysworld.net/screens/side.jpg ("http://www.thebeastproject.barrysworld.net/screens/side.jpg")
 http://www.thebeastproject.barrysworld.net/screens/top.jpg ("http://www.thebeastproject.barrysworld.net/screens/top.jpg")
 http://www.thebeastproject.barrysworld.net/screens/bottom.jpg ("http://www.thebeastproject.barrysworld.net/screens/bottom.jpg")



[This message has been edited by Thorn (edited 12-07-2001).]
Title: Beams galore
Post by: CP5670 on December 07, 2001, 02:23:00 pm
Here is a "beams galore" picture:  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

 

Seriously though, that ship looks cool. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Beams galore
Post by: Pera on December 07, 2001, 03:06:00 pm
If that's "beams galore" then what is this:
 http://www.geocities.com/perttulau/ ("http://www.geocities.com/perttulau/")
Title: Beams galore
Post by: Anaz on December 07, 2001, 05:21:00 pm
A Nova-X,  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wtf.gif)


cool

------------------
_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: Beams galore
Post by: Ace on December 07, 2001, 05:40:00 pm
Give it a bomber AI tag if you want it to use the turret right, and move a lot. (TBP's Whitestar uses this)

------------------
Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
Title: Beams galore
Post by: Pera on December 08, 2001, 01:24:00 am
 
Quote
Originally posted by Ace:
Give it a bomber AI tag if you want it to use the turret right, and move a lot. (TBP's Whitestar uses this)


Try giving some capship(cruiser or corvette) bomber tag and see how it flies.

..........

See my point?

Title: Beams galore
Post by: Setekh on December 09, 2001, 03:46:00 am
 
Quote
Originally posted by Thorn:

Yeh... this one's happened to me quite a few times.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

[This message has been edited by Setekh (edited 12-09-2001).]