Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on May 12, 2003, 11:14:22 am
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Okay, I know Trashman asked this question before, and I'm pretty sure he was answered, but I can't find that particular post!
So I'm asking: What is the maxium number of multi-part turrets that is allowed on a single ship?
I really need to know as I'm designing a load of ship, which really need multi-part turrets to work....
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if you know trashman asked and you know the forum (it was in the SCp forum BTW) you should be able to find the answer by a search.
IIRC the answer was 10 but they tried to up it just for him
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Originally posted by karajorma
if you know trashman asked and you know the forum (it was in the SCp forum BTW) you should be able to find the answer by a search.
IIRC the answer was 10 but they tried to up it just for him
Thanks.
10 turrets, eh?
Sudden Thought
uhh ohhh.....:doubt:
'counts number of multi-part turrets on his New-Terran-Shivan-Ass-Kicking-Destroyer'
Heck, I'll need double that for the Saturn!:mad: :( Best go to the right thread and, politely request that the limit be raised. By quite a bit......
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I have change the limit up to 25 when i shall make it higer you must say it.
Download EXE (http://swooh.com/peon/FreeTerran/Downloads/fs2_open_max_rotate_up.rar)
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Darn! The Iowa has 19.... You broke my record!:eek2:
This must not come to pass!:blah:
*runs to add even more big multi-part turrets...*
EDIT: Does anyone know if the bumped limit will be in the next relase of FS2_Open?
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Originally posted by TrashMan
EDIT: Does anyone know if the bumped limit will be in the next relase of FS2_Open?
It should be. If they don't include this in 3.5.4, then, well.....:nervous:
Oh, before you go mad adding new multi-part turrets Trashman, remember this:
'Even if the limit was to 50, I'd still be able to push it to the max'
At the moment, well, I'll add the extra 5 to the Saturn, and BTW, I've got an early corvette class ship, that needs reworking, that has 22....
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Originally posted by Raptor
It should be. If they don't include this in 3.5.4, then, well.....:nervous:
Oh, before you go mad adding new multi-part turrets Trashman, remember this:
'Even if the limit was to 50, I'd still be able to push it to the max'
At the moment, well, I'll add the extra 5 to the Saturn, and BTW, I've got an early corvette class ship, that needs reworking, that has 22....
Have you download the exe from me ?
And what for a limit do you need ?
Originally posted by TrashMan
Does anyone know if the bumped limit will be in the next relase of FS2_Open?
If it not so i change it.
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Originally posted by Free Terran
Have you download the exe from me ?
And what for a limit do you need ?
If it not so i change it.
Oh, sorry. Yes I have downloaded the exe, and tested it. Thank you very very much!;)
Your name should be on a list of Freespace Modding Gods!:yes:
As for limit, well 25 is fine for now.
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Originally posted by Raptor
Oh, sorry. Yes I have downloaded the exe, and tested it. Thank you very very much!;)
Your name should be on a list of Freespace Modding Gods!:yes:
As for limit, well 25 is fine for now.
OH thx.
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I was kidding when I said that I will add more turrets....
The ship is ultra-powerfull anyway and adding more multi-part turrets means less standard ones.....